Archive - Matthew Handrahan

European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Twitter: @MattHandrahan

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Exploring the "positive tension" between creativity and marketing

A month ago For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about

1 Vlambeer, Sumo and Samsung join NASSCOM GDC advisory board

A month ago Indian developer conference reaches out to international partners as it moves to new location in Hyderabad

16 Xbox One "Scorpio" coming in 2017 - reports

A month ago Microsoft is working on several new Xbox devices, and its headline act will be even more powerful than Sony's rumoured Neo

Exclusive

3 Tiger Style: A tale of two Spiders

A month ago Six years is a long time in mobile gaming. For Randy Smith, it meant the difference between success and failure

6 Uncharted 4 was inspired by the industry's struggle against crunch

A month ago Naughty Dog embraced "downbeat moments" and reconsidered the importance of fun, to the chagrin of certain fans

Uncharted 4 resists Homefront onslaught to remain UK #1

2 months ago Deep Silver's long in the making sequel settles for third place in its debut week

2 Minecraft videos based on Super Mario DLC hit with copyright claims

2 months ago 4J Studios' official Wii U add-on was supposed to be exempt from Nintendo's insistence on taking a cut of YouTubers' revenue

3 Monument Valley has earned over $14 million in two years

2 months ago But ustwo gave 80 per cent of the game's 26 million downloads away for free

Rovio's Angry Birds film has earned $150 million worldwide

2 months ago But after a $400 million Sony marketing push, how much further does it have to fly to return a profit?

13 Apple deems Palestinian dev's game "not appropriate" for the App Store

2 months ago UPDATE: Apple relents - Liyla & the Shadows of War published under the App Store's Games category

7 Uncharted 4 is a paragon of AAA accessibility

2 months ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities

Minecraft to launch on PC and mobile in China

2 months ago Microsoft is partnering with NetEase to develop and release a new version of Mojang's game in the world's most populous country

Google Play is adding an Early Access section

2 months ago Curated storefront will be the most visible part of a push to make open betas more visible to the public

Exclusive

The Elder Scrolls Online added "millions" of new players in 2015

2 months ago Tamriel Unlimited and ESO's console launch were big hits, says Firor, "and mostly because we didn't go free-to-play"

5 Raw Fury wants to close the gates on the "developer valley of death"

2 months ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?

Studio Wildcard will pay for ARK: Survival Evolved mod content

2 months ago The creators of two new maps were paid "several months salary" and hired by the company

8 Blizzard and Twitch pledge to fight racism with pilot program

2 months ago An incident at a recent live-streamed Hearthstone tournament has highlighted the need for change in eSports

Jobs

New hire roundup: Creative Assembly names Gareth Edmondson COO

2 months ago New role for ex-Ubisoft Reflections managing director and Jeffrey Lin leaving Riot Games lead our first movers and shakers round-up

Sega returns to profit on cuts and streamlining

2 months ago But revenue across Sega's games business was flat or in decline as new products failed to excite

eSports supremacy beckons as Overwatch beta pulls 9.7m players

2 months ago Blizzard's hero shooter attracted more players than Battlefront and The Division

Exclusive

1 Asobo Studio: Lessons from the frontline of HoloLens development

2 months ago "Sometimes experience is a trap. As an experienced developer you might think, 'In this case, let's do that.' But you're wrong"

Game Jolt's Marketplace lets indies decide their own revenue share

2 months ago No more than 10% will be accepted, devs encouraged to invest sales revenue in other games on the platform

Jobs

MZ's RTplatform now has a leader

2 months ago Salesforce exec Nasi Jazayeri has joined the company formerly known as Machine Zone to lead its cloud tech strategy

1 Bandai Namco profits slip, Dark Souls III soars

2 months ago From Software's has shipped 3 million, but it launched a few days from the close of the fiscal year

3 PS4 and Xbox One have a new competitor in the Chinese console market

2 months ago Fuze's new Tomahawk F1 console is smaller and digital only, but the similarities are plain to see