Archive - Brendan Sinclair
Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously a long-time news editor at CBS-owned GameSpot in the US, and joins up with the US editorial team led by James Brightman.
21 days ago Compulsion's Guillaume Provost says challenges could push AAA and indies together, pubs wary of appealing to women
22 days ago Product head says generational shift an opportunity for all middleware even as mobile erodes money spent on AAA games
22 days ago Z10 maker's Thorsten Heins says iPad-like devices not a good business model for the future
23 days ago Beyond: Two Souls studio's co-CEO Guillaume de Fondaumiere says image is improving, but industry falling short of its responsibilities
23 days ago Nearly 94% of first-day downloads for Game Dev Tycoon were pirated; unpaid copies see players overrun by in-game piracy
23 days ago BattleBlock Theater devs say chaos will keep everything moving forward, studios big and small always face the same hurdles
26 days ago Assassin's Creed III naval battle technical director to work on crowdfunded Godus
26 days ago Studio's new creative director Morgan Gray overseeing release of third-person tactical shooter The Bureau: XCOM Declassified
26 days ago Mattel, Microsoft, UFC, Double Fine among those lining up for remnants of defunct publisher
Opinion 26 days ago By skipping the usual media briefing, is the Mario maker adapting to the times or just admitting defeat?
27 days ago Publisher continues cuts; PopCap Vancouver and Quicklime added to list of closures in reported headcount reduction of 10% [UPDATE: reorganization info]
27 days ago Darkfall Unholy Wars becomes first game on service with an auto-renewing monthly fee
27 days ago Tech writer reiterates pricing plans, says connectivity "isn't as Draconian as many seem to believe"
27 days ago Lead architect Mark Cerny says dev-friendly hardware will produce Sony's best debut to date
A month ago Deathrow and ilomilo dev declares independence as it separates from Tactel Holding AB
A month ago Report to governor's office recommends lawmakers curb sale of M-rated games to minors
A month ago Jamie Cheng says cuts produce an influx of talent, but he'll miss the training devs get from big publishers
A month ago Head of Montreal studio says services need to provide clear benefits, but people already embrace other always-online devices
Opinion A month ago How big a problem is it when social games pull the plug on the hardcore players who pay so the free-to-play model can work at all?
A month ago Publisher pulling plug on division's last remaining Facebook titles; SimCity Social, The Sims Social, Pet Society, more closing by mid-June
A month ago Cevat Yerli says visuals provide emotional context, production values are 60% of the game
A month ago Nathan Vella, Matthew Wegner, and Aaron Isaksen on balancing fiscal responsibility and creative risk to empower an industry
A month ago Publisher confirms some cuts, denies report of Montreal operations shutting down entirely
A month ago Publisher purchases remaining 70% of German strategy studio behind Anno for unspecified amount of cash