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Matthew Handrahan, European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Kojima Productions brings in former Konami exec as its president

Shinji Hirano was president of Konamis' North American and European offices in 11 years at the company

By Matthew Handrahan

Stillfront Group acquires MENA publisher Babil Games

The deal is worth $4.5 million in cash and stock, rising to $17 million based on future performance

Facepunch Studios invites "bored" customers to quit Rust

Founder Garry Newman attempts to break "ping pong loop" of unhelpful feedback on Early Access hit

By Matthew Handrahan

Verdun promotes peaceful gameplay with War Child Armistice DLC

Temporary DLC references WW1 Christmas truce, proceeds will go to children affected by real conflict

Starbreeze acquires Dhruva Interactive for $8.5 million

Leading Indian game company takes its longstanding relationship with Starbreeze to the next level

By Matthew Handrahan

Magic Leap PR chief follows CMO to the exit door

Mixed reality startup suffers two exec departures in quick succession, the latest following an exposé on the firm's progress

By Matthew Handrahan

Pokémon Go was the most popular Google search of 2016

Niantic's game beat Donald Trump and David Bowie worldwide, Slither.io finished the year at #9

VR companies push for solidarity amid mounting uncertainty

Major companies commit to Global Virtual Reality Association non-profit and Khronos open API standard

By Matthew Handrahan

Unity hires Uber's machine learning expert for new role

Danny Lange joins as VP of AI and machine learning following senior positions at Amazon and Uber

"If we do a good job of this, EVE might even outlive us all"

The introduction of a free tier is in keeping with EVE Online's "adapt or die" spirit, says CEO Hilmar Petursson

By Matthew Handrahan

Activision to donate $5 Call of Duty in-game purchase to veterans

100% of company's cut from Infinite Warfare IAP will go to Call of Duty Endowment

Apple names Clash Royale its iPhone GOTY, Reigns is Runner Up

Pokémon Go beaten by only Snapchat and Messenger in terms of App Store downloads in 2016

By Matthew Handrahan

FIFA 17 under fire in Russia following EA's support of LGBTQ campaign

Custom rainbow kits have been met with calls for a ban among Russian MPs citing 2013 "gay propaganda law"

By Matthew Handrahan

Games for Change appoints former White House advisor to its board

Mark DeLoura is joined by Take-Two comms VP Alan Lewis and IDEO partner Duane Bray

Super Evil Megacorp to debut Vainglory franchise program in 2017

Partner teams will share in multiple revenue streams and guide the future of the game as an eSport

By Matthew Handrahan

Wargaming bolsters mobile with Boomlagoon acquisition

Finnish studio will change its name to Wargaming Helsinki after four years of independence

Nolan North: "Their performance matters more than mine"

Veteran performer praises Naughty Dog's developers at the Game Awards, contradicting SAG-AFTRA's strike position

By Matthew Handrahan

"It's always extremely scary to call someone out"

Tinybuild's Alex Nichiporchik on taking G2A to task, battling piracy with aggressive pricing, and the "magic tricks" required for indie success

By Matthew Handrahan

InnoGames hires Funda Yakin as director of media and market development

Microsoft Germany veteran Yakin will report directly to CMO Christian Pern

New games on Steam in 2016 rose 40% over last year

Over 4200 games hit the store in 2016, Steam Spy says, equivalent to 38% of its lifetime total

By Matthew Handrahan

Big Viking puts up $10 million for HTML5 Messenger publishing

Developers intrigued by Facebook's Instant Games program take note

By Matthew Handrahan

"eSports is, for us, the wake of the boat" - Super Evil Megacorp

COO Kristian Segerstrale on Vainglory's ascendancy as an eSport, and why massive prize pools are bad for business

By Matthew Handrahan

Ubisoft's developers "can't live with the threat" of Vivendi takeover

Michel Ancel explains the difficulty of staying focused in a time of great uncertainty

By Matthew Handrahan

Hello Games responds to "intense and dramatic" reaction to No Man's Sky

And responds in the best possible way: with a huge content update - "a foundation for things to come"

By Matthew Handrahan

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