Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
26 days ago After a year in development, a free update will place The Sims 4 among the most gender positive games in the industry's history
27 days ago The resurgence of the music genre did not go according to plan
27 days ago Overwatch ships two days ahead of midnight launch, attracts over 7 million players in less than 10 days
27 days ago PlayStation Plus giveaway and free major DLC updates are behind rapid growth, says Psyonix
28 days ago New EC Code of Conduct demands action against reported violations within 24 hours
29 days ago New rules prevent third-party entities from using Minecraft and its gameplay for promotional purposes
29 days ago Blizzard's shooter secures another win, Total War: Warhammer sneaks into the retail chart
29 days ago Deal is worth $30 million stock, and Starbreeze has marked the occasion by removing microtransactions from Payday 2
A month ago MZ is putting its new strategy into action, applying its game tech to eradicate inefficiency in New Zealand's public transport system
A month ago For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about
A month ago Indian developer conference reaches out to international partners as it moves to new location in Hyderabad
A month ago Microsoft is working on several new Xbox devices, and its headline act will be even more powerful than Sony's rumoured Neo
A month ago Six years is a long time in mobile gaming. For Randy Smith, it meant the difference between success and failure
A month ago Naughty Dog embraced "downbeat moments" and reconsidered the importance of fun, to the chagrin of certain fans
A month ago Deep Silver's long in the making sequel settles for third place in its debut week
A month ago 4J Studios' official Wii U add-on was supposed to be exempt from Nintendo's insistence on taking a cut of YouTubers' revenue
A month ago But ustwo gave 80 per cent of the game's 26 million downloads away for free
A month ago But after a $400 million Sony marketing push, how much further does it have to fly to return a profit?
A month ago UPDATE: Apple relents - Liyla & the Shadows of War published under the App Store's Games category
A month ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities
A month ago Microsoft is partnering with NetEase to develop and release a new version of Mojang's game in the world's most populous country
A month ago Curated storefront will be the most visible part of a push to make open betas more visible to the public
A month ago Tamriel Unlimited and ESO's console launch were big hits, says Firor, "and mostly because we didn't go free-to-play"
A month ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?
A month ago The creators of two new maps were paid "several months salary" and hired by the company