Archive - Brendan Sinclair

News Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Twitter: @BrendanSinclair

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4 Taking the fear out of contracts

19 days ago Adriaan de Jongh had to understand legalese before he could create a tool to help devs eliminate it; he just didn't expect to enjoy it so much

Titanfall sequel will be multiplatform

20 days ago Respawn COO says he would have preferred skipping Microsoft exclusivity the first time around

Valve, Epic score most GDC media coverage

20 days ago ICO Partners finds HTC Vive and Unreal Engine drew the most attention in articles published last week

3 Take-Two "very pleased" with Evolve sales

21 days ago President Karl Slatoff says digital revenues, attach rate for Season Pass have been very strong

5 Uncharted 4 delayed to 2016

21 days ago Naughty Dog's first original PS4 game pushed to next spring; co-directors say project grew more ambitious than planned

1 PS4 and Vita hit China March 20

22 days ago Sony's handheld and console receive new release date after months-long delay


2 Gunfire: Shooting from the Lip

22 days ago Why a team of Vigil veterans is making games for themselves and worrying about how to monetize them later

2 The Best of GDC 2015

23 days ago As the industry eases back into normalcy, brush up on the insights and events of a very busy week in San Francisco

Punk is polished - Bithell

26 days ago Thomas Was Alone creator says devs need to be intentional with their choices regardless of aesthetic aspirations

Thatgamecompany considering move to a multi-project studio

27 days ago Studio manager Sunni Pavlovic says Journey outfit could run two teams after wrapping work on current game

4 A word on dealing with publishers: Don't

27 days ago Skulls of the Shogun dev Borut Pfeifer cautions indies against signing deals for marketing help, says many exist to leech value

1 MindMaze lands $8.5 million funding round

27 days ago MindLeap brainwave control interface set for launch late this year

4 Dealing with harassment

28 days ago Zoe Quinn, Elizabeth Sampat, Donna Prior, and Neha Nair give advice based on their own experiences


8 EA shuts down Maxis Emeryville

28 days ago SimCity studio closed as franchise IP development redistributed to other studios worldwide

ID@Xbox expands to Windows 10

28 days ago UPDATE: Watch Phil Spencer's session in full

Mobile tales of epic fail

29 days ago Four developers share what they learned from mobile games that went nowhere

10 Survey asks devs what hurts industry perception

29 days ago "Working conditions" the top answer among men, "sexism in games" most frequently cited by everyone else

7 Star Wars: The Old Republic dev calls for an end to "whales"

29 days ago Former lead designer Damion Schubert says it's time to treat heavy-spending "patrons" with respect


13 "There's no royalties, no f***ing around" - Riccitiello

29 days ago Unity CEO touts the new full-featured and free version of Unity 5, likens Unreal Engine approach to free-to-play whale hunting

Bears vs. Art vs. Analytics

30 days ago Former Halfbrick CCO explains how dev team overcame metric-induced "analysis paralysis" for soft-launched puzzle game

3 Community management in the culture wars

30 days ago Raph Koster, Richard Vogel, and Gordon Walton say harassment and conflict are only getting worse, but there are ways to address it


Never Alone to have company in "world games" genre

A month ago E-Line Media and Cook Tribal Inlet Council showed a game based on Iņupiaq culture can make money, but what will they do for an encore?


Casey Lynch joins Square Enix

A month ago Ex-IGN editor-in-chief, Midnight City exec now editorial director working on Western franchises

PlayFab raises another $7.4 million

A month ago Benchmark leads series A funding round as Mitch Lasky joins company's board of directors

3 FCC sets net neutrality rules

A month ago US regulators reclassify broadband as a telecom service, prohibiting blocking, throttling, and paid prioritization practices