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Matthew Handrahan, European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Facebook could invest another $3 billion in VR over the next decade

ZeniMax vs. Oculus trial reveals Mark Zuckerberg's shifting expectations: "These things end up being more complex than you think up front"

By Matthew Handrahan

Unity hires Bungie veteran as new graphics director

Natalya Tatarchuk worked on Destiny, Halo: ODST and Halo: Reach

Wizards of the Coast opens Digital Games Studio

Team will work with the company's IP, team includes veterans of Valve, Bioware and Cryptic

Nintendo sets a high price for Switch peripherals

Update: Packed-in Joy-Con grip will not charge controllers, and separately sold controllers will not include dummy grip

By Matthew Handrahan

Oculus VR destroyed evidence regarding Rift's creation, ZeniMax claims

"ZeniMax and id Software are the visionary developers of breakthrough VR technology"

By Matthew Handrahan

Lack of Switch pack-in game down to hitting $299 price-point

1-2-Switch is a more substantial package than Wii Sports, says Nintendo's Reggie Fils-Aime

By Matthew Handrahan

Rovio opens new studio in London

Fifth in-house studio will focus on MMOs and IP beyond the Angry Birds universe

Respawn cancels Titanfall mobile game

First title in Nexon partnership canned after its beta test, heaping more uncertainty on Respawn's shooter franchise

By Matthew Handrahan

Awesome Games Done Quick raised $2.2 million for charity

Speedrunning marathon surpassed last year's record by $1 million

Swery returns to the industry with new indie studio

Hidetaka Suehiro will work on games, VR and books with new indie outfit White Owls Inc.

By Matthew Handrahan

"Moonfrog will be an overnight success that took a decade to happen"

Mark Skaggs' next move after leaving Zynga was unexpected: Moonfrog Labs, a startup grappling with the complexities of the Indian games market

By Matthew Handrahan

Oculus VR condemns "wasteful litigation" as ZeniMax lawsuit begins

A Dallas court heard the opening statements yesterday, trial is expected to last three weeks

By Matthew Handrahan

Games for Change design competition to raise awareness on migration

Best idea for a game that "connects existing and migrating communities" will receive $10,000

Azubu plans new eSports streaming platform following Hitbox acquisition

Sources claim buyout deal is worth "tens of millions of dollars in cash"

By Matthew Handrahan

Ed Vaizey to chair eSports advisory board

Conservative MP has joined the non-profit International eGames Committee

Square Enix moves 6 million units of Final Fantasy XV

Figure includes physical shipments and digital sales, with 5 million recorded on its first day on sale

Pokémon Go's road to China blocked over safety and security concerns

The mobile hit will be investigated by a state body for a range of potential risks

By Matthew Handrahan

Counter-Strike eSports league held to ransom over data stolen from 1.5m users

Hacker demanded $100,000, and leaked the data when ESEA refused to comply

By Matthew Handrahan

Certain Affinity's narrative director leaves for 2K Games

Corey May previously worked on Assassin's Creed and Prince of Persia at Ubisoft

“We set out to make this trilogy. We can't leave the story unfinished”

Stoic co-founder John Watson on the dangers of taking your community for granted, and regrouping after The Banner Saga 2's underwhelming launch

By Matthew Handrahan

Rocket League topped PlayStation Store's download charts in 2016

Psyonix beat some heavyweight competition to finish on top in both Europe and the US

By Matthew Handrahan

Steam hits all-time high of 14 million concurrent users

This time last year, the record for Valve's platform was 8.5 million

Daybreak to shut Landmark MMO in February

EverQuest Next spinoff got a full release in June 2016, but it will close next month

Steam paid revenue flat in 2016 despite escalating releases - Steam Spy

More than 5,000 games hit Valve's store last year, but "truly big games" were in shorter supply

By Matthew Handrahan

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