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Devcom to return in 2018

Gamescom affiliated developer conference drew 3,000 visitors in its first year

GameStop subsidiary EB Games trials pre-owned subscription

"Swap 'n' Play" is priced at $19.95 AUD a month, allows unlimited access to pre-owned stock

By Matthew Handrahan

How the South Park mobile game will work with the TV show

Phone Destroyer can act as an extension to the TV season

By Christopher Dring

"You need a publisher to survive on Steam"

Bulkhead Interactive's Joe Brammer says games need to be "something really special" to succeed organically

By James Batchelor

Payday 2, Dead by Daylight offset rising costs at Starbreeze

Costs up 50% in Q2, but revenue from core franchises was up year-on-year

By Matthew Handrahan

Tomonobu Itagaki steps down as Valhalla Game Studios' director

Dead or Alive creator will move to "prime advisor" role, and offer help to young developers outside the company

Atlus sets up European publishing team in London

Japanese company to operate out of Sega Europe's offices

By Christopher Dring

Confessions from a crunch addict

BioShock and Borderlands vet Walt Williams talks about the devastating impact of crunch culture in the games business

By James Brightman

Bandai Namco signs up Dontnod for new IP

French studio will expand ahead of releasing the new "narrative adventure game" in 2018

Nordeus: The difficult second game

Branko Milutinović on making only the second game in the company's history, Spellsouls, and the imminent AAA age for mobile games

By Matthew Handrahan

Bethesda dates Skyrim, Doom, Fallout VR games

Publisher spaces out holiday releases for PSVR and HTC Vive from mid-November to mid-December

By Brendan Sinclair

GameStop creates Senior Vice President of Collectibles position

Former Walmart exec Janet Bareis will oversee specialty retailer's collectibles merchandising strategy

Atari in transition

From Speakerhats and gambling to LGBT dating apps and movies, CEO Fred Chesnais has aspirations for the legacy brand far beyond games and T-shirts

By Brendan Sinclair

Indie game pricing is "more art than science"

Should indies really be charging more for their games? Indie publishers and developers share their perspectives

By James Brightman

Creative Assembly tackles "skills shortage" with ELAM partnership

Game Design course at East London Arts and Music has a curriculum designed and taught in partnership with the UK studio

By Matthew Handrahan

Splash Damage's Brink is now "Free to Play" on Steam

The Bethesda-published FPS has apparently switched business model, but only on PC

By Matthew Handrahan

Nintendo adds Paypal support

Gamers can now use digital payment service from the Switch itself, or through Nintendo online storefront for 3DS and Wii U titles

Radiant Worlds layoffs incoming

Unexpected shelving of SkySaga: Infinite Isles leaves developer without income, staff notified of redundancies "potentially affecting everyone"

By Brendan Sinclair

Goodgame Empire tops $800 million lifetime revenues

Goodgame Studios marks free-to-play title's sixth anniversary by declaring it Germany's most successful game of all time

Why I Love

GamesIndustry.biz is readying a series of columns to add much needed positivity to the gaming media landscape, and we could use some help

By Brendan Sinclair

"Don't treat your players like they're stupid"

Bluehole's Brendan Greene on maintaining honesty and transparency with PlayerUnknown's Battlegrounds' Early Access community

By Matthew Handrahan

Sweeney: App stores are "pocketing a huge amount of profit" at devs' expense

"We should be angry about this, and we should constantly be on the lookout for other solutions, and new ways to reach gamers."

By James Batchelor

Chinese Super League invests $15m in six-year video games deal

Developer Crazy Sports hopes football game revenues could reach $150m by 2020

By James Batchelor

Microsoft calls in Sega studio to revive another franchise with Age of Empires IV

Next instalment to be handled by Dawn of War dev Relic Entertainment, AoE II and III remasters also in the works

By James Batchelor

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