UC Irvine introduced a League of Legends scholarship last year
Articles by Matthew Handrahan - Page 4
Matthew Handrahan, Editor-in-Chief
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
Recent articles by Matthew Handrahan
A racing game featuring toy cars turned out to be the UK indie studio's "most exhausting project", says founder and owner James Marsden
"Under 12 years old constitute a small proportion of our total user base and a smaller percentage of our paying user base"
Mario Kart 8 was the best-selling Switch game in H12017, beating Zelda despite much later release date
StudioMDHR confirms indie title as a full console exclusive, but sequels could be published on multiple consoles
Star Trek actor responsibilities include marketing, social media, and developing character and storylines for Kubo and the Two Strings game
Steam's lead developer has a new studio, with $1.25 million in VC funding in his pocket
"Digital" added to recognise the UK government's "significant new responsibilities"
The road to The International 2018 will be handled by third-party tournaments, selected by Valve
Mobile hit launched in January 2014, has been downloaded 70 million times
Peripherals company to pursue ambitious expansion plans by going public, expects to raise a reported $600 million
Series tradition of quality single-player DLC will end with Andromeda, sources say
Development of sixth full game abandoned as Scott Cawthon describes mounting "pressure" to make each better than the last
IFTF adopts archive of games, tools and docs on its 25th anniversary
Raphael Colantonio on leaving the studio he founded, and an industry "at odds with vacations, with time off, with just creatively recharging"
At Gamelab, MLG founder Mike Sepso opened up about the Overwatch League - "this will be a core part of the future of the eSports business"
New Guildford-based studio will start with Somerville, the "passion project" of feature film animator Chris Olsen
Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam
Update: Bluehole Inc's breakout hit reached a peak of 230,000 concurrent users
Take-Two and Rockstar have agreed to focus on GTA Online mods, an updated version of OpenIV is now available
Dev kits are now shipping for a new VR controller that emphasises hand presence
With almost 200 million downloads, mobile hit has designs to become "a full-fledged eSport"
Devs can pay for PS4 and Xbox One exports separately, or for all platforms under new "Ultimate" license
The Croatian studio is meeting the demand for bigger VR games by drawing from its existing portfolio
XOXO founder wants recipients to make decisions based on "curiosity and long-term growth rather than dire and immediate need"