Archive - Matthew Handrahan

European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Twitter: @MattHandrahan

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Yo-Kai Watch Busters sells 700,000 units in Japan

18 days ago Level-5 IP continues to perform, beating out Capcom's Ace Attorney

1 Yager dropped from Dead Island 2 after 3 years

18 days ago [UPDATE] "Yager and Deep Silver's respective visions of the project fell out of alignment," says Yager CEO

6 Kojima's name removed from Metal Gear Solid V cover

18 days ago As the game's release looms, evidence of an official split with Konami is starting to pile up

14 Microsoft: First version of HoloLens won't be for games

18 days ago CEO Satya Nadella sees more immediate potential for enterprise applications

1 Hi-Rez Studios to debut MOBA eSports on console

19 days ago SMITE Xbox One Invitational will the first console tournament for the most popular eSports category

GameAnalytics launches indie publishing initiative

19 days ago "Runway" will offer soft-launches, data gathering and analysis to small teams


Fatshark moves towards self-publishing with new COO

20 days ago Sven Folkesson brings a combination of production, legal and startup experience to the Swedish developer

Michael Eisner to keynote Casual Connect USA

23 days ago Longtime Disney CEO will be joined by Unity's John Riccitiello, Gree's Andrew Sheppard and Big Huge Games' Tim Train

Starbreeze acquires Payday film rights

23 days ago Payday Productions has been developing a movie since 2012, Starbreeze now owns all assets associated with the IP

2 Facebook CTO advises "patience" on VR experiences

24 days ago Touch controllers are an important factor in immersion; AR tech needs more work before it's ready for the consumer

Wozlla raises $2 million for HTML5 development

25 days ago Chinese company believes its games rival the performance of native apps

Riot invests $30 million in Curse Inc.

25 days ago Multimedia gaming company gets a huge boost from League of Legends creator

Fallout and Uncharted clean up at E3 Critic Awards

26 days ago But Bethesda's RPG takes the most coveted prize: Best of Show

BBC's free Micro-Bit computer gets final specs

26 days ago Adds buttons and a motion sensor, will sell the hardware once 1 million unit giveaway is completed

Microsoft offers $100k grants for HoloLens research

26 days ago What are the non-gaming applications for AR? Microsoft is keen to find out

Gree funds SE Asian mobile dev Touchten

27 days ago Indonesian company is Gree's first investment in the fast-growing region

Square Enix pulls Mac Final Fantasy XIV from sale

27 days ago Incorrect system requirements were published in the "chaos" of Heavensward's multi-platform launch

Ourpalm acquires Animoca stock for $2.3 million

28 days ago Chinese publisher buys an 11 per cent stake in the brand-focused mobile developer

Inafune: Kickstarter is "confidence-building" for Japanese devs

A month ago Mega Man creator believes Bloodtstained and Shenmue 3 success proves that demand still exists

2 European devs are moving from mobile to PC

A month ago GDC Europe survey shows PC ahead of mobile for previous, current and future projects

3 Microsoft wants to see Minecraft in the classroom

A month ago A new online space invited educators to come together and discuss the best uses for Mojang's game

10 Sony launches a crowdfunding platform for internal projects

A month ago First Flight will let its employees assess "the needs of the market" for innovative new concepts

1 MAG Interactive acquires Delinquent

A month ago Brighton studio is now a part of Ruzzle developer's 50-person team

Minecraft just hit 20 million sales on PC

A month ago 4 million units in the last 12 months, with more than 70 million sold across all platforms


23 "VR is going to yield this staggering orgasm of the new"

A month ago Unity CEO John Riccitiello on the company's role in building a market for VR software, and why he's no fan of the "sour grapes" offered by the cynics