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Matthew Handrahan, Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

Recent articles by Matthew Handrahan

Pincus: For new mobile devs, it's organic growth or bust

At Slush, Zynga founder Mark Pincus advised mobile startups to set a "high bar" for organic growth before investing in advertising and UA

By Matthew Handrahan

Doki Doki Literature Club hits 1 million downloads on Steam

Team Salvato's visual novel is free to download, and monetises through a DLC art and soundtrack pack

Valve removes another game from Steam for "pornographic" content

You Must be 18 or Older to Enter dev describes "problematic cycle" perpetuated by Valve's stance on sex

By Matthew Handrahan

People of the Year 2017: Brendan "PlayerUnknown" Greene

The driving force behind the biggest game of 2017 was "a photographer, a DJ, a designer" for most of his life - the remarkable rise of Brendan Greene

By Matthew Handrahan

Zeptolab's CATS is Google Play's Best Game of 2017

Nintendo's Super Mario Run was the most downloaded title, Kefir!'s Last Day on Earth: Survival was named Most Innovative

By Matthew Handrahan

Splitter Critters, Hidden Folks were the year's big winners on the App Store

App Store editors name the most notable games, developers and trends of 2017

By Matthew Handrahan

Goodgame joins Stillfront Group in €270m deal

German free-to-play studio will add Goodgame Empire and Big Farm to Stillfront's growing portfolio

By Matthew Handrahan

People of the Year 2017: Larian Studios

With Divinity: Original Sin II, the Belgian studio combined both commercial performance with creative excellence - and it did so on its own terms

By Matthew Handrahan

Bluehole enters a post-PUBG world

CEO Hyo-Seob Kim reflects on reaching a high point in Bluehole's ten year history, and returning to the studio's roots with its new game

By Matthew Handrahan

UK charts: PS4 and PSVR enjoy a strong Black Friday

PlayStation VR sold more than in the previous 18 weeks combined, strongest week of the year for software units and revenue

By Matthew Handrahan

Desert Bus for Hope raised another $650k for Child's Play

Lifetime fundraising total sails past $4.4 million in 11th year

Niantic has reportedly raised $200 million

CEO John Hanke has said that series B round will allow long-term bets on the AR market

By Matthew Handrahan

Niantic picks up BAFTA Children's Award for Pokémon Go

Monument Valley 2 and Playroom VR miss out to mobile blockbuster

“People in AAA talk about games being mainstream - they're not”

But they soon will be, and Massimo Guarini founded Ovosonico to be a different kind of studio, making a different kind of game

By Matthew Handrahan

Tencent to publish PlayerUnknown's Battlegrounds in China

Bluehole's new partner obliterates any notion on a ban in PUBG's biggest market

By Matthew Handrahan

Apple reportedly buys AR startup Vrvana for $30 million

Multiple sources confirm the acquisition of the creator of the Totem mixed reality headset

By Matthew Handrahan

BrightLocker wants to go beyond Kickstarter and Early Access

CEO Ruben Cortez on a platform that will open up the creative process to gamers, and unlock new revenue streams for developers

By Matthew Handrahan

More Hitman, more control: IO Interactive on its newfound independence

CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

By Matthew Handrahan

Funomena: A holistic guide to VR development

CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

By Matthew Handrahan

Supermassive Games' PSVR title The Inpatient slips into 2018

Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018

FIFA, Dungeon & Fighter boost Nexon's nine-month results

"Impairment losses on prepaid royalties" for LawBreakers didn't prevent major increases in revenue and profit

By Matthew Handrahan

Blizzard embraces its legacy with World of Warcraft: Classic

New version of the MMO will "replicate the game experience" from when it first launched

By Matthew Handrahan

Starcraft II goes free-to-play

New WoW expansion announced alongside new business model for Blizzard's hit RTS

By Matthew Handrahan

Virtual Arts: Making the case for a new engine for VR

CEO Nizar Romdan on the need to move away from "ported" engines to get the most from VR

By Matthew Handrahan

Housemarque's bittersweet farewell to the arcade shoot 'em up

The commercial disappointment of Nex Machina and Matterfall marks the end of an era for the Finnish studio - and the start of another

By Matthew Handrahan

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