Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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22 hours ago Kaiken publishing formed as Angry Birds company continues to streamline
23 hours ago Royalty-free "Lumberyard" engine is based on the CryEngine, calibrated for multiplayer and streaming
2 days ago UPDATE: 3DM group is taking a break from cracking single-player games to see if legal sales improve
2 days ago Studio down to one team, focusing resources on products that can be released sooner
2 days ago Subscribers to Humble Monthly will be first to play new games created for "Originals" brand
2 days ago Bandai Namco's Naruto Shippuden: Ultimate Ninja Storm 4 entered the chart in third place
2 days ago Cites the game's depictions of, "violence towards, or abuse of, children"
5 days ago Games category the source of 85 per cent of all Windows Store IAP transactions in Q4 2015, says Microsoft
5 days ago "We do not have the conviction that the [device] can enter the phase of actually becoming a product"
5 days ago Packaged Games revenue down 17 per cent, unit sales down 30 per cent
6 days ago 50 jobs were cut during restructuring after "extremely humbling" H2 2015
6 days ago "We're inviting everyone from the global gaming community and industry to join us"
6 days ago Total budget for UK/EEA games came to £730 million, according to BFI data
6 days ago New hires, investments and licensing deals point towards a stronger 2016
6 days ago Nine-month results helped by "solid start" of publisher's two biggest releases of 2015
7 days ago "It's unfortunate that some gamers can't experience that right now and take part in development as the Xbox players are"
7 days ago Solid Oak Sketches seeking damages over eight copyrighted designs
9 days ago Digi-Capital report shows "remarkable" decline in investments, M&A and IPOs
9 days ago Closure of Auckland studio prompts government agency to "claw back" R&D grant
12 days ago USC Games Publishing aims to become the industry's equivalent of the MIT Press
12 days ago Poor commercial performance of Starward Rogue capped difficult period for the indie developer
12 days ago 15.4 million after nine months, already higher than the whole of the last fiscal year
13 days ago Second UK studio opens in March, will have a team of 50 within a year
13 days ago VR viewer hits sales milestone, apps have been downloaded 25 million times through Google Play
13 days ago Angry Birds dev continues to narrow its focus by spinning out education activities into new company