Archive - GamesIndustry International
GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.
A year ago Roundtable: The two next-gen platforms are quite similar technologically, but is Sony's developer focus a key differentiator after all?
Opinion A year ago With the 3DS as the hottest thing in gaming hardware, were declarations of the dedicated gaming portable's demise premature?
A year ago Thanks to everyone for coming and making it such an awesome night!
A year ago Nintendo keen to meet indie developers at event held in London, September 26
Opinion A year ago The UK team sums up its first impressions from afar
A year ago As USgamer ramps up for its launch, the editorial team continues to grow with the additions of Jeremy Parish, Olivia Hubert, Pete Davison and more
A year ago How effective was Microsoft's "all-in-one" console reveal, and how did it compare to the PlayStation 4?
Opinion A year ago Former THQ exec details terrible working conditions for developer 4A Games and "irrational requirements" of THQ
2 years ago The inXile CEO talks about the moment when he knew he had to take things into his own hands
2 years ago On server woes, the press reaction and if we're ready for a digital future
2 years ago Video: Former PS Home architect Oscar Clark talks about why app stores are extensions, not core, to Apple and Google's business
2 years ago Acclaimed designer and creator of SimCity will field questions from ticket holders at Newcastle event
2 years ago Company aligns brand ahead of USgamer launch
2 years ago Sony's learned some lessons and is keen to court devs - is it enough?
2 years ago Ville Heijari talks about transforming a game into an entertainment brand
2 years ago Now that the publisher's fate is sealed, which of its studios and series will benefit from new ownership?
2 years ago One platform after another keeps popping up. Piston, Project Shield, and on and on. Do they even have a fighting chance?
2 years ago Metacritic says 2012 was a bad year for game quality, but is that accurate? Our staff weighs in...
2 years ago The staff offers some personal picks for games of the year, as well as surprises and disappointments
2 years ago We now reveal our top five picks - who topped the list?
2 years ago Whose impact on the games industry was felt the greatest over the last 12 months? We offer our take
2 years ago After a year of controversies, we take a hard look at the industry's growing pains
2 years ago Refreshed advisory board and details for 2013 to be revealed next week
2 years ago Professional trailer, mentoring and a month's worth of marketing support for winning title