More than half of Destiny 2 copies sold on consoles were purchased digitally as Activision side carries the company's quarter [UPDATE: Over $1bn in-game revenues]
Articles by Brendan Sinclair - Page 3
Brendan Sinclair, Senior Editor
Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.
Recent articles by Brendan Sinclair
Trade group says national games industry growing at six times the pace of the country's economy
Industry group endorses legislation that would reduce US corporate tax rate to 20%, saying it would spark "greater economic opportunity and innovation"
Publisher wants to wait until system has been on sale a year to decide on development support beyond FIFA 18
PS4 maker the latest to underscore the increasing importance of engagement metrics over unit sales
10 Years Ago This Month: EA Chicago's closure makes the announcement of Visceral Games' demise seem like a lesson in tact
Digital growth more than offsets 19% year-over-year decline of packaged goods revenues
Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event
The Ghost of Tsushima, Evolution Studios' Onrush, and Spelunky 2 revealed in Paris Game Week briefing
"Experimental" feature automatically generates keys for users who have linked their Patreon accounts to indie storefront
Members of Insiders program can use the feature today, will be rolled out to others soon
People across the industry mourn the loss of tech security and community safety expert
Valve adds tools to help devs deal with influencers, hopes to roll them out wider in coming weeks
Two Puerto Rico-based developers talk about coping in the aftermath of the storm; SRG Studios readies Play for Charity campaign to benefit devastated US territory
Depth-sensing Xbox camera shelved after seven years and 35 million units sold
Dallas-based QA and data analytics firm adds localization to its offerings with purchase of Montreal QA outfit
Kenny Backus talks about why the procedurally generated flight sim SkyRogue costs $20 now and the power of mod support
Site turns to volunteer content, with exception of Ben "Yahtzee" Croshaw, streamers, and EIC Joshua Vanderwall "for a few contracted hours a month"
Devs behind Hyper Light Drifter, Crossy Road, and more team up with Surprise Attack to scout and publish promising games
Starting next year, boutique publisher will release small print run physical versions of digital games for Nintendo's console
How a Star Citizen player group responded to white nationalists adopting their branding, and what publishers could learn from Cloud Imperium's response
Rhythm game developer cuts staff for second time this year, fifth time in four years
"We cannot succeed, as individuals, artists, or companies, if our industry tolerates harassment"
William Chyr explains why after five years in development, his first game may also be his last
Toys-to-life genre loses another player as Warner Bros. Interactive Entertainment pulls the plug a year earlier than planned