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Brendan Sinclair, Senior Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Recent articles by Brendan Sinclair

Itch.io changes policy in wake of pirated games scam

Open marketplace adapts after users report ersatz indie games being sold in store

By Brendan Sinclair

Valve dismisses Steam Direct concern

Alden Krol says "a bunch of low effort, low quality games" aren't hurting better titles, details changes for discoverability, curators

By Brendan Sinclair

DOTA 2 breaks eSports prize pool record again

Over $20.75 million at stake as Valve's seventh The International tournament surpasses last year's total with almost a month left to raise more funds

By Brendan Sinclair

Is high-end VR a dead end?

The Rift, Vive, and PSVR could fall short of success on their own while still securing a brighter future for VR

By Brendan Sinclair

Harvest Moon publisher reaps what it has sown

Natsume CEO Hiro Maekawa celebrates farming sim's 20th anniversary reflecting on a win-win approach to business and how the company is facing more and less competition simultaneously

By Brendan Sinclair

Brian Crecente leaving Polygon

Executive editor with Vox Media's game site leaving after five years to become editorial director for Glixel

By Brendan Sinclair

Microsoft laying off thousands - Report

Cuts said to be coming mostly from sales force and hitting employees outside the US

By Brendan Sinclair

Dion sues ZeniMax over Fallout 4 ad

Singer-songwriter upset by hit song "The Wanderer" appearing in "repugnant" ad without proper consent

By Brendan Sinclair

Outright Games secures Cartoon Network licenses

Upstart family publisher plans Adventure Time and Ben 10 games for console and PC by early next year

Ubisoft nominates two independent directors

New appointees would give publisher's board a majority of members from outside the Guillemot family

By Brendan Sinclair

Sony pulling plug on The Tomorrow Children

Q-Games' free-to-play PS4 town-building sandbox game will go offline after just over a year

By Brendan Sinclair

Sega embraces "grassroots" games-as-a-service

John Clark details organic approach led by studios, focused on communities, and applied to everything from recurring revenue to PC ports

By Brendan Sinclair

Team17: Digital storefronts need a radical rethinking

Creative director Kevin Carthew talks about stagnation on the charts and the company's don't-call-us-a-publisher indie games label

By Brendan Sinclair

The Worst E3 Ever?

10 Years Ago This Month: ESA nukes its annual showcase just as the industry reaches its peak, and the Red Ring of Death ushers in the Mattrick era at Xbox

By Brendan Sinclair

When to listen to players, and when not to

Studio Wildcard's Cedric Burkes and Doug Kennedy discuss the Ark: Survival Evolved approach to shaping player behavior and dealing with player complaints

By Brendan Sinclair

Rust has almost $4.4 million in Steam refunds

Garry Newman says about 330,000 users have changed their minds after purchasing survival game through Valve's store

By Brendan Sinclair

Wonder raises $14 million for smartphone-console hybrid

Former Zynga GM, Scopely exec's community-focused start-up draws investment from Nolan Bushnell, Shakira, Neymar Jr, and more

By Brendan Sinclair

Raphael Colantonio leaving Arkane

Founder of Dishonored studio departing "to spend some time with my son and reflect on what is important to me and my future"

By Brendan Sinclair

Ubisoft's Guillemot family acquires larger stake in company

Attempts to thwart Vivendi takeover ongoing as founders now own 13.6% of shares, 20% of voting rights

By Brendan Sinclair

Ninja Theory livestreams Q&A with Hellblade protagonist

Developer promotes action game about battle with mental illness by having actress answer questions in character over Facebook Live

Moss: Using VR to build a better mouse

Polyarc's Danny Bulla explains how the ex-Destiny developers settled on a concept for their PSVR debut about an adorable sword-wielding mouse

By Brendan Sinclair

Digital games up 9% in May to $7.8 billion - Superdata

Research firm finds steep drops in premium PC and console spaces offset by mobile, free-to-play growth

By Brendan Sinclair

Superhero games: Why they don't make 'em like they used to

Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service

By Brendan Sinclair

WBIE opens WB Games New York

Warner subsidiary establishes cloud-based backend tech team to support its other studios' projects

By Brendan Sinclair

Yunoia lands $1 million in funding

Czech and US investors provide initial backing for B2B-focused game discoverability platform

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