Archive - Matthew Handrahan
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
14 days ago After a long period of development, just what does the press expect from the reboot of a design classic?
14 days ago Two-day sales figures beat Wii U and PS3, global total now at least 5.6 million
15 days ago Ex-CCP design director will work on "new breed of MMO"
15 days ago Respawn confident that its Xbox One exclusive will avoid launch-day problems
15 days ago Unauthorised Duke Nukem game with Interceptor Entertainment marks new chapter in ongoing saga
18 days ago Embattled publisher struggles to stay one step ahead of Nasdaq delisting
19 days ago Controlling stake in Filipino publisher will offer opportunities for expansion in the region
19 days ago New premises signal a greater focus on thriving Korean market
19 days ago Tropical Freeze frozen out in another strong week for Dragon Quest Monsters
20 days ago Being acquired by Microsoft should be the end of independence, but Rune Dittmer and Ole Teglbjaerg believe it needn't be that simple
21 days ago Services company buys localisation specialist, adds New Delhi office to global presence
21 days ago Recent acquisition will become two companies: Index and Atlus
22 days ago Mobile devs complain of rejection for including "flappy" in game titles
22 days ago CEO advises users to change passwords after sensitive data is seized in security breach
25 days ago Gregory returns to magazine publisher after brief flirtation with Which?
25 days ago "If we see a good opportunity we'll definitely go after it" - Owen Mahoney
25 days ago Savings on labour and marketing push up bottom line as Lineage continues to grow
27 days ago Free Realms creative lead Laralyn McWilliams describes the pitfalls of metrics-driven game design
28 days ago Veteran designer claims remake sacrifices the original's pace in the name of making money
29 days ago Developer of smash hit mobile title claims, "I cannot take this any more"
A month ago Development of new game to go ahead despite trademark dispute with King
A month ago Packaged revenue now even with digital, PC sales double those on console after nine-months
A month ago Nine-month fiscal results show weak returns on mobile, Dead Rising 3 sells a million
A month ago Japanese mobile firm's operating profit has declined in each of the last five quarters