Archive - Matthew Handrahan
European Deputy Editor
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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3 days ago New data shows that, "very expensive individual items or bundles will not make an impact" on monetisation
3 days ago The US was a distant second with 11 per cent of Unity's 4.2 billion installs
3 days ago US judge calls out, "millions of dollars billed to Amazon customers without a mechanism for consent"
4 days ago Launching the NX and delaying Zelda is the right call, analysts say, but Nintendo's place in the modern console market is not assured
4 days ago The Atari founder's first game is expected to launch in early 2017
4 days ago The game John Carmack called his "grail" is now available for Samsung Gear VR
4 days ago Initial $125 million deal was struck in 1992 by legendary president Hiroshi Yamauchi
4 days ago Operating profit for games up 84 per cent, while Network revenue doubled year-on-year
5 days ago The Witcher 3's success won't turn the company into a ten-project studio, says CEO Marcin Iwinski, but it has raised its ambitions for Cyberpunk
5 days ago Creative director Jean-Colas Prunier brings VFX experience from Avatar, The Lord of the Rings and Guardians of the Galaxy
5 days ago Fiscal year net income down 60 per cent; Wii U sold 3.26 million units in 12 months, could halt production by March 2018
5 days ago The console will be a "brand-new concept," and it won't make its debut at E3 - but new Zelda will
6 days ago Creative Skillset survey shows improvement, but games still had the lowest proportion of women of any Creative Sector industry
6 days ago YouTube has "grown past" insensitive use of language, but his community still pines for the good old days
6 days ago IPO will be done in the "Paradox way," focusing on, "employees, fans and the general public in Sweden"
6 days ago Mobile streaming platform is now looking beyond games with its new "app casting" feature
7 days ago French mobile publisher cuts another 18 jobs as remaining team at Valencia office are let go
7 days ago But Star Fox Zero finished the week in sixth place
7 days ago Regional laws against advertising pornography cited, ESL turned down Team YP's offer to rebrand
7 days ago Swedish developer amassed 140 million downloads in five years from its interactive toys for children
10 days ago Jesse Schell has waited 25 years for consumer VR to arrive, and he has a few theories about how the market will take shape
10 days ago More than $1.5 billion in revenue expected from three new products in AMD's console-focused Semi-Custom business
10 days ago Game director Jeff Kaplan describes his team's, "ravenous hunger to show the world that we're not failures"
11 days ago Ubisoft Montreal's Alex Hutchinson on how diversity in its many forms can lead to better games
13 days ago Veteran developer believes restrictive marketing language stems from industry's outdated veneration of difficulty