First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?
Articles by Rob Fahey - Page 2
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment
Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix
The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo
A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame
Nintendo and DeNA's deal dominates trading in Japanese game stocks, as the market takes a cautious approach to mobile game stocks despite strong growth.
Forcing great games to fight over the same group of consumers only damages profits and increases risk
King is a great business, but Activision's $5.9 billion buyout is the result of desperation to get up to speed on mobile, not a carefully considered strategy
First game delayed to 2016, but Kimishima's first statement to investors reveals a careful, thoughtful approach to mobile and network services.
Not all publishers will handle the mobile transition as badly as Konami - but they're all headed in the same direction eventually
Actors haven't jumped an imaginary queue by demanding better treatment, but their stand might improve conditions for all creatives
Tokyo Games Show is bigger than ever, but a conservative showing from publishers and the absence of Microsoft leaves it feeling a little hollow
Nintendo's new CEO is a career businessman and banking veteran; can he put the company's creativity back on the path to sustainable profit?
Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on
A new platform from the industry giant promises new opportunities for developers - and perhaps even new experiences for consumers
We shouldn't expect Gamescom, TGS or their ilk to be "mini-E3s"; they exist to serve regional audiences, not the Anglo-American press
Japanese publishers and studios routinely treat staff badly; if they hope to hold on to talent this attitude must change
Razer's rescue of Ouya's devs highlights the need for much greater scrutiny of such schemes
Enthusiastic, warm and genuine, the Nintendo boss was a unique industry figure who pushed his company to find new ways to entertain and delight
Sony's First Flight is a morally uncomfortable development - but could result in better games and products
If the brand, the game and the business model are right, core F2P can be just as successful in the west as it has been in Japan
It would be crazy if Nintendo wasn't considering the Android architecture; but it's not like it'll make any difference to the NX' functionality either way
Maintaining this anti-consumer policy for so long is symptomatic of bad corporate decision-making
Valve was laudably quick to deal with homophobia, but Greenlight is still failing devs and consumers alike
After years of decline, one of Japan's publishing legends is poised to exit the console market