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James Brightman, Editor in Chief

James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

Recent articles by James Brightman

EA confirms that it will not have an E3 booth again

EA Play show moves to Hollywood Palladium, takes place right before E3 Expo

By James Brightman

Ubisoft picks up Guitar Hero Live studio FreeStyleGames

The developer will be rebranded as Ubisoft Leamington

By James Brightman

PlayStation VR Worlds creative director joins Conspexit

Russell Harding will now help the London startup empower people with visual impairments

By James Brightman

Microsoft buys Simplygon

The acquisition "will strengthen our position in 3D creation, making it easier to capture, create and share in 3D," says MS

By James Brightman

GameStop's holiday sales fall more than 16%

"Significantly impacted by weak Call of Duty: Infinite Warfare and Titanfall 2 sales and aggressive console promotions"

"Nintendo needs to show consumers why they need a hybrid console"

Analysts weigh in with their thoughts and predictions for the upcoming Switch console

By James Brightman

Nintendo to launch Switch for $299 on March 3

Nintendo is planning a simultaneous launch in several global territories, new Zelda confirmed as launch title

By James Brightman

Uncharted 4, Inside lead DICE Award nominees

Academy members will begin voting on Jan. 13 with the winners revealed on Feb. 23 at the 2017 D.I.C.E. Summit

Watch the Nintendo Switch and Treehouse streams right here

Follow along with us as we learn about price, date, and launch lineup

By James Brightman

British Council appoints programme manager for games

British Council's Arts programme has expanded its cultural mission to include more diverse media

Zynga, EEDAR vets launch VR studio focused on tabletop games

Experiment 7 wants to make tabletop and board games “better than life,” will publish other developers' titles on its Magic Table platform

By James Brightman

Inside, Virginia, Hyper Light Drifter lead 2017 IGF awards finalists

Awards to be hosted on March 1 by Nina Freeman, the game designer of the acclaimed 2016 IGF Nuovo Award-winning title Cibele

VR's Minority Report moment is almost here

Weekly roundup: As the news cycle heats up in 2017, VR once again is in the spotlight with Vive aiming to make a splash

By James Brightman

Apple: App store devs earned $20 billion in 2016

Top grossing apps included Pokemon Go, Clash Royale, Monster Strike and Fantasy Westward

By James Brightman

GTA V, Civ VI among top grossing Steam titles in 2016

Valve releases list of top revenue generating games but does not share actual sales figures

What to expect in the games biz for 2017

All eyes are on Nintendo, and can VR finally prove itself? We ask analysts for predictions and offer some of our own

By James Brightman

Netmarble buys Kabam's Vancouver studio

Developer behind Marvel Contest of Champions joins Korean mobile company ahead of new Transformers game launch

By James Brightman

Call of Duty: Infinite Warfare tops physical game revenues in US

Sales may be down y-o-y, but ATVI notes, "Call of Duty is retail's #1 grossing console franchise in the U.S. for the 8th consecutive year"

By James Brightman

Activision, Pandemic vets team up for VR/AR

Seismic Games acquires Grue Games; CEO Greg Borrud tells us, "We are treating VR as more R&D vs. going 'all-in'"

By James Brightman

Where do consoles go from here?

2016 marks the beginning of a new era of console iteration - what does it mean for the industry?

By James Brightman

Todd Howard to be inducted into AIAS Hall of Fame

Developer behind The Elder Scrolls and Fallout to receive the highest honor at the 20th D.I.C.E. Awards

By James Brightman

Oculus restructures into PC and mobile divisions as Iribe steps down

Former CEO Brendan Iribe remaining with the company to lead the PC division

By James Brightman

Big Viking Games signs 5-year deal with Valiant

Developer will work with comic book publisher to convert IP into mobile instant gaming experiences

Turtle Rock: AAA boxed product "not a welcome home" for indies

Left 4 Dead studio working on new co-op IP; GM Steve Goldstein explains his studio's approach and why it's teamed with Perfect World

By James Brightman

Nintendo getting its mojo back

Weekly Roundup: The house of Mario has been steadily gaining momentum, but will it last?

By James Brightman

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