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Curse veteran to lead expansion of loots America

Live streaming advertising company appoints Shane Wilson as VP Sales and opens a new Los Angeles office

Lego Dimensions dropped - Report

Toys-to-life genre loses another player as Warner Bros. Interactive Entertainment pulls the plug a year earlier than planned

By Brendan Sinclair

How games PR can work more effectively with the media

Tips and best practices on how to pitch websites and gain more exposure for your clients

By James Brightman

Loot boxes: Future of AAA or a monetisation misfire?

Developers discuss the reasoning behind the recent rise of microtransactions in full-price games

By James Batchelor

Tomb Raider creative director steps down to join indie developer

Milham had been with Crystal Dynamics just over a year before joining Outpost Games

By Haydn Taylor

Humble Bundle: IGN deal's value will be proved through action, not words

Humble co-founder John Graham and IGN's Mitch Galbraith on balancing editorial integrity and commitment to charity

By Matthew Handrahan

Patent that pushes microtransactions through multiplayer granted to Activision

The "exploratory" systems have not been implemented into any games as of yet, publisher says

By Haydn Taylor

Magic Leap lands another $502 million

Startup's series D funding round ends up roughly half the size previously reported

By Brendan Sinclair

EA closing Visceral Games

Star Wars project delayed and moved to EA Vancouver as studio behind Dead Space, Battlefield Hardline shutters

By Brendan Sinclair

Brexit fears resurface at Westminster games panel

"We're not getting a response from government that will prevent companies from deploying their contingency plans now"

By James Batchelor

Eastern European developers seek growth through solidarity

At Poland's Games Industry Conference, six European developer associations pledged to work together to achieve their goals

By Matthew Handrahan

Loot box petition prompts response from UK government

Department for Culture recognises risk and will keep matter under review

By Haydn Taylor

Hard games as a disempowerment fantasy

Bennett Foddy explains why he made his latest, Getting Over It, to hurt a certain kind of person

By Brendan Sinclair

Japanese mobile market outgrows US three years in a row

RPGs account for 65% of mobile revenue in Japan, App Annie report shows

By Haydn Taylor

The technical artists balancing polycounts and visual quality

Games' greatest visuals might freeze computers and crash consoles if not for intensive optimisation by technical artists

By Astrid Johnson

Sony to publish Nintendo Switch games with new label Unties

Indie publisher operated by Sony Music Entertainment, first title Tiny Metal releases in November

By James Batchelor

More games released on Steam this year than whole of 2016

Steam Direct fails to halt over population as total number of games expected to exceed 6,000

By Haydn Taylor

Overwatch hits 35 million players

The player base continues to grow, but it's slowing

By Haydn Taylor

Indiegogo launches marketplace

Creators can now sell finished products directly through the crowdfunding platform

Sumo Digital going public - Report

Snake Pass and Crackdown 3 developer preparing for an IPO expected to be worth around 150 million

By Brendan Sinclair

CD Projekt Red responds to scathing Glassdoor reviews

After complaints of mismanagement, senseless crunch, and poor pay, Witcher studio says its approach to development "is not for everyone"

By Brendan Sinclair

Chinese firm Leyou buys 20% of Certain Affinity for $10m

Co-developer of Halo 4, Call of Duty: Black Ops excited to "create an ambitious and exciting new game together"

By James Brightman

Wargaming opens new Moscow mobile studio

New branch will focus on developing midcore titles, headed up by Andrey Zimenko

By James Batchelor

Does anyone own the Battle Royale genre?

Current law gives developers little more than "a headstart" over potential imitators, says Harbottle & Lewis' Kostyantyn Lobov

By Kostyantyn Lobov

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