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James Brightman, Editor, North America

James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

Recent articles by James Brightman

Sony now bundles camera with PSVR for $399

Plus, the PSVR Worlds bundle with Move controllers has been lowered to $449

By James Brightman

Indies, you've got to attend expos - Songbringer dev

Nate Weiss of Wizard Fu Games talks about the challenge of bringing a game to market as a one-man studio

By James Brightman

Xbox: Announcing our exclusives too early has been a mistake

Shannon Loftis, general manager for Microsoft Studios Publishing, said she regrets that Crackdown 3 was announced years in advance

By James Brightman

Confessions from a crunch addict

BioShock and Borderlands vet Walt Williams talks about the devastating impact of crunch culture in the games business

By James Brightman

Indie game pricing is "more art than science"

Should indies really be charging more for their games? Indie publishers and developers share their perspectives

By James Brightman

THQ Nordic acquires Black Forest Games

The 50-person German studio and its five founders will now work with THQ Nordic

By James Brightman

Atomhawk opens new studio in Vancouver

British design services firm expands into Canada; new studio headed by creative director Maurice "Skip" Kimball

Gearbox Publishing picks up We Happy Few

Compulsion Games' dystopian adventure title is now set for April 13, 2018

Indies need to start charging more for games - Steam Spy

"Stop undermining your game because somehow you think it's not worth the asking price," says Sergey Galyonkin

By James Brightman

Reto-Moto brings on Jean-Marc Broyer as CEO

Broyer will lead the Danish studio as it expands Heroes & Generals internationally

Isolation, depression "running rampant" among indies - Devolver co-founder

Mike Wilson on the state of indie development as he relaunches Gambitious as Good Shepherd Entertainment

By James Brightman

John Davison to lead media for N3twork

Mobile games company brings on former Glixel leader to oversee media products and content

Devs must define success for themselves - Spector

Ahead of his keynote address at Pax Dev, the Deus Ex and System Shock designer warns that it simply isn't enough to "make a fun little game"

By James Brightman

Fig's first funded game released sees 100% return on investment

Investors in Kingdoms and Castles have doubled their money in just a couple weeks after launch

By James Brightman

Ubisoft taps Patrick Bach to lead new Stockholm studio

French publisher expands in Nordic region and looks to former EA DICE head Patrick Bach to lead the way

By James Brightman

Super Evil Megacorp snags $19m

Vainglory studio doubles office space and expands team with plans to bring the MOBA to more audiences

By James Brightman

Video game remasters are a win-win for publishers

With low costs and strong interest from players, it's easy to see why the remastering trend is catching on

By James Brightman

Zynga's turnaround in full effect with $5.1m profit in Q2

90% of Zynga's audience now comes from mobile, CEO Frank Gibeau stressed to us

By James Brightman

Friday the 13th "stumbles" to 1.8m sold

Despite massive technical hurdles and poor reviews, the game has been profitable, Gun Media's Wes Keltner explains

By James Brightman

The Verge's Chris Plante to take executive editor role at Polygon

Plante to take Brian Crecente's vacant role, while Verge's Ross Miller also will become Polygon's first director of programming

Video games declining on Kickstarter - ICO

Number of projects down, but funding stable; meanwhile tabletop games are enjoying "crazy growth," says ICO Partners

By James Brightman

Oculus co-founder Jack McCauley joins Lucid VR

VR veteran was also chief engineer at RedOctane, and now will help consumers capture VR experiences on smartphones

Hinterland sells 1.3m copies of The Long Dark

Canadian studio's survival game gains momentum with film deal for live-action adaptation from Resident Evil producer Jeremy Bolt

By James Brightman

Epic's Fortnite sells 500,000 in Early Access

The co-op survival title will be F2P next year, but half a million players wanted to pay for it in advance

Danny Bilson to run USC film school's games division

Tracy Fullerton moves out of leadership role while the former THQ exec runs the games department

By James Brightman

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