Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
22 days ago Purchase of a further 4 million shares will add protection against a possible Vivendi takeover
23 days ago More competition and vanishing launch windows make indie publishing an unforgiving environment, says GM Steve Escalante
23 days ago CEO Kaz Hirai believes AR could "lift all boats" in the market for mobile games
26 days ago Lloyds Development Capital will help fund British company's portfolio growth and international expansion
27 days ago Berlin based mobile publisher forced to act following several underperforming releases
27 days ago Development partners have a limited time to recover owed money and other assets from bankrupt French publisher
27 days ago CCP Games is adding a free tier in November, but EVE's subscription tier will be unaffected
28 days ago The risks of the past may not be taken today, says Patrick Söderlund, but that's down to a clearer perception of what the audience wants
29 days ago But Mankind Divided has fallen short of Human Revolution's "much stronger" debut week
29 days ago 11 bit Studios' Paweł Feldman on becoming the "first choice" publisher for meaningful games
A month ago Techland prompted a change in policy - and a reversal of prior decisions - at Steam Spy
A month ago Mobile arm shuttered less than a year after its inception due to "a very difficult market"
A month ago CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs
A month ago Amended complaint makes direct accusations against John Carmack, questions Luckey's role in Rift's creation
A month ago German company will focus its resources on mobile and PC strategy titles, and cease production of casual and client games
A month ago In seeking long-term success, Aaron Loeb believes mobile developers can learn from the long-term strategies found in television shows
A month ago With Lost in Harmony, Digixart's Yoan Fanise confronted the death of premium on mobile, but that shouldn't mean the death of variety
A month ago Japanese firm readies for "new release blitz" in the next fiscal year after 12 months of declining revenue
A month ago "It's tough to be disciplined and understand where you want to draw the line between monetisation and fun gameplay" - Niantic CEO John Hanke
A month ago "Denuvo allowed 650,000 pirates to breach their servers for 3 days. And they call themselves the most secure company?"
A month ago Sony has confirmed a "PlayStation Meeting" will take place in NY City on that date, and rumours suggest it will be Neo's official unveiling
A month ago Hello Games' Sean Murray believes success could have a "real impact" on how big publishers see indie games
A month ago The International sets another record, but the real money remains in eSports' future
A month ago Are Hello Games' pre-launch woes evidence of a console industry struggling to come to terms with its digital future?
A month ago Niantic's game earned a reported $200 million in its first month, giving rise to a cottage industry of external sites