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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

Nintendo's Window is Closing

2014 was Wii U's chance in Japan; but Nintendo is at the root of the malaise around all consoles there

By Rob Fahey

Dirty Videos

The appalling Shadow of Mordor contract signed by YouTubers is a real sign of games media corruption; will it be treated as such?

By Rob Fahey

Japan is just a symptom of Xbox' problems

The focus on miserable Japanese sales figures is a distraction; Xbox has problems everywhere outside the Anglo-American markets

By Rob Fahey

TGS shows Japan's mobile dominance

Console games are swamped by mobile titles in Tokyo; is this a glimpse of the industry's future?

By Rob Fahey

Seizing Destiny

A great launch for Bungie's latest will please Activision investors - but Sony is the real winner, with PS4 positioned to reap the rewards.

By Rob Fahey

Nintendo isn't hitting reset

Nintendo isn't retreating from the “casual” market; the accessible, family-friendly approach is here to stay

By Rob Fahey

Nintendo must find the Second Way

Nintendo's strength is its own titles - what it really needs is a return to the second-party approach of old

By Rob Fahey

Looking Back to Move Forward

Remaking classic games for new hardware isn't a sign of creative drought; it's a much-needed dose of commercial and cultural respect for our medium's history

By Rob Fahey

Where have Japan's gamers gone?

The market may have slowed down - but rumours of decline in Japan are exaggerated and economically ill-founded

By Rob Fahey

Can Wii U dodge the banana peel?

As new-gen titles slip to 2015, Nintendo must capitalise with MK8

By Rob Fahey

La Vita e Bella?

Sony's handheld might not be selling well, but it is popular, says Rob Fahey

By Rob Fahey

Teaching the Games Business

It's not enough to teach students to code, draw or design; truly well-trained staff must also understand the commercial sides of the business

By Rob Fahey

Microconsoles: Back for Round Two

Tiny devices from Amazon, Google and Apple will infiltrate countless living rooms this year - but will gaming really be on the menu?

By Rob Fahey

Are Japanese women the future of its gaming?

Animal Crossing: New Leaf shows that mixed-gender teams can defy both Japan's gender gap and its industry's troubles

By Rob Fahey

Is Facebook buying Oculus a boost for Morpheus?

Why Sony must be relieved at Oculus' $2bn deal

By Rob Fahey

Virtual dreams dominate GDC

Can the VR dream defy the odds and become a commercial reality in this generation of hardware?

By Rob Fahey

Titanfall: time to perform for Xbox One and Azure

Respawn is Microsoft's great hope - and launch can't be mired in tech issues

By Rob Fahey

Free Europe: The EU tackles F2P

F2P devs should welcome regulation - it'll prove that most of them are doing nothing wrong

By Rob Fahey

Could Microsoft sell off the Xbox?

And if it makes sense for Microsoft, is Amazon in the market to buy?

By Rob Fahey

King's IPO is no Royal Flush

Investors beware - the Candy Crush Saga publisher is just Zynga 2.0

By Rob Fahey

EA's Dungeon Keeper is a real torture

Rather than condemning all F2P, Dungeon Keeper should be a lesson in what can go wrong and how to avoid it

By Rob Fahey

Core gamers can be whales too

True fans of any game are willing to spend extra on it; core gamers aren't so different from their F2P brethren in that regard

By Rob Fahey

What Nintendo needs isn't smartphones, but surprise

The industry's top company only succeeds when it does the unexpected

By Rob Fahey

Steam Machines must be more than a hobby

Valve dithers on Steam machines, but must commit to endure coming changes

By Rob Fahey

Crowded Out: 2013 was the year the masses ruled

It no longer grabs the headlines it once did, but crowd funding showed in 2013 that it will be a powerful force in games for many years to come

By Rob Fahey

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