Sections

Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

Microsoft rolls the dice in a huge Xbox gamble

A slump in Xbox hardware sales is to be expected before the One S arrives, but the company's next results will show whether Scorpio has taken a longer-term toll

By Rob Fahey

Suda51 goes back to his roots

As Grasshopper Manufacture prepares to launch its biggest game yet, its famed auteur has finally found a way to bring its first game to a global audience

By Rob Fahey

Scorpio is a beast, but Microsoft needs to explain it better

The company needs to find a coherent party line about Scorpio, One S and Windows 10, and stick to it

By Rob Fahey

E3 struggles to find its purpose

The week of E3 is huge, but the show itself is long in the tooth, shrinking, and shedding exhibitors; the ESA needs to find the courage for serious reform

By Rob Fahey

PlayStation has become Sony's cornerstone

PS4 is great, and PSVR/Neo will drive hype - but Sony's success is also down to its competitors' failures giving it a clear run at a thriving market

By Rob Fahey

Games have left the shadow of the movie business

Disney's cancellation of Infinity and move to a licensing model is just the latest step in a long, slow and inevitable divorce between games and movies.

By Rob Fahey

How will developers make money from VR?

Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay

By Rob Fahey

Why VR is not the most important trend at GDC

The democratisation of game engines and creative tools is the most exciting movement in games this decade - and the best is yet to come

By Rob Fahey

VR: The time for tech demos is over

Sony opens VR battle with powerful opening salvo in Star Wars Battlefront; Oculus and Valve must respond with high-quality software reveals

By Rob Fahey

Lionhead shutdown shines a light on Microsoft Studios

First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?

By Rob Fahey

Apple's Binding of Creativity

For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment

By Rob Fahey

Hitman's episodic launch is a statement of confidence

Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix

By Rob Fahey

Japan's console market: Lost in Transition?

The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo

By Rob Fahey

The discussion in mobile is over, Free-to-Play has won

A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame

By Rob Fahey

Nintendo, Capcom top Japan's game stocks in 2015

Nintendo and DeNA's deal dominates trading in Japanese game stocks, as the market takes a cautious approach to mobile game stocks despite strong growth.

By Rob Fahey

Calling time on pre-Thanksgiving release madness

Forcing great games to fight over the same group of consumers only damages profits and increases risk

By Rob Fahey

Activision and King: Wrong price, poor fit

King is a great business, but Activision's $5.9 billion buyout is the result of desperation to get up to speed on mobile, not a carefully considered strategy

By Rob Fahey

Nintendo's still being slow and cautious on mobile

First game delayed to 2016, but Kimishima's first statement to investors reveals a careful, thoughtful approach to mobile and network services.

By Rob Fahey

Kojima's departure is the end of an era for Japanese development

Not all publishers will handle the mobile transition as badly as Konami - but they're all headed in the same direction eventually

By Rob Fahey

All creative staff should support the actors

Actors haven't jumped an imaginary queue by demanding better treatment, but their stand might improve conditions for all creatives

By Rob Fahey

Strong show for Sony, but mobile rules at TGS 2015

Tokyo Games Show is bigger than ever, but a conservative showing from publishers and the absence of Microsoft leaves it feeling a little hollow

By Rob Fahey

What path now for Kimishima's Nintendo?

Nintendo's new CEO is a career businessman and banking veteran; can he put the company's creativity back on the path to sustainable profit?

By Rob Fahey

AppleTV has games potential, but its limitations disappoint

Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on

By Rob Fahey

Can Apple TV shake up living room gaming?

A new platform from the industry giant promises new opportunities for developers - and perhaps even new experiences for consumers

By Rob Fahey

Regional games shows reflect the evolving market

We shouldn't expect Gamescom, TGS or their ilk to be "mini-E3s"; they exist to serve regional audiences, not the Anglo-American press

By Rob Fahey

Subscribe to the GamesIndustry.biz Newsletters