Archive - Steve Peterson

West Coast Editor

Steve Peterson has been in the game business for 30 years now as a designer (co-designer of the Champions RPG among others), a marketer (for various software companies) and a lecturer. Follow him on Twitter @20thLevel.

Twitter: @@20thLevel

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22 2014: Year of the Indie?

Opinion 10 months ago Being a successful indie developer is getting both easier and tougher

36 Letting Off Steam

Opinion 10 months ago The pressure is on Valve to show why Steam Machines and SteamOS will be a viable game market

43 Pachter: "I don't know why Iwata is still employed"

11 months ago The analyst scolds Nintendo for not taking advantage of mobile, states that PS4 will top XB1, and makes some bold predictions

21 Fun Is Not A Metric

Opinion 11 months ago Developers and publishers can't tweak their way to entertainment, but need to focus on fun

14 The Massive Nintendo Paradigm Shift

Opinion A year ago Nintendo hasn't changed much, but the industry has changed massively - so we need to change our views on Nintendo

Exclusive

22 Next-gen consoles don't offer "anything that new" - Kixeye CEO

A year ago Will Harbin talks about Kixeye going mobile, and what new platforms mean to him

27 How Sony Can Win the Next-Gen War

Opinion A year ago The [a]list daily looks at winning strategies for Sony in its multi-front battle to be number one in gaming

Jobs

Zynga hires Clive Downie as COO

A year ago The veteran of EA and mobile giant DeNA brings deep experience in mobile and international to Zynga

9 Making Xbox One Number One

Opinion A year ago Microsoft can win the next-gen console war, and here are some strategies it might use

3 EA taps "war chest" for mobile strategy

A year ago EA hoping to leverage Dungeon Keeper and Dragon Age IP in the mobile space

26 Daring Options for Nintendo

Opinion A year ago Should Nintendo consider selling a Wii U package for cheap without the Gamepad tablet controller?

2 Upstart tablet aims high

A year ago The unu is an Android tablet, a smart TV and a gaming console at a competitive price, but is that enough to succeed?

9 Can Steam Machines succeed?

Opinion A year ago It's important to realize that Valve won't be measuring success the same way that Sony or Microsoft or Nintendo will

EA's Wilson on games as services: "Don't force anything"

A year ago Before he was appointed CEO, Andrew Wilson already played an instrumental part in evolving EA's games as services strategy

3 GTA V creator: "It's not just about shooting anymore"

A year ago Rockstar's Dan Houser talks about the blockbuster GTA series and how his studio has catered to a wider audience

Gaming Insiders announce GI 30

A year ago The coming year's most influential people in the gaming industry are named

7 Ouya: Marketing, PR execs sound off on controversial ad

A year ago Insiders discuss whether the situation is all that bad, and what Ouya should do next

2 The audience is the key challenge for the game industry, not technology

A year ago Game customers are “drinking from the firehose”; how do you stand out from the noise?

7 Rift sales up, player counts "way up" with switch to free-to-play

A year ago Trion Worlds' SVP of marketing talks Rift, Defiance, and changes in marketing

Jobs

Three more senior execs leave Zynga

A year ago Don Mattrick tightens up management ranks at Zynga

5 Fargo's goal: Make an "unbelievable" game without a publisher

A year ago InXile's CEO talks about crowdfunded development and Microsoft's complete change in approach to indies

9 End times for walled gardens

A year ago Consoles are starting to allow cross-platform gaming, and it will change the market forever

1 Mobile game market growth, opportunity

A year ago Rapid growth continues, and the [a] list daily looks at the numbers and what lies ahead

10 Xbox co-founder warns publishers may vanish

A year ago "Who knows if there'll be big publishers in the future? There don't have to be”

8 Riccitiello: "Precious little to indicate mobile is building long-term brands"

A year ago Ex-EA CEO talks about how publishers are changing and how chasing graphics on mobile can be a "road to ruin"