Archive - Brendan Sinclair

Senior Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

Twitter: @BrendanSinclair

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Exclusive

Valiant Hearts dev wants "games with something to say"

17 days ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way

Jobs

22 Don Mattrick leaves Zynga, stock tanking

18 days ago Update: Head of Zynga Studios also left in March

MLG.tv ad revenues up 482%

18 days ago Major League Gaming touts year-over-year boost for its online broadcasting platform

Ori and the Blind Forest profitable after one week

18 days ago Moon Studios CEO interested in doing more with IP, from follow-up games to film adaptation

9 "I don't think VR is a now thing" - Spencer

18 days ago Head of Xbox suggests success for new tech is not imminent, acknowledges interest in Minecraft VR

Jobs

Visceral Games GM leaves EA

19 days ago Steve Papoutsis departs publisher following release of Battlefield Hardline, is succeeded at studio by Scott Probst

1 Nintendo launching Yo-Kai Watch worldwide

20 days ago Multimillion-selling 3DS hit in Japan will launch in North America, Europe, Latin America, more

3 EA signs multi-game Minions deal

20 days ago Publisher working with Illumination and Universal on mobile games starring Despicable Me spin-offs

6 AR/VR to hit $150 billion by 2020 - Report

21 days ago Digi-Capital projects augmented reality market to be four times bigger than virtual reality

Nobody's figured out how to market mobile - Bing Gordon

21 days ago Former EA exec says selling a game's social aspects is still a mystery, dismisses cloud gaming as "a fake demo" that doesn't work outside the showroom

3 Microsoft halts Kinect for Windows production

21 days ago Hardware being phased out in favor of $50 adapter that lets Xbox One version of camera connect to PCs and tablets

1 FTC approves Sony PS Vita settlement

21 days ago Early adopters to receive $25 cash or up to $100 in games as amends for deceptive advertising

Wii U Virtual Console gets N64, DS games

25 days ago Yoshi's Island DS and Super Mario 64 lead first wave of re-releases on Nintendo's latest console

Exclusive

3 "Be ruthless with your own ideas" - Bossa

25 days ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success

2 Quantum Break pushed to 2016

25 days ago Remedy's original Xbox One title slips to next year as console-exclusive delay trend hits Microsoft

Exclusive

Midcore mobile competition as fierce as casual?

26 days ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets

2 "Splinter Cell: Chaos Theory gave me brain damage"

28 days ago Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach

1 Halo 5: Guardians set for October 27

28 days ago Xbox One's holiday exclusive bucks the delay trend as Microsoft confirms worldwide launch date

Exclusive

Playing games with the media

28 days ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator

GameStop annual sales up slightly to $9.3 billion

A month ago Specialty chain projects modest growth potential for 2015 campaign, will more than double its non-gaming storefronts

Jobs

Smite developer to expand HQ with new eSports studio

A month ago Atlanta-based Hi-Rez Studios looking to grow headcount by 50 positions this year

February's digital console sales drop 3.7%

A month ago Call of Duty: Advanced Warfare tops Superdata's digital revenue chart; Evolve debuts at fifth overall

1 Microsoft preps free-to-play Halo Online

A month ago Saber Interactive PC game entering closed beta test in Russia

Exclusive

Greg Zeschuk: From burnout to beer and playgrounds

A month ago "We're creating this generation of digital natives where they're so stuck to screens, and I'd like to help figure out ways to prevent that."

Itch.io lets developers dictate revenue share

A month ago Indie game marketplace introduces "open revenue sharing," pledges to put money raised back into the storefront