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Interactive Tayside profile
4 years ago An explanation of what the organisation brings to the table, and how it helps local businesses to grow
Tag's Paul Farley
4 years ago The Dundee-based developer's MD on the mobile scene, and why the company will never go through crunch
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Crunch development periods are an "exploitation of staff"
4 years ago Tag Games MD Paul Farley is adamant that bad management can be avoided
Dundee - a city profile
4 years ago What was once an industrial town has changed a lot in the past decade - but there's plenty more to come
Slam's David Thompson
4 years ago The Scottish developer's VP gives his thoughts on the casual games space, and why it's game type and not player that's important
Labelling players as "casual" is wrong - Slam Games
4 years ago It's the style of game that's important, says VP David Thompson
Dynamo's Stuart Reid
4 years ago The mobile developer's technical director on growing a start-up business, and the challenges facing the mobile scene.
Operators are "stifling" mobile industry - Dynamo
4 years ago Developer's technical director believes they're "not the best people to sell games"
Denki's Colin Anderson and Gary Penn
4 years ago The MD and internal development manager offer an insight into the interactive TV scene, and reveal their plans for business expansion
Development wastage can be eliminated, says Denki
4 years ago Interactive TV developer's approach to game creation enables high productivity
A Proper Job
4 years ago Proper Games' CEO Paddy Sinclair on developing for XBLA, and the advantages of small companies
Proper Games: XBLA needs proper categorisation
4 years ago Flock! developer believes that "flat-out delisting perhaps isn't the solution"
It would cost a billion to take on WoW, says Monumental boss
4 years ago Football Superstars dev explains decision to produce sports-themed MMO
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Games industry to follow Hollywood model
4 years ago 4J's Chris van der Kuyl looks ahead to the production company structure
4J's Chris van der Kuyl
4 years ago The company president on the Scottish dev scene, and why the industry's business model is changing
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Codemasters boss warns against outsourcing abroad
4 years ago "UK development is worth investing in," Cousens tells EIF audience
Durrant: There's more to come from Dare
4 years ago World-renowned competition director explains what still needs to be done
Who Dares, Wins...
4 years ago Dare to be Digital's Paul Durrant explains the competition's origins, and what still needs to be done.
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Sony and Nintendo will tie in hardware race, says former SCEE boss
4 years ago Deering predicts third place for Microsoft
'Less than 3 out of 10 games recover costs,' says EIF boss
4 years ago Deering highlights need for alternative revenue sources
Realtime: We let our games do the talking
4 years ago Studio manager Colin Macdonald explains why you won't hear idle boasts about APB
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Scotland Week: Introduction
Opinion 4 years ago A preview of a special week of content
Keeping it Realtime
4 years ago Studio manager Colin Macdonald on life in Dundee, and what's behind the local games industry community
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