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Minecraft sales jump to 122m with 55m monthly unique players

This is an increase from the 100m sales and 40m monthly players reported in June 2016

Challengeme eSports acquires eSports Hero

German tournement platform also has also secured $4.9 million investment from eSports Mogul

Twitch will take on Steam by selling PC games

Streamers will receive 5% cut of all games sold

By Christopher Dring

Next Games looks to €30 million IPO

Listing on Nasdaq First North Finland seen as key to mobile developer's growth plans

By Matthew Handrahan

HTC Vive Tracker available to developers on March 27

Object tracking peripheral will cost $99.99; North American and Chinese consumers can now buy a Vive on finance

Ubisoft hires four from Telltale Games

New staff bring storytelling experience from The Walking Dead, Tales from the Borderlands and Minecraft: Story Mode

By Matthew Handrahan

Nexon makes strategic investment in IMC Games

Nexon already works with the Korean developer on its PC MMO Tree of Savior

Oculus and Samsung will add a touchpad controller to new Gear VR

More complex hand interactions will soon be the standard in mobile VR

By Matthew Handrahan

How Cooperative Innovations is remaking social interaction in VR multiplayer games

Or, why The Simpsons is no longer the best guide for overcoming social problems in VR

By George Osborn

Pillars of Eternity II closes Fig campaign with $4.4 million

Obsidian's sequel eclipsed Psychonauts 2's $3.8 million record, and set a record for most backers: 33,614

House: PSVR has sold 915,000 units

Executive tried too hard to cool sales expectations within Sony, he says

By Dan Pearson

Coffee Stain invests in Ghost Ship Games

Goat Simulator outfit buys minority stake in Danish studio, will publish Deep Rock Galactic this year

"Fewer, bigger, better" a boon for one mid-sized publisher

Koch Media CEO Dr. Klemens Kundratitz explains how Koch and Deep Silver are capitalizing as bigger companies have narrowed their release slates

By Brendan Sinclair

VR hardware to hit $3.6 billion in revenues in 2017 - SuperData

Revenue from VR software and services will also grow to $1.3 billion, according to the research firm's new forecast

By James Brightman

"This year there will be longer and better VR games than Arizona Sunshine"

Vertigo Games on finding success in a limited market, the importance of the long tail, and what Resident Evil 7 means for VR

By Matthew Handrahan

Two Kabam studios form Aftershock following Netmarble acquisition

New company has “opened itself for acquisition”, conversations already underway with potential buyers

By James Batchelor

Christmas will be the true test for Nintendo Switch

Next week's launch is surprisingly understated for a new Nintendo console

By Christopher Dring

Testology launches QA Academy to fix "high-quality tester shortage"

MD Andy Robson believes "the industry has to take control" when it comes to training future talent

By James Batchelor

Valve makes VR audio tools available for free

"Steam Audio is the product of many years of academic and industry research and development"

IGN launches in China

Website available in Mandarin and the Simplified Chinese writing system

By Christopher Dring

Overwatch named Game of the Year at the DICE Awards

Blizzard and Naughty Dog collected four awards each, Playdead took home three

By Matthew Handrahan

Horizon's success is Sony's next step on the long trek to 100 million

Sony's exclusive slate is streets ahead of the competition, but it's the uphill battle to reach the next 50 million consumers that really matters

By Rob Fahey

Silicon Studio releasing Xenko Engine

New open-source contender available in engine space after two-year beta, specialises in virtual reality

ZeniMax files for injunction over Oculus code

If granted, it would apply to games on sale for Oculus Rift and Gear VR

By Matthew Handrahan

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