2014 was Wii U's chance in Japan; but Nintendo is at the root of the malaise around all consoles there
Articles by Rob Fahey - Page 4
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
The appalling Shadow of Mordor contract signed by YouTubers is a real sign of games media corruption; will it be treated as such?
The focus on miserable Japanese sales figures is a distraction; Xbox has problems everywhere outside the Anglo-American markets
Console games are swamped by mobile titles in Tokyo; is this a glimpse of the industry's future?
A great launch for Bungie's latest will please Activision investors - but Sony is the real winner, with PS4 positioned to reap the rewards.
Nintendo isn't retreating from the casual market; the accessible, family-friendly approach is here to stay
Nintendo's strength is its own titles - what it really needs is a return to the second-party approach of old
Remaking classic games for new hardware isn't a sign of creative drought; it's a much-needed dose of commercial and cultural respect for our medium's history
The market may have slowed down - but rumours of decline in Japan are exaggerated and economically ill-founded
As new-gen titles slip to 2015, Nintendo must capitalise with MK8
Sony's handheld might not be selling well, but it is popular, says Rob Fahey
It's not enough to teach students to code, draw or design; truly well-trained staff must also understand the commercial sides of the business
Tiny devices from Amazon, Google and Apple will infiltrate countless living rooms this year - but will gaming really be on the menu?
Animal Crossing: New Leaf shows that mixed-gender teams can defy both Japan's gender gap and its industry's troubles
Why Sony must be relieved at Oculus' $2bn deal
Can the VR dream defy the odds and become a commercial reality in this generation of hardware?
Respawn is Microsoft's great hope - and launch can't be mired in tech issues
F2P devs should welcome regulation - it'll prove that most of them are doing nothing wrong
And if it makes sense for Microsoft, is Amazon in the market to buy?
Investors beware - the Candy Crush Saga publisher is just Zynga 2.0
Rather than condemning all F2P, Dungeon Keeper should be a lesson in what can go wrong and how to avoid it
True fans of any game are willing to spend extra on it; core gamers aren't so different from their F2P brethren in that regard
The industry's top company only succeeds when it does the unexpected
Valve dithers on Steam machines, but must commit to endure coming changes
It no longer grabs the headlines it once did, but crowd funding showed in 2013 that it will be a powerful force in games for many years to come