Sections

Matthew Handrahan, European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

"This year there will be longer and better VR games than Arizona Sunshine"

Vertigo Games on finding success in a limited market, the importance of the long tail, and what Resident Evil 7 means for VR

By Matthew Handrahan

Valve makes VR audio tools available for free

"Steam Audio is the product of many years of academic and industry research and development"

Overwatch named Game of the Year at the DICE Awards

Blizzard and Naughty Dog collected four awards each, Playdead took home three

By Matthew Handrahan

ZeniMax files for injunction over Oculus code

If granted, it would apply to games on sale for Oculus Rift and Gear VR

By Matthew Handrahan

Armada Interactive raises $10 million seed funding

Led by the founder of Remedy Entertainment, Finnish studio wants to raise the standard of core mobile games

By Matthew Handrahan

InnoGames picks up Warlords from Wooga

Sale of mobile strategy title indicative of Wooga's renewed focus on casual games

Flaregames launches €20 million mobile game accelerator

18-month program will target free-to-play devs lacking publishing expertise to get the most from their games

By Matthew Handrahan

CCP returns to Citizen Science in EVE Online

Second phase of Project Discovery will allow EVE players to aid real-world hunt for exoplanets

Uncharted 4 wins at Writer's Guild Awards 2017

Neil Druckmann and Josh Scherr receive Guild's sole video game honour

Humble Freedom Bundle raised $6.73m

Bundle created in response to President Trump's anti-immigration policy was a huge success

By Matthew Handrahan

Valve drops mandatory training for Steam VR Tracking

Initial in-person $3,000 course no longer required, free remote training in English and Chinese now available

Switch digital file sizes highlight need for external storage

New information puts biggest single release at 32GB, more than all available internal storage

By Matthew Handrahan

Horizon Zero Dawn: Critical Consensus

Guerrilla Games employs some familiar open-world tropes, but its visually spectacular new IP has emerged as an early contender for game of the year

By Matthew Handrahan

Terraria passes 20 million sales

Re-Logic's five-year old hit has built success across ten platforms, selling 8.5m units in the last 18 months alone

PewDiePie dropped by Maker & YouTube ad platform over antisemitic content

Update: PewDiePie calls out "old school media" for attempt to "decrease my influence and my economic worth"

By Matthew Handrahan

Fig opens $500k "Finishing Fund" for successful campaigns

CEO Justin Bailey cites Steam Direct fee as a key use of $20,000+ contribution for devs with 1000 or more backers

By Matthew Handrahan

Keywords Studios buys animation firm Spov for 1.2 million

Seventh acquisition in 12 months, with just over €20 million spent

Dead by Daylight boosts Starbreeze revenue

Behaviour's horror title inspired 58% full year rise, Payday 3 in production as IP sales show decline

By Matthew Handrahan

NetEase game revenue topped $4 billion in 2016

Blizzard's Overwatch sold 5 million units, Chinese publisher says, setting a new record for "buy-to-play" in mainland China

By Matthew Handrahan

Forza Horizon 3 has sold 2.5 million

Playground Games' racer nudges the Forza IP past $1 billion in lifetime revenue

Nazara will invest $20 million in eSports for India

Five year plan will be the "first project of its genre and scale" in the country

By Matthew Handrahan

"By keeping it small I have the chance to be more hit-and-run"

Despite the success of Reigns, Nerial's Francois Alliot will respond to a fickle premium mobile market by keeping things tight

By Matthew Handrahan

Conan Exiles points to brighter future for Funcom

Survival game has recouped idev costs to date after selling 320,000 in its first week on Early Access

By Matthew Handrahan

Valve is making three "full" VR games - and not a moment too soon

VR's strength may be flexibility, but Valve's reputation and skill can boost the games market like no other developer

By Matthew Handrahan

Nexon's profits tumble on Gloops impairment

Full-year report shows 63% decline, but Korean publisher looks to Titanfall Online and LawBreakers in 2017

By Matthew Handrahan

Page 1 of 121

Subscribe to the GamesIndustry.biz Newsletters