Archive - Matthew Handrahan

European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Twitter: @MattHandrahan

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AMD's "design wins" point to new console hardware in 2016

11 days ago More than $1.5 billion in revenue expected from three new products in AMD's console-focused Semi-Custom business

2 Titan MMO's "horrific" collapse led to the creation of Blizzard's Overwatch

11 days ago Game director Jeff Kaplan describes his team's, "ravenous hunger to show the world that we're not failures"

2 "No matter how awesome Star Wars is, we don't need another one"

12 days ago Ubisoft Montreal's Alex Hutchinson on how diversity in its many forms can lead to better games

6 Don Daglow: "I'm calling bullshit on core, mid-core and casual"

14 days ago Veteran developer believes restrictive marketing language stems from industry's outdated veneration of difficulty

Trendy sues Studio Wildcard over origins of Ark: Survival Evolved

18 days ago UPDATE: Case settled, details emerge on Twitter

Shovel Knight passes 1.2m sales, with 200k from retail

18 days ago "Keeping our game at full price has been a major part of our strategy"

Minecraft: Education Edition will launch in early access this June

18 days ago Schools in 41 countries will be able to download educational version for free

Jobs

Xbox veterans form new mixed reality studio, LOOOK

18 days ago Sébastien Motte and John Howard's Seattle-based startup will team up with established AR developer, Asobo Studio

Toytalk targets wider audience, rebrands as PullString

19 days ago Kids no longer the sole focus as Pixar vets' interactive entertainment startup moves into emerging chatbot market

5 Fable Legends' closure marks the end of Lionhead Studios

19 days ago Microsoft is in the process of issuing refunds to those who purchased in-game currency after beta is taken offline

Nielsen: eSports audience is 81 per cent male

19 days ago In an increasingly diverse games market, a new report gives the eSports audience a distinctly retro feel

13 Rust hits 3.5m sales amidst concerns over gender, race assignment

19 days ago Facepunch has found success in Early Access, but recent changes have ignited a debate within its audience

GREE launches $12 million VR investment fund

20 days ago Augmented and mixed reality companies will be considered, in gaming and beyond

Keywords buys the Synthesis Group in €18 million deal

20 days ago Tech services company closes its biggest ever acquisition, its second in two weeks

Enter The Gungeon sold 200,000 copies in a week

20 days ago Dodge Roll Games and Devolver's partnership pays off

Exclusive

1 Lucky's Tale: Why third-person games are a vital part of VR's future

21 days ago First-person may be the intuitive path for VR devs, but Playful CEO Paul Bettner believes "the entire industry is going to wake up" to a new perspective

“Thank you for this honour, but I'm just getting started”

21 days ago John Carmack marked BAFTA's tribute to his past with a speech about the future - watch it here

Quantum Break is the UK's #1 retail game

22 days ago Remedy's latest beats Codies' Dirt Rally to the top spot

Animoca Brands raises $6.5 million from share placement

22 days ago Hong Kong based mobile company closes second share placement in less than six months

Jobs

Choice Provisions closes San Francisco studio

22 days ago Layoffs hit the company formerly known as Gaijin Games in the face of a "dramatically" changing industry

1 Machine Zone diversifies business, rebrands as "MZ"

22 days ago New data platform aimed as much at "corporations" and "governments" as other game companies

2 Tom Clancy's The Division tops YouTube trending chart

25 days ago Ubisoft's new IP finished at the top of YouTube's games chart for March

Jobs

Destiny creative lead resigns from Bungie

25 days ago Story specialist CJ Cowan started at the company with Halo 2, has worked on Destiny since 2009

6 IAP the least popular form of monetisation among players

26 days ago Even premium was more popular than in-app purchasing in Unity survey, but video ads were by far the favourite choice

Rock Band 4 Fig campaign raises half its $1.5 million target

26 days ago "There doesn't seem to be enough of an audience to make Rock Band for PC a viable project for us right now"