Archive - Rob Fahey
Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
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Opinion 22 days ago Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay
Opinion A month ago The democratisation of game engines and creative tools is the most exciting movement in games this decade - and the best is yet to come
Opinion A month ago Sony opens VR battle with powerful opening salvo in Star Wars Battlefront; Oculus and Valve must respond with high-quality software reveals
A month ago First-party development for Xbox One has slowed to a trickle; does Microsoft's third-party focus see Xbox as part of the Windows 10 ecosystem?
Opinion 2 months ago For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment
Opinion 3 months ago Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix
Opinion 4 months ago The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo
4 months ago A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame
4 months ago Nintendo and DeNA's deal dominates trading in Japanese game stocks, as the market takes a cautious approach to mobile game stocks despite strong growth.
Opinion 5 months ago Forcing great games to fight over the same group of consumers only damages profits and increases risk
Opinion 5 months ago King is a great business, but Activision's $5.9 billion buyout is the result of desperation to get up to speed on mobile, not a carefully considered strategy
Opinion 6 months ago First game delayed to 2016, but Kimishima's first statement to investors reveals a careful, thoughtful approach to mobile and network services.
6 months ago Not all publishers will handle the mobile transition as badly as Konami - but they're all headed in the same direction eventually
Opinion 7 months ago Actors haven't jumped an imaginary queue by demanding better treatment, but their stand might improve conditions for all creatives
7 months ago Tokyo Games Show is bigger than ever, but a conservative showing from publishers and the absence of Microsoft leaves it feeling a little hollow
Opinion 7 months ago Nintendo's new CEO is a career businessman and banking veteran; can he put the company's creativity back on the path to sustainable profit?
Opinion 7 months ago Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on
Opinion 7 months ago A new platform from the industry giant promises new opportunities for developers - and perhaps even new experiences for consumers
Opinion 8 months ago We shouldn't expect Gamescom, TGS or their ilk to be "mini-E3s"; they exist to serve regional audiences, not the Anglo-American press
Opinion 8 months ago Japanese publishers and studios routinely treat staff badly; if they hope to hold on to talent this attitude must change
Opinion 8 months ago Razer's rescue of Ouya's devs highlights the need for much greater scrutiny of such schemes
9 months ago Enthusiastic, warm and genuine, the Nintendo boss was a unique industry figure who pushed his company to find new ways to entertain and delight
Opinion 9 months ago Sony's First Flight is a morally uncomfortable development - but could result in better games and products
Opinion 9 months ago If the brand, the game and the business model are right, core F2P can be just as successful in the west as it has been in Japan