Archive - Brendan Sinclair

Staff Writer

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously a long-time news editor at CBS-owned GameSpot in the US, and joins up with the US editorial team led by James Brightman.

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2 Free-to-play has reached its limits - Analyst

2 days ago SuperData CEO says he sees a sort of backlash against freemium models, kids and parents preferring premium

5 Child of Light turns a profit

3 days ago Ubisoft experiment in smaller-scale development makes back its money, says creative lead Patrick Plourde

15 Ubisoft wants to expand Assassin's Creed audience to kids

3 days ago Publisher's Splinter Cell brand manager says Mega Blox deal was intended to introduce children to franchise

MIGS sets attendance record

4 days ago Montreal International Game Summit 2014 sees 2,200 attendees from 17 countries, sets dates for 2015

Phéromone launches sports game studio

4 days ago Montreal tech firm's Studio Qi debuts with Virtual Leagues of Hockey and an eye on global expansion

Exclusive

Marketers and developers a "necessary union"

4 days ago Ubisoft Montreal brand director Luc Duchaine says game makers need to consider marketing's needs, talks about overhype

Exclusive

1 When a AAA studio makes the jump to mobile

5 days ago Square Enix Montreal's Ollie Sykes on how the console shop created to breathe new life into Hitman fulfilled its goal on mobile

11 Elite: Dangerous drops offline mode

6 days ago Frontier says refunds for Kickstarted sci-fi game will be determined on a case-by-case basis

Exclusive

10 Mobile shifting away from consumables - X-Men dev

6 days ago Glitchsoft CEO Andrew Fisher says brands are becoming more interested in free games with for-pay expansions

Jobs

Majesco's future in doubt

6 days ago Publisher undergoes a round of layoffs, has no significant games to release in the next year

Up to 25% of PS4, Xbox One game sales are digital - Analyst

9 days ago Doug Creutz says shift away from physical purchases is hurting NPD totals, retailers' market share

Reliance looking to buy Western game studios

9 days ago Real Steel publisher assessing North American and European mobile developers for acquisition

Jobs

Mike Maulbeck returns to Code Avarice

9 days ago Dev who stepped down after making death threat to Gabe Newell rejoins Paranautical Activity studio

Exclusive

It's tougher to develop for kids than core gamers

10 days ago Assassin's Creed Unity game director Marc Albinet says casual games force devs to better understand their players

Patrice Desilets launches Panache Digital Games

11 days ago Original Assassin's Creed creative director announces his new Montreal-based studio

Smash Bros. could double Wii U sales - Nintendo

11 days ago Fils-Aime says Smash Bros. preorders suggest a hardware spike "similarly dramatic" to the one from Mario Kart 8

1 Bloodborne delayed a month

11 days ago PS4-exclusive action-RPG slips from early February to late March in North America and Europe

22 Metacritic "all but obsolete" - Double Fine

12 days ago COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales

12 Riot's secret sauce: People

13 days ago Brandon Beck says the industry's most valuable resource is great talent, and it needs to treat them better

Direct2Drive returning this weekend

16 days ago New owner AtGames restoring downloadable storefront's original brand

Blizzard announces Overwatch

16 days ago BlizzCon opens with first look at company's new IP, an "approachable" team-based multiplayer shooter

Jobs

7 BioWare introduces new Mass Effect leads

16 days ago Developer lays out Montreal staff in charge of next game; Halo 4 scribe brought on as lead writer

4 Bungie exec swatted

16 days ago Police respond to 911 call claiming an active hostage situation at developer's home

Disney Interactive posts first annual profit

16 days ago Segment sees $116 million operating income after six years deep in the red

Candy Crush Saga weighs down King results

17 days ago Growth in non-Candy Crush revenues can't offset original blockbuster's decline, but company still turns $141 million profit