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Pearl Abyss preps IPO as Black Desert Online tops $300m revenue

Korean publisher rolled out its MMO to Steam this year, selling 500k units since

By Matthew Handrahan

Blizzard has taken disciplinary action against 480,000 Overwatch accounts

Jeff Kaplan's team devotes "a tremendous amount of time and resources to punishing people," and it's slowing progress of the game

By Matthew Handrahan

BrightLocker offering stakes in company with crowdfunding campaign

Online Public Offering to be hosted via StartEngine, tiers range from $250 to $100,000

By James Batchelor

Blizzard brings annual charity drive forward for hurricane relief

World of Warcraft charity pet sale will raises money for Irma and Sandy relief

Magic Leap value nears $6bn

Singapore investment firm reportedly leading new financing round of more than $500m

By James Batchelor

Doom, Wolfenstein II and Honor of Kings boost Switch third-party line-up

Bethesda shows its commitment, while Tencent is bringing China's most popular game to the platform as Arena of Valor

By Matthew Handrahan

Darkest Dungeon creator leads GIC 2017 line-up

Polish developer conference will also host Tower Studios CEO Jon Hare, Tilting Point and Gumi Inc.

Metroid: Samus Returns a "near perfect remake"

Critical Consensus: The MercurySteam-developed title is getting rave reviews

By James Brightman

Naughty Dog's Bruce Straley leaves the studio

Last of Us and Uncharted 4 co-director says today was his last day at Naughty Dog

By James Brightman

Google launches Infinite Deviation: Games initiative

Contest to support budding designers working on games that resonate with underrepresented audiences

Tim Schafer: Crunch is "misguided and old-fashioned"

Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"

By James Brightman

Microids launches indie publishing label

French adventure game publisher turns to small studios to help it diversify into a multi-genre business

By Brendan Sinclair

Funcom: Steam user reviews should be region gated

With "review bombs" now a common occurrence, CEO Rui Casais believes Steam should follow other stores and ditch "global" user ratings

By Matthew Handrahan

Tim Schafer, Julian Gollop and Josh Sawyer lead Reboot Develop 2018 line-up

Croatian conference will return next year, with 110 speakers and twice the capacity

By Matthew Handrahan

Twitch hires Rahim Attaba as director of commerce EMEA

Attaba was previously Wargaming Alliance's global marketing director

Niantic: Focus on visuals makes AR look like "a gimmick that lacks utility"

CEO John Hanke posts cool response to Apple's reveal of the iPhone X's capabilities

By Matthew Handrahan

The GamesIndustry.biz guide to EGX 2017

There's a whole host of things happening for industry professionals at EGX 2017

By Christopher Dring

Transforming graduates into gamemakers in three months

We speak to this year's Tranzfuser cohort about lessons learned as they work towards an independent career

By James Batchelor

Kickstarter is now officially open to Japanese creators

Previously, Japanese projects needed an international partner to access Kickstarter's community

Campo Santo legally able to file DMCA against PewDiePie over racial slur

But court costs to enforce could be "well over six figures" so dangerous defence for indies and smaller studios

By James Batchelor

Two new Overwatch League teams point to strong US emphasis - report

Houston and Philadelphia teams would give the US 8 out of 11 spots in Activision Blizzard's new competition

By Matthew Handrahan

Apple unveils iPhone 8, 8 Plus and X

iPhone X has A11 Bionic chip, edge-to-edge OLED display, & launches on November 3 for $999; also thatgamecompany to debut Sky on Apple platforms

By James Brightman

Bungie removes hate symbol from Destiny 2

Developer says legendary gauntlets' similarity to "Kekistan" flag was unintentional, doesn't reflect its values

By Brendan Sinclair

Gaming's move away from ownership model is inevitable - EA

Publisher's VP of investor relations says the technology is already in place for a shift to an access model like Spotify or Netflix

By Brendan Sinclair

Mike Bithell's Subsurface Circular sees just 2% refund rate

Designer reveals that his newest game has already made back production costs

By James Brightman

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