Archive - Steve Peterson

West Coast Editor

Steve Peterson has been in the game business for 30 years now as a designer (co-designer of the Champions RPG among others), a marketer (for various software companies) and a lecturer. Follow him on Twitter @20thLevel.

Twitter: @@20thLevel

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3 Digital game sales growing 33%

A year ago GDC 2013: Analysts from NPD, iResearch and Digi-Capital present data on the growing digital game market across the world


5 GameStop: Wii U sales “disappointing” but PS4 purchase intent "strong"

A year ago GameStop saw revenue drop 7% last year, projects flat revenue for 2013 in best case

Top mobile games have new competition

A year ago The App Annie Index for February shows a diverse collection of old and new games and some surprising shifts

1 How ethical design can be a money-maker

A year ago GDC 2013: Shellrazer designer describes the key to monetization and in-app purchases; it's all about respect for the players makes Facebook optional

A year ago Zynga reduces its reliance on Facebook as it adds more games to its own platform


7 Ex-EA execs weigh in on CEO transition

A year ago One EA veteran calls Riccitiello the main reason EA stopped kicking ass


14 LucasArts: A Publisher In Limbo

A year ago Rumors are swirling about a possible shutdown; game production is said to continue for now, but the future direction under Disney is very unclear

3 EA stock jumps after Riccitiello announcement

A year ago Investors apparently approve of the change


14 Zynga now sees tablets "becoming the ultimate game platform"

A year ago Steve Chiang, Zynga's president of games, talks about the "land grab in mobile" and how Zynga is changing its gaming slate


2 Facebook game makers: "Ignore the audience at your peril"

A year ago Rebel Entertainment CEO Mike Goslin talks about the changing nature of Facebook games and how to find and keep players


City Interactive: PC gaming to benefit from next-gen console push

A year ago CEO Marek Tyminski talks about the success of Sniper: Ghost Warrior 2 and how the PC market is on the rise, thanks in part to next-gen


1 Jordan Weisman: Kickstarter like a "high wire act with no net"

A year ago Harebrained Schemes boss says dealing with a Kickstarter audience is “both really gratifying and enormously scary”


1 Braindex aims to "connect the dots” between gaming and entertainment

A year ago The startup on creating interactive game shows for tablets


10 Garriott's new RPG is "the antithesis of MMOs"

A year ago Lord British looks to Kickstarter for new PC/tablet project, Shroud of the Avatar; it's a "chance to go back to his roots" he tells us

Games dominate January app revenue

A year ago Seven of the top ten iOS downloads are new to the top ten


8 Making League of Legends "more like Monday Night Football"

A year ago How Riot Games is trying to bring eSports to a mass audience around the world

14 Newell: Steam Box customer testing in 3-4 months

A year ago Valve head says controllers still being developed


2 Acquiring mobile game players: “It's not getting any easier”

A year ago Facebook's new mobile ad platform can help drive down costs - Cie Games CEO Dennis Suggs explains


3 Inside Bungie: From bowling alley to AAA studio

A year ago Photo Tour: The studio offers a look inside its working environment as it pursues Destiny development


12 Autodesk aims to make tools more affordable and accessible

A year ago We speak to the toolmaker about targeting mobile, and tackling the challenge of platform fragmentation

Sony stock rises on PS4 news

A year ago Activision, Microsoft also up

New IP and familiar names return in PS4 game portfolio

A year ago Video: Killzone Shadow Fall, The Witness and Knack; New IPs Deep Down and DriveClub join line-up

25 Bungie's Destiny: "Absolutely no plans to charge a subscription fee"

A year ago Bungie's future rests on Destiny; we get a glimpse of what Activision calls the first "shared world shooter"


10 Sony: "There is a real problem with putting console games on mobile phones"

A year ago Sony's self-proclaimed "crazy" person, Chris Mahoney, on how to bridge the gap between console and mobile games


6 Activision may have peaked

A year ago 2012 was the best of times, but 2013 could be quite turbulent