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Brendan Sinclair, Senior Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Destiny 2 and digital drive Activision Blizzard growth

More than half of Destiny 2 copies sold on consoles were purchased digitally as Activision side carries the company's quarter [UPDATE: Over $1bn in-game revenues]

By Brendan Sinclair

Canadian game dev surging - ESA Canada

Trade group says national games industry growing at six times the pace of the country's economy

By Brendan Sinclair

ESA applauds Republican tax reform proposal

Industry group endorses legislation that would reduce US corporate tax rate to 20%, saying it would spark "greater economic opportunity and innovation"

EA not committing to more Switch games

Publisher wants to wait until system has been on sale a year to decide on development support beyond FIFA 18

By Brendan Sinclair

Sony focus moving from hardware sales to active user base

PS4 maker the latest to underscore the increasing importance of engagement metrics over unit sales

By Brendan Sinclair

EA kicking a studio when it's downsizing

10 Years Ago This Month: EA Chicago's closure makes the announcement of Visceral Games' demise seem like a lesson in tact

By Brendan Sinclair

EA Sports helps EA grow revenue, narrow losses

Digital growth more than offsets 19% year-over-year decline of packaged goods revenues

By Brendan Sinclair

A different kind of indiepocalypse

Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event

By Brendan Sinclair

Sucker Punch samurai game headlines Sony show

The Ghost of Tsushima, Evolution Studios' Onrush, and Spelunky 2 revealed in Paris Game Week briefing

By Brendan Sinclair

itch.io lets devs distribute to Patreon backers

"Experimental" feature automatically generates keys for users who have linked their Patreon accounts to indie storefront

Microsoft tests game gifting on Xbox Live

Members of Insiders program can use the feature today, will be rolled out to others soon

Stephen Toulouse passes away at 45

People across the industry mourn the loss of tech security and community safety expert

By Brendan Sinclair

Steam beta tests Curator changes

Valve adds tools to help devs deal with influencers, hopes to roll them out wider in coming weeks

By Brendan Sinclair

"Hurricane Maria knocked us back into the Stone Age for a few days"

Two Puerto Rico-based developers talk about coping in the aftermath of the storm; SRG Studios readies Play for Charity campaign to benefit devastated US territory

By Brendan Sinclair

Microsoft discontinues Kinect

Depth-sensing Xbox camera shelved after seven years and 35 million units sold

By Brendan Sinclair

GlobalStep acquires Bug-Tracker

Dallas-based QA and data analytics firm adds localization to its offerings with purchase of Montreal QA outfit

By Brendan Sinclair

On doubling your price out of Early Access

Kenny Backus talks about why the procedurally generated flight sim SkyRogue costs $20 now and the power of mod support

By Brendan Sinclair

The Escapist lays off "all paid staff" - Report

Site turns to volunteer content, with exception of Ben "Yahtzee" Croshaw, streamers, and EIC Joshua Vanderwall "for a few contracted hours a month"

By Brendan Sinclair

Treasure Hunters FanClub formed to fund indies

Devs behind Hyper Light Drifter, Crossy Road, and more team up with Surprise Attack to scout and publish promising games

By Brendan Sinclair

Limited Run Games supporting Switch

Starting next year, boutique publisher will release small print run physical versions of digital games for Nintendo's console

What do you do when a hate group steals your logo?

How a Star Citizen player group responded to white nationalists adopting their branding, and what publishers could learn from Cloud Imperium's response

By Brendan Sinclair

Harmonix lays off 14 - Report

Rhythm game developer cuts staff for second time this year, fifth time in four years

By Brendan Sinclair

IGDA adopts zero tolerance policy on harassment

"We cannot succeed, as individuals, artists, or companies, if our industry tolerates harassment"

By Brendan Sinclair

Tending the Manifold Garden

William Chyr explains why after five years in development, his first game may also be his last

By Brendan Sinclair

Lego Dimensions dropped

Toys-to-life genre loses another player as Warner Bros. Interactive Entertainment pulls the plug a year earlier than planned

By Brendan Sinclair

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