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James Brightman, Editor, North America

James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.

Recent articles by James Brightman

Lucky's Tale dev aims to be "Disney of the next generation"

Former GameStop and PlayStation exec Mark Stanley on why he's joined Playful and how he intends to expand its IP across entertainment

By James Brightman

Skillz secures $25m in funding

Esports firm believes it now has the potential to bring competitive gaming to over 40 million subscribers worldwide

By James Brightman

The Game Awards sees viewership triple in 2017

The event saw over 11.5 million global livestreams, up from 3.8 million in 2016

Over 10% of UK kids are gambling on in-game items - Report

UK's Gambling Commission has also found that around one percent are considered "problem gamblers"

By James Brightman

People of the Year 2017: Tequila Works

The Spanish studio has come into its own in 2017 with deep and engaging titles like Rime and The Invisible Hours

By James Brightman

"Mobile has become more difficult to support than consoles"

Device 6 and Year Walk dev Simogo explains why it's ditching mobile and making a console game next

By James Brightman

Player Research to open new lab in Montreal

The Keywords Studio lab will include a team of up to 8 games UX researchers, led by Ubisoft vet Morgan Kennedy

Global esports revenue to hit $2.3 billion in 2022 - SuperData

"Advertisers and investors are finally taking notice of esports' access to key audiences"

By James Brightman

Boss Key co-founder Arjan Brussee joins Epic Games

Brussee has parted ways with fellow co-founder Cliff Bleszinski to work on an "exciting secret project"

By James Brightman

Zelda wins Game of the Year at The Game Awards

Breath of the Wild earned multiple awards, as did Hellblade and Cuphead

Fortnite passes 30m players with a focus on rapid updates

A new limited time 50 versus 50 mode is just the start, says Eric Williamson, lead systems designer

By James Brightman

Far Cry 5, The Crew delayed as Ubisoft revises profitability targets

The publisher is also moving one of its unannounced titles as it expects better profit for the 2017-18 fiscal year

By James Brightman

Discord closing in on 90m users in 2017

Gaming chat app gaining momentum, with 14m DAUs - more than twice that of Slack

Blizzard, EA among Glassdoor's best places to work

Employees have given both game companies high marks

By James Brightman

"It's the game designer's job to evoke different sides of humanity"

Thatgamecompany president Jenova Chen believes that positive behavior can be rewarded and monetized

By James Brightman

Sony experimenting with PSVR free trial program

The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption

King vets raise $2.2m for mobile start-up Strange Quest

New Swedish studio focused on "fast, explosive and action packed multiplayer games for the mobile games market"

Warframe dev: Industry must get better at "giving players a choice and a voice"

Microtransactions aren't inherently bad, and they can work with AAA-type experiences says Meridith Braun, VP, Publishing, Digital Extremes

By James Brightman

Spike Chunsoft launches North American subsidiary

Danganronpa, Mystery Dungeon dev aiming to grow its publishing and localization business

HTC Vive invests in 26 more companies

The Vive X accelerator program has invested in more than 80 VR/AR companies since July 2016

Star Citizen now offering to sell in-game land

The most successful crowdfunded game ever is asking players to spend more

By James Brightman

Nintendo's "insane turnaround" driving holiday sales - Analyst

We chat with analysts in the wake of Black Friday and Cyber Monday

By James Brightman

PlayStation exec: "Sometimes we announced games too early"

PlayStation Worldwide Studios SVP Michael Denny on why Sony took as long as it did to announce Sucker Punch's new IP, Ghost of Tsushima

By James Brightman

PUBG going mobile with Tencent's help

The wildly popular game is not only coming to China, but it's about to get the mobile treatment

By James Brightman

Games could be hit hard by net neutrality's death

This is class warfare and gamers and small game companies are in the crosshairs

By James Brightman

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