Sections

Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

VR: The time for tech demos is over

Sony opens VR battle with powerful opening salvo in Star Wars Battlefront; Oculus and Valve must respond with high-quality software reveals

By Rob Fahey

Lionhead shutdown shines a light on Microsoft Studios

First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?

By Rob Fahey

Apple's Binding of Creativity

For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment

By Rob Fahey

Hitman's episodic launch is a statement of confidence

Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix

By Rob Fahey

Japan's console market: Lost in Transition?

The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo

By Rob Fahey

The discussion in mobile is over, Free-to-Play has won

A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame

By Rob Fahey

Nintendo, Capcom top Japan's game stocks in 2015

Nintendo and DeNA's deal dominates trading in Japanese game stocks, as the market takes a cautious approach to mobile game stocks despite strong growth.

By Rob Fahey

Calling time on pre-Thanksgiving release madness

Forcing great games to fight over the same group of consumers only damages profits and increases risk

By Rob Fahey

Activision and King: Wrong price, poor fit

King is a great business, but Activision's $5.9 billion buyout is the result of desperation to get up to speed on mobile, not a carefully considered strategy

By Rob Fahey

Nintendo's still being slow and cautious on mobile

First game delayed to 2016, but Kimishima's first statement to investors reveals a careful, thoughtful approach to mobile and network services.

By Rob Fahey

Kojima's departure is the end of an era for Japanese development

Not all publishers will handle the mobile transition as badly as Konami - but they're all headed in the same direction eventually

By Rob Fahey

All creative staff should support the actors

Actors haven't jumped an imaginary queue by demanding better treatment, but their stand might improve conditions for all creatives

By Rob Fahey

Strong show for Sony, but mobile rules at TGS 2015

Tokyo Games Show is bigger than ever, but a conservative showing from publishers and the absence of Microsoft leaves it feeling a little hollow

By Rob Fahey

What path now for Kimishima's Nintendo?

Nintendo's new CEO is a career businessman and banking veteran; can he put the company's creativity back on the path to sustainable profit?

By Rob Fahey

AppleTV has games potential, but its limitations disappoint

Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on

By Rob Fahey

Can Apple TV shake up living room gaming?

A new platform from the industry giant promises new opportunities for developers - and perhaps even new experiences for consumers

By Rob Fahey

Regional games shows reflect the evolving market

We shouldn't expect Gamescom, TGS or their ilk to be "mini-E3s"; they exist to serve regional audiences, not the Anglo-American press

By Rob Fahey

Konami's draconian workplace raises no eyebrows in Japan

Japanese publishers and studios routinely treat staff badly; if they hope to hold on to talent this attitude must change

By Rob Fahey

When guarantees go wrong, developers get hurt

Razer's rescue of Ouya's devs highlights the need for much greater scrutiny of such schemes

By Rob Fahey

Obituary: Satoru Iwata

Enthusiastic, warm and genuine, the Nintendo boss was a unique industry figure who pushed his company to find new ways to entertain and delight

By Rob Fahey

Corporate crowdfunding might not be all bad

Sony's First Flight is a morally uncomfortable development - but could result in better games and products

By Rob Fahey

Fallout Shelter shatters the dogma of core gamers hating F2P

If the brand, the game and the business model are right, core F2P can be just as successful in the west as it has been in Japan

By Rob Fahey

Could Nintendo take the Android plunge?

It would be crazy if Nintendo wasn't considering the Android architecture; but it's not like it'll make any difference to the NX' functionality either way

By Rob Fahey

Region lock stubbornness costs Nintendo a PR win

Maintaining this anti-consumer policy for so long is symptomatic of bad corporate decision-making

By Rob Fahey

A Red Flag for Greenlight

Valve was laudably quick to deal with homophobia, but Greenlight is still failing devs and consumers alike

By Rob Fahey

Subscribe to the GamesIndustry.biz Newsletters