Sections

Creative England and Barclays reveal Brighton-based accelerator

Company looking for VR, AR and tech companies to support

“Current virtual reality experiences are too expendable”

Brandwidth's head of innovation and Develop:VR keynote speaker Dean Johnson says the industry needs to make tech less disposable

By James Batchelor

InnoGames hires Funda Yakin as director of media and market development

Microsoft Germany veteran Yakin will report directly to CMO Christian Pern

Peter Vesterbacka announces involvement in citizen space program

Former Rovio man is one pillar of Space Nation, creating a generation of astronauts

By Dan Pearson

Facial animation firm Cubic Motion opens offices at Pinewood Studios

New office headed by Dr Jane Haslam, VP of Live Systems

New games on Steam in 2016 rose 40% over last year

Over 4200 games hit the store in 2016, Steam Spy says, equivalent to 38% of its lifetime total

By Matthew Handrahan

Riot Games is Inc's company of the year

Business publication gives top honors to League of Legends firm; "the most exciting company you've never heard of is reinventing sports"

Pokémon Sun and Moon sales hit 1.5m in Europe

368,000 games sold in the UK [UPDATE: 3.7m sold in the Americas in under two weeks]

By Christopher Dring

Smaller company, higher stakes

Adam Boyes explains why he left Sony to be CEO of Iron Galaxy, and what he sees in the future for half-step console upgrades and VR

By Brendan Sinclair

Unity 5.5 to support HoloLens

"You can now jump into exploring the future of augmented and mixed reality"

Rovio spin-off Hatch aims to be the Netflix of mobile games

Mobile streaming platform allows smart devices users to play titles on demand, share video clips and play single-player games together even when in different locations

By James Batchelor

37% of Thanksgiving weekend online sales were made on mobile

Pokemon and PS4 perform best between November 24th and 27th

By Christopher Dring

ASA rules No Man's Sky advertising did not mislead consumers

Organisation believes procedurally generated nature of the game means all images and footage are representative of final product

By James Batchelor

Big Viking puts up $10 million for HTML5 Messenger publishing

Developers intrigued by Facebook's Instant Games program take note

By Matthew Handrahan

VR the biggest loser this holiday?

SuperData revises its VR forecasts with PSVR seeing the largest downgrade

By James Brightman

Unity asset store launches affiliate program

Developers can now earn commissions on referred sales

Peter Moore unconcerned about retail disappointments

EA exec predicts rash of underperforming launches for new packaged games will be followed by upbeat news of Black Friday sales

By Brendan Sinclair

Facebook: "We've just unlocked a very, very big gaming platform"

Leo Olebe explains Facebook's deeper push into games with Instant Games like Pac-Man becoming available through Messenger and News Feed

By James Brightman

Nintendo coming to US-based Universal theme parks

Orlando and Hollywood parks will join Osaka location in featuring publisher's famous brands

By Brendan Sinclair

Tilting point launches $12m user acquisition fund for mobile devs

“Game Alliance is a direct response to the marketing and UA realities facing independent developers"

By James Brightman

“It made me feel less alone, realising other girls want to make video games”

Last month's XX+ Game Jam was a new initiative to bring more women into games development, but what impact did it have for its participants?

By James Batchelor

tinyBuild accuses N-Dream, iLogos of ripping off SpeedRunners

In responses to takedown request N-Dream appears to blame iLogos, the studio it allegedly contracted for Runorama

By James Batchelor

"eSports is, for us, the wake of the boat" - Super Evil Megacorp

COO Kristian Segerstrale on Vainglory's ascendancy as an eSport, and why massive prize pools are bad for business

By Matthew Handrahan

Subscribe to the GamesIndustry.biz Newsletters