Archive - Matthew Handrahan

European Deputy Editor

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Twitter: @MattHandrahan

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Splitter Critters was the big winner at the Indie Prize Awards

2 days ago RAC2's game was the only game to pick up two awards at the Casual Connect indie showcase

1 Are VR exclusives bad? It's complicated

2 days ago "In a lot of cases a game is not gonna be made at all unless it gets a boost from something like a timed exclusivity deal"

Brazil, India and Russia in the top 5 markets for Unity installs

3 days ago Q2 data shows the growing importance of mobile markets outside of Europe and North America

1 VR "kind of scares me as an investor" - Lasky

4 days ago Mitch Lasky, venture capitalist at Benchmark, also believes Facebook's acquisition of Oculus may not have been a good thing for VR

eSports' "Wild West" period is drawing to a close

4 days ago A Casual Connect panel described the forces that will civilise the eSports landscape, leading to a rise in both revenue and regulations

Exclusive

4 Obsidian Entertainment: Survival, success and independence

6 days ago CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"

Jobs

Jobs roundup: Dishonored's visual design director joins Darewise

9 days ago Also, Diablo III's Josh Masqueira leaves Blizzard, and Deep Silver Fishlabs reaches 90 employees with 3 new hires

6 Robert Yang calls out Twitch for "humiliating and dehumanising treatment"

9 days ago Radiator 2 is the third Yang release to be banned by Twitch for its sexual content

Line IPO raises $1.1 billion, the biggest in tech in 2016

9 days ago Around 40% of revenue comes from games, stickers and comics, and Japanese messaging service is seeking to expand with new content

11 Magic Leap: "We're kinda like a baby Apple"

10 days ago Enigmatic company is in "go mode," will start debugging the "high-volume production line" for its lightweight, subtle headset this summer

Exclusive

CryEngine 5 business model is built on "appreciation and trust"

11 days ago Crytek's 'pay what you want' strategy targeted at the "next wave" of game developers, says MD Avni Yerli

7 Location, location, location: Pokémon GO's unique strength and biggest problem

11 days ago Niantic eyes sponsored locations just as the complaints from real-world businesses start to roll in

15 Pokemon GO's launch was an unqualified success - almost

12 days ago UPDATE: SuperData estimates that the game has generated $14.04 million across mobile platforms since its release

“We're not looking for another Crossy Road”

13 days ago At the BIG Business Forum, publishing experts advised Brazilian developers to prioritise creative risks over following market trends

Kabam, Glu, and Super Evil Megacorp. CEOs to speak at Casual Connect USA

18 days ago Kevin Chou will discuss cracking the static top-grossing chart at San Francisco event this month

3 Horizon Chase wins Best Game at BIG Festival

23 days ago Acclaimed retro racer from Brazilian studio Aquiris takes the top honour

9 "From a publishing point of view, VR is just too risky"

24 days ago A BIG Business Forum panel exposed a reluctance among smaller publishers to commit resources to supporting VR

Exclusive

Ubisoft: Creativity and commerce in AAA development

26 days ago Creative director Alex Hutchinson reflects on the balance between satisfying the players, answering the critics, and managing a AAA team

Starbreeze secures $9 million from Acer ahead of StarVR launch

27 days ago Premium headset will ship in limited quantities this year, with full production scheduled for 2017

Jobs

Jobs roundup: Robert Khoo leaves Penny Arcade

30 days ago Elsewhere, Jason Rubin expands his focus beyond games at Oculus, Facebook makes a big hire in its eSports push, and Nintendo UK has a new boss

1 Nintendo is closing servers for Devil's Third

30 days ago After surviving THQ's collapse, the end is officially nigh for Valhalla Game Studios' beleaguered debut project

6 Tinybuild: G2A "facilitates a black market economy"

30 days ago Update: Tinybuild denies G2A's request for key data, calls for proper verification for marketplace sellers

2 Star Citizen's refunds process just got more complicated

A month ago A provision allowing refund requests after a release date is missed by 18 months has been removed from its terms of service

Exclusive

4 Oculus and Valve send mixed messages on VR exclusivity

Opinion A month ago Valve wants the VR market to be entirely open, but the belief that Oculus is trying to lock it down is built on a series of misunderstandings

Twitch pledges to stamp out viewbot services

A month ago First lawsuit filed against sellers of bots that artificially inflate viewers, followers and chat activity