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Brendan Sinclair, Senior Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Ubisoft moving away from scripted narrative

Next Assassin's Creed will be first title emblematic of new approach to storytelling

By Brendan Sinclair

How Watch Dogs 2 brought its virtual San Francisco to life

Ubisoft designer Roxanne Blouin-Payer details what makes the game's colorful AI civilians tick

By Brendan Sinclair

Trust Games

Supercell team lead Timur Haussila says Clash Royale company creates hits by leaving control of projects up to the devs

By Brendan Sinclair

None of us really knows what we're doing - Boyes

Iron Galaxy CEO Adam Boyes lays out horrors of a gold rush, encourages game developers to join in

By Brendan Sinclair

CD Projekt wants to safeguard against potential hostile takeover

The Witcher developer squashes rumors, says proposed change to company structure is insurance against hypothetical scenarios

Steve Meretzky joins King

Veteran developer joins Candy Crush maker as VP of Design on unannounced new project

By Brendan Sinclair

Should you go PS4 Pro? It depends

Critical Consensus: Reviewers say Sony's latest needs the right software support and TV screen to justify the expense

By Brendan Sinclair

Fulfilling the Kool-Aid Man fantasy

Stellar Jockeys' Hugh Monahan on the design and marketing challenges of the destruction-heavy Early Access title Brigador

By Brendan Sinclair

Call of Duty Steam player base down sharply

Infinite Warfare's opening weekend sees peak player counts one-quarter of those posted last year by Black Ops III

By Brendan Sinclair

Ubisoft in talks for Netflix series

Rayman publisher reportedly expanding its film and TV aspirations to streaming service

Deus Ex helps push Square Enix sales up 23%

First half of fiscal year shows narrowed profits, but publisher expects strong performance from second half lineup led by Final Fantasy XV

Machine Zone making a mobile Final Fantasy MMO

Mobile Strike and Game of War creator will build next game using its own tech and Square Enix's IP

By Brendan Sinclair

Capcom expects Resident Evil 7 to sell 4 million

Publisher sets more modest goal for latest zombie game, explains why it doesn't have more big releases and comments on Switch support

By Brendan Sinclair

Patrick Bach leaving DICE - Report

GM of Swedish studio leaving after 15 years with EA's Battlefield studio

By Brendan Sinclair

Uncharted 4 is not as scripted as you might think

Designer Matthew Gallant explains how the studio incorporated systemic combat AI into Uncharted 4, and what went wrong along the way

By Brendan Sinclair

Blizzard powers Activision Blizzard results

Revenues from Warcraft maker nearly double year-over-year as Call of Duty and Skylanders label sees business slip 36%

By Brendan Sinclair

Preorders not as important as they once were - Ubisoft

Publisher says there are many ways games with underwhelming reservations can wind up winners as Rainbow Six helps power half-year sales spike

By Brendan Sinclair

Hunicke comes to grips with VR

The way controllers are held informs the actions that feel right for players, says Funomena CEO

By Brendan Sinclair

First eSports arbitration court opens

World eSports Association launches independent process to settle disputes between players, teams, organizers and publishers

NBA 2K17, Mafia III break 2K launch records

Update: Mafia III and NBA 2K17 both sold in 4.5 million units, Civ VI sold 1 million, and GTA V sell in now tops 70 million

By Brendan Sinclair

EA plans for longer tails, marketing cycles

Andrew Wilson says live services have led to "much stronger ROI on every dollar spent," company will be increasing cross-promotion of EA franchises

By Brendan Sinclair

Big Viking Games lands $21.75 million investment

YoWorld developer plans to raise $60 million more to further HTML5 ambitions

By Brendan Sinclair

October's big new releases disappoint - GameStop

Retailer says month with Battlefield 1, Mafia III, Gears of War 4, PSVR fell short of software sales expectations

By Brendan Sinclair

EA raises guidance off "excellent" Q2

Publisher misses sales target but posts better bottom line, says Battlefield 1 launch player base nearly doubled Battlefield 4

By Brendan Sinclair

Unity making its VR dev tool open source

Engine maker's move may be more practical than principled; Unite LA event used to confirm Nintendo Switch support at launch

By Brendan Sinclair

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