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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Nintendo is closing Miiverse

The online service will end in November, when a key features in several games will also cease to function

By Matthew Handrahan

South Park sequel gets R18+ in Australia with no cuts

The Fractured But Whole escapes the fate of its predecessor

By Matthew Handrahan

Windows Mixed Reality buy-in starts at $900

Headset bundles start at $399, PCs start at $499, 343 Industries is working on Halo VR experiences

By Matthew Handrahan

London gets first ever chief digital officer

Mayor Sadiq Khan's appointment of Theo Blackwell will help to further the city as a "global tech hub"

Starbreeze switches from Valhalla to Unreal for The Walking Dead

The engine it bought two years ago will become an Unreal plugin to retain "unique" dynamic world and gameplay generation

By Matthew Handrahan

GameStop Q2 profits fall despite Switch strength

A $7.3m gain from the sale of Kongregate also helped to keep profit decline to 20%

By Matthew Handrahan

GameStop subsidiary EB Games trials pre-owned subscription

"Swap 'n' Play" is priced at $19.95 AUD a month, allows unlimited access to pre-owned stock

By Matthew Handrahan

Payday 2, Dead by Daylight offset rising costs at Starbreeze

Costs up 50% in Q2, but revenue from core franchises was up year-on-year

By Matthew Handrahan

Tomonobu Itagaki steps down as Valhalla Game Studios' director

Dead or Alive creator will move to "prime advisor" role, and offer help to young developers outside the company

Nordeus: The difficult second game

Branko Milutinović on making only the second game in the company's history, Spellsouls, and the imminent AAA age for mobile games

By Matthew Handrahan

Creative Assembly tackles "skills shortage" with ELAM partnership

Game Design course at East London Arts and Music has a curriculum designed and taught in partnership with the UK studio

By Matthew Handrahan

Splash Damage's Brink is now "Free to Play" on Steam

The Bethesda-published FPS has apparently switched business model, but only on PC

By Matthew Handrahan

"Don't treat your players like they're stupid"

Bluehole's Brendan Greene on maintaining honesty and transparency with PlayerUnknown's Battlegrounds' Early Access community

By Matthew Handrahan

Playerunknown's Battlegrounds hits 8 million sales

Bluehole's breakout hit will be published by Microsoft when it launches on Xbox this year

By Matthew Handrahan

InnoGames: "Spreading risk also means you're spreading your energy"

Ahead of his talk at Devcom, CEO Hendrik Klindworth reflects on how a focused portfolio aided the transition from browser to mobile

By Matthew Handrahan

Funcom's The Secret World picked up for a TV series

Johnny Depp's production company Infinitum Nihil will be involved in screen adaptation of relaunched MMO

Rovio considers raising $400 million through local IPO - report

Public listing rumours persist, with the Finnish company valued at $2 billion

By Matthew Handrahan

The International 2017 reached 5m peak concurrent viewers

The Dota 2 tournament's peak audience has more than doubled in three years

By Matthew Handrahan

Novaquark pushes total funding for Dual Universe to $7.4 million

New $3.7 million round came from French private investors and London-based VC Andurance Ventures

By Matthew Handrahan

Paradox hires Hearts of Iron, Cities: Skylines composer as head of music

Tobias Gustavsson will develop "new ways to integrate music and game experiences" as part of his role

Nvidia earned a record $2.23 billion revenue in Q2

Profits more than doubled to $583 million for the quarter as Nvidia capitalises on "the era of AI"

Xbox Live Creators Program is now open to everyone

Simplified cert process and no concept approval opens up Xbox One and Windows 10 PCs to "the full gamut" of developers

By Matthew Handrahan

Blizzard to launch "global diversity and inclusion initiative"

Mike Morhaime wants to raise number of women and "under-represented minority groups" working at the company

By Matthew Handrahan

Against Gravity: "Physical harassment in VR can be really intense"

CCO Cameron Brown on nurturing Rec Room's thriving community, and the "very real" sense of physical threat in a virtual world

By Matthew Handrahan

Overwatch League adds first UK franchise

London team will be owned by Cloud9, second Los Angeles team will be owned by Kroenke Sports & Entertainment

By Matthew Handrahan

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