Sections

Rob Fahey,

Recent articles by Rob Fahey

Microsoft needs to clearly articulate its vision for PC gaming

Developer unrest over the UWP is justified; MS has not earned the benefit of the doubt, and has a responsibility to be transparent with its partners

By Rob Fahey

Expectations mount for NX in 2016

Less and less time remains before the putative year-end launch for Nintendo's latest; is a console launch in this window even possible, let alone desirable?

By Rob Fahey

Microsoft hints at its Xbox endgame

Phil Spencer gave glimpses of a future for Xbox with short product cycles and a smartphone-like business model

By Rob Fahey

There's still merit in console secrecy

Not every studio gets the access needed to develop launch titles for new consoles - but there are solid commercial and economic reasons for that

By Rob Fahey

Smartphones that rival console performance are not a threat

Smartphone chipsets that rival the performance of the PS4 in late 2017 isn't a threat to consoles; the usage context remains entirely different

By Rob Fahey

No, Nintendo isn't going to make VR games

Saying it's “looking into” VR is merely Nintendo acknowledging VR's existence; the tech itself is anathema to Nintendo's whole design philosophy

By Rob Fahey

PlayStation's move to America won't change its DNA

Shifting the base of SCE from Tokyo to California seems dramatic - but PlayStation has always been an impressively international enterprise

By Rob Fahey

A final nail in the coffin of cloud streaming

Streaming gameplay from data centres was never a good idea, and now it's a dead one - but the tech that drove it is helping to reshape our industry

By Rob Fahey

Oculus must open the warchest and show us the software

$600 makes Oculus Rift into a platform, not a gadget - and that makes it absolutely essential that Oculus prove its worth in software

By Rob Fahey

Landing Kojima was a necessity for Sony

As third-party pubs become increasingly wary of the rising costs and high risk of AAA development, Sony must step into the breach to keep PS4 customers happy

By Rob Fahey

Streaming's dark underbelly couldn't stall its meteoric rise in 2015

Gamers tuned in in unprecedented numbers to watch each other play games this year

By Rob Fahey

Kickstarter failures highlight the "backer" vs "consumer" divide

Kickstarter must work to reduce the numbers, and improve the experience when things do go wrong

By Rob Fahey

Video Game Stocks Bounce Back in 2015

Many game companies saw their shares rise to historic highs - here's how the Western firms fared in the last 12 months

By Rob Fahey

Why a 20m target for Nintendo NX is actually realistic

A much-maligned Digitimes report is actually far from crazy; Nintendo's historical data suggests that a 20 million target for NX is plausible

By Rob Fahey

'Gamer' isn't a single identity; we need diverse critics too

Backlash to Fallout 4 is founded on a daft premise - that all gamers prefer the same things - but critics need to stop echoing one another too

By Rob Fahey

Activision branches out, but it's a long way from "the next Disney"

Activision's near future is still in traditional PC/console titles, but it's laid the foundations for growth

By Rob Fahey

YouTube Red marks a turning point for games media

Google launching a subscription service focused on game content sends a clear signal; an era is ending in online advertising

By Rob Fahey

Payday 2 shows how not to change a business model

Overkill's in-game purchase may be working in the data, but alienating your most vocal fans comes at a huge cost

By Rob Fahey

Could a 2016 NX launch work to Nintendo's advantage?

Giving up on Wii U too early could alienate core fans - but if handled correctly, a 2016 launch could help to reverse Nintendo's home console fortunes

By Rob Fahey

Ending the Cycle of Abuse in Publisher-Developer Relationships

Jessica Curry is merely the most recent high-profile departure due to the unhealthy nature of pub-dev relationships - the whole field needs a rethink

By Rob Fahey

2016 is the Year of VR; but is VR ready?

High prices and scant software will restrict VR to a narrow group of enthusiasts; a wider view of VR's potential could open up the tech to the world

By Rob Fahey

Is Sony declaring defeat on handheld?

Vita looks set to be the firm's last handheld console - but Sony isn't giving up on handheld gaming, just moving its ambitions to Xperia

By Rob Fahey

Equity crowdfunding is a wolf in sheep's clothing

Buying equity and backing a game you love are different things; conflating them is little more than an attempt to remove protections from small investors

By Rob Fahey

Market expansion is no zero-sum game

Best-ever core console sales prove that the dramatic expansion of the games market hasn't come at the expense of its traditional stalwarts

By Rob Fahey

Xbox One's resurgence is great for the industry

As Microsoft turns even more sharply towards enterprise, the console's bullish performance helps to secure its future within the company

By Rob Fahey

Subscribe to the GamesIndustry.biz Newsletters