Sections

HTC unveils wireless, 6DoF VR headset

Vive Focus expected to be first all-in-one option to feature six degrees of freedom head tracking, will debut in China

By Brendan Sinclair

GameStop CEO steps down for medical reasons

Daniel DeMatteo will take over as interim CEO while J. Paul Raines seeks treatment for his "medical reoccurrence"

By James Brightman

Ark dev: "Retail was not something we had planned to do"

Studio Wildcard's Jesse Rapczak on the benefits of retail in a digital era, Ark getting enhanced for Xbox One X, and possibly targeting Switch

By James Brightman

Why didn't Jettomero take off?

With great looks, a fun premise, and a few good breaks, Gabriel Koenig's latest game seemed like a safe bet, so what happened?

By Brendan Sinclair

EA: Live services plus subscriptions equals "uncapped" monetisation

CFO Blake Jorgensen discusses how publisher is becoming less dependent on new titles, growing a more stable business

By James Batchelor

AdColony shuts down AdMarvel, 125 jobs cut

Mobile video ad company lets go 20% of workforce as it refocuses business on programmatic

By Haydn Taylor

Esports Industry Awards winners announced

Eefje "Sjokz" Depoortere and Megan "RheingoldRiver" Cutrofello first women to be recognised at awards

By Haydn Taylor

Now you see me: Representation as innovation

Broader representation of gender, race and sexuality can lead to new stories, says Kim Belair, and new stories can enlighten and excite

By Kim Belair

Hitman series in the works at streaming platform Hulu

John Wick creator Derek Kolstad on board to write pilot

By Haydn Taylor

IGN promises change following allegations of sexual harassment against former editor

Content staff release statement declaring solidarity with victims, some employees stop work in protest against harassment

By James Batchelor

More Hitman, more control: IO Interactive on its newfound independence

CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

By Matthew Handrahan

EA promises "constant adjustments" to Battlefront II monetisation

Users estimate it will take 40 hours to unlock iconic characters, prompting more backlash against the multiplayer shooter

By James Batchelor

Razer raises $500 million with Hong Kong IPO

Successful floatation drives stock up 40%, sells just over one billion shares

By James Batchelor

Asda commits to video games despite buying team reduction

The supermarket has reshuffled its team, leaving fewer people dedicated to video games

By Christopher Dring

Indie stores concerned as Nintendo delays shipments in Europe

The firm is closely managing the distribution of its products ahead of Christmas

By Christopher Dring

Funomena: A holistic guide to VR development

CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

By Matthew Handrahan

Xbox One X hits 80,000 UK sales in first week

Console sales match Switch launch and beat PS4 Pro

By Christopher Dring

Tencent to help establish Snapchat as games platform

Chinese behemoth believes mobile games will help social media firm meet growth expectations

By James Batchelor

Bossa scraps Decksplash after free weekend failure

Skateboarding title struggled to attract 100,000 players during open beta experiment

By James Batchelor

Supermassive Games' PSVR title The Inpatient slips into 2018

Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018

FIFA, Dungeon & Fighter boost Nexon's nine-month results

"Impairment losses on prepaid royalties" for LawBreakers didn't prevent major increases in revenue and profit

By Matthew Handrahan

Reviews vs. revenues: Mixed messages for Take-Two

NBA 2K18 players say they hate virtual currency, but sales figures say they're spending more than ever; Take-Two listens to the latter at its peril

By Brendan Sinclair

Indies feel the pinch from Sony's new ESRB mandate

Special edition physical versions of online titles have to be rated, and it's not going over well with some small studios

By James Brightman

The GamesIndustry.biz Podcast: Virtual Reality, at Develop:VR

Members of four VR studios join us to discuss the future of the industry's most talked-about technology

By James Batchelor

Subscribe to the GamesIndustry.biz Newsletters