"We need to grow," Xbox boss Phil Spencer tells Bloomberg
Articles by James Brightman - Page 3
James Brightman, Editor, North America
James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.
Recent articles by James Brightman
Xbox marketing head Albert Penello explains why Microsoft thinks Xbox One X will sell better than most believe this holiday
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Studios still optimistic about VR's future, saying headlines about its death are simply "scandalous"
Gaming accessories firm offering shares that would raise nearly half a billion US dollars
The latest Famitsu numbers, which don't include download sales, make Mario the second-highest selling Switch software launch
Jason Rubin on the VR road-map and why analogies to failed tech from analysts and critics "all fall flat for me"
EVE Online studio has shuttered its Atlanta studio and is selling its Newcastle studio - the strategy shift impacts about 100 staff
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The previous record holder was Call of Duty: Black Ops 3
Kim Pallister, director of the Intel VR Center of Excellence, on the chip maker's goals for VR and why it sees VR making esports more accessible
"By acting now, we can save countless individuals from physical, mental, and emotional pain, suffering, and distress"
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Analysts weigh in on whether the latest Oculus announcements this week will move the needle for VR adoption
New Core 2.0 update introduces Dash 3D overlay for computing
New standalone VR headset finds the "sweet spot" between affordability and quality, says Mark Zuckerberg
inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots
Streaming network signs deal to order four original series from ESL
VR/AR filmmaker Keiichi Matsuda will lead the new office as VP of Design and Global Creative Director
The money will go towards SpecialEffect's work in creating ways for people with disabilities to experience video games
Does the latest romp in Tolkien's fantasy world live up to the hype? Mostly, but less is more, critics note, as the game feels bloated
Left 4 Dead studio will continue traditional development but envisions always having a team dedicated to VR, says GM Steve Goldstein
"Third-party support seems to be gaining momentum regularly," says NPD analyst Mat Piscatella
Phillips will oversee all legal affairs and government relations for Zynga