It's only a first step in denting Sony's lead, but the success of Xbox One S proves Scorpio's early announcement was a good strategy - and reignites the console war
Articles by Rob Fahey
Rob Fahey, Contributing Editor
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
Recent articles by Rob Fahey
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The launch of PS4 Pro was muted - Sony is walking cautiously on unfamiliar territory. How this plays out will decide the future of the console business
Despite Xbox's commercial failure in Japan, Chris Charla is enthusiastic about the prospects for local indie developers on the platform
Reggie Fils-Aime's diagnosis of Wii U's failures is accurate, but these mistakes reflect deep problems with Nintendo's approach
Sky-high barriers to entry have made mobile into a space no indie creator or small studio should even consider
As hype and expectations for major games spiral out of control, hate campaigns and death threats have become an occupational hazard for game creators
A slump in Xbox hardware sales is to be expected before the One S arrives, but the company's next results will show whether Scorpio has taken a longer-term toll
As Grasshopper Manufacture prepares to launch its biggest game yet, its famed auteur has finally found a way to bring its first game to a global audience
The company needs to find a coherent party line about Scorpio, One S and Windows 10, and stick to it
The week of E3 is huge, but the show itself is long in the tooth, shrinking, and shedding exhibitors; the ESA needs to find the courage for serious reform
PS4 is great, and PSVR/Neo will drive hype - but Sony's success is also down to its competitors' failures giving it a clear run at a thriving market
Disney's cancellation of Infinity and move to a licensing model is just the latest step in a long, slow and inevitable divorce between games and movies.
Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay
The democratisation of game engines and creative tools is the most exciting movement in games this decade - and the best is yet to come
Sony opens VR battle with powerful opening salvo in Star Wars Battlefront; Oculus and Valve must respond with high-quality software reveals
First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?
For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment
Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix
The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo
A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame
Nintendo and DeNA's deal dominates trading in Japanese game stocks, as the market takes a cautious approach to mobile game stocks despite strong growth.
Forcing great games to fight over the same group of consumers only damages profits and increases risk
King is a great business, but Activision's $5.9 billion buyout is the result of desperation to get up to speed on mobile, not a carefully considered strategy