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Rob Fahey, Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Recent articles by Rob Fahey

Weak AAA launches are a precursor to industry transition

As top games under perform, the industry must prepare to shift with consumer behaviour

By Rob Fahey

Nintendo's plan to overturn mobile gaming

Super Mario Run may be Nintendo's effort, in concert with Apple, to overthrow F2P dominance of the smartphone market

By Rob Fahey

Square Enix and Capcom march towards contrasting futures

Is Capcom's traditionalism or Square's rapid evolution the best survival strategy?

By Rob Fahey

Titanfall is a victim of chest-beating pride

EA's decision to launch Titanfall 2 between two bigger, more established FPS franchises defies commercial sense

By Rob Fahey

Xbox surges as Microsoft's gamble pays off

It's only a first step in denting Sony's lead, but the success of Xbox One S proves Scorpio's early announcement was a good strategy - and reignites the console war

By Rob Fahey

TGS 2016: Mobile takes a back seat

The Tokyo Games Show remains a local, not international, showcase - but console games are back at the top of the menu

By Rob Fahey

Nintendo raises the banner for premium mobile gaming

A latecomer to a battle that was lost some time ago, Nintendo is choosing to champion premium games on mobile over the ubiquitous F2P model

By Rob Fahey

Evolving the PS4 - and the Console Business

The launch of PS4 Pro was muted - Sony is walking cautiously on unfamiliar territory. How this plays out will decide the future of the console business

By Rob Fahey

ID@Xbox courts Japan's Indies

Despite Xbox's commercial failure in Japan, Chris Charla is enthusiastic about the prospects for local indie developers on the platform

By Rob Fahey

NX' first task is to avoid Wii U's pitfalls

Reggie Fils-Aime's diagnosis of Wii U's failures is accurate, but these mistakes reflect deep problems with Nintendo's approach

By Rob Fahey

Mobile has become an indie-hostile market

Sky-high barriers to entry have made mobile into a space no indie creator or small studio should even consider

By Rob Fahey

Facing Down the Online Mob

As hype and expectations for major games spiral out of control, hate campaigns and death threats have become an occupational hazard for game creators

By Rob Fahey

Microsoft rolls the dice in a huge Xbox gamble

A slump in Xbox hardware sales is to be expected before the One S arrives, but the company's next results will show whether Scorpio has taken a longer-term toll

By Rob Fahey

Suda51 goes back to his roots

As Grasshopper Manufacture prepares to launch its biggest game yet, its famed auteur has finally found a way to bring its first game to a global audience

By Rob Fahey

Scorpio is a beast, but Microsoft needs to explain it better

The company needs to find a coherent party line about Scorpio, One S and Windows 10, and stick to it

By Rob Fahey

E3 struggles to find its purpose

The week of E3 is huge, but the show itself is long in the tooth, shrinking, and shedding exhibitors; the ESA needs to find the courage for serious reform

By Rob Fahey

PlayStation has become Sony's cornerstone

PS4 is great, and PSVR/Neo will drive hype - but Sony's success is also down to its competitors' failures giving it a clear run at a thriving market

By Rob Fahey

Games have left the shadow of the movie business

Disney's cancellation of Infinity and move to a licensing model is just the latest step in a long, slow and inevitable divorce between games and movies.

By Rob Fahey

How will developers make money from VR?

Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay

By Rob Fahey

Why VR is not the most important trend at GDC

The democratisation of game engines and creative tools is the most exciting movement in games this decade - and the best is yet to come

By Rob Fahey

VR: The time for tech demos is over

Sony opens VR battle with powerful opening salvo in Star Wars Battlefront; Oculus and Valve must respond with high-quality software reveals

By Rob Fahey

Lionhead shutdown shines a light on Microsoft Studios

First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?

By Rob Fahey

Apple's Binding of Creativity

For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment

By Rob Fahey

Hitman's episodic launch is a statement of confidence

Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix

By Rob Fahey

Japan's console market: Lost in Transition?

The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo

By Rob Fahey

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