Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
A month ago The Witcher 3's success won't turn the company into a ten-project studio, says CEO Marcin Iwinski, but it has raised its ambitions for Cyberpunk
A month ago Creative director Jean-Colas Prunier brings VFX experience from Avatar, The Lord of the Rings and Guardians of the Galaxy
A month ago Fiscal year net income down 60 per cent; Wii U sold 3.26 million units in 12 months, could halt production by March 2018
A month ago The console will be a "brand-new concept," and it won't make its debut at E3 - but new Zelda will
A month ago Creative Skillset survey shows improvement, but games still had the lowest proportion of women of any Creative Sector industry
A month ago YouTube has "grown past" insensitive use of language, but his community still pines for the good old days
A month ago IPO will be done in the "Paradox way," focusing on, "employees, fans and the general public in Sweden"
A month ago Mobile streaming platform is now looking beyond games with its new "app casting" feature
A month ago French mobile publisher cuts another 18 jobs as remaining team at Valencia office are let go
A month ago But Star Fox Zero finished the week in sixth place
A month ago Regional laws against advertising pornography cited, ESL turned down Team YP's offer to rebrand
A month ago Swedish developer amassed 140 million downloads in five years from its interactive toys for children
A month ago Jesse Schell has waited 25 years for consumer VR to arrive, and he has a few theories about how the market will take shape
A month ago More than $1.5 billion in revenue expected from three new products in AMD's console-focused Semi-Custom business
A month ago Game director Jeff Kaplan describes his team's, "ravenous hunger to show the world that we're not failures"
A month ago Ubisoft Montreal's Alex Hutchinson on how diversity in its many forms can lead to better games
A month ago Veteran developer believes restrictive marketing language stems from industry's outdated veneration of difficulty
A month ago UPDATE: Case settled, details emerge on Twitter
A month ago "Keeping our game at full price has been a major part of our strategy"
A month ago Schools in 41 countries will be able to download educational version for free
A month ago Sébastien Motte and John Howard's Seattle-based startup will team up with established AR developer, Asobo Studio
A month ago Kids no longer the sole focus as Pixar vets' interactive entertainment startup moves into emerging chatbot market
A month ago Microsoft is in the process of issuing refunds to those who purchased in-game currency after beta is taken offline
A month ago In an increasingly diverse games market, a new report gives the eSports audience a distinctly retro feel
A month ago Facepunch has found success in Early Access, but recent changes have ignited a debate within its audience