Archive - Tom Bramwell
Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.
6 years ago Title will be a "new, full-blown custom game title production built from the ground up"
6 years ago BBC report reveals a follow up is already in the works
6 years ago Offer to preview new service quickly taken up by deluge of applicants
6 years ago Bad Company and Army of Two set to return to consoles
6 years ago Nintendo plans to continue taking advantage of technology to "create reasonable and affordable entertainment"
6 years ago Company showing a number of specific titles, but no surprise event
6 years ago Pikmins, Metroids, Mario Tennis in 2009
6 years ago iPod touch is "the best portable device for playing games," says Jobs
6 years ago Future projects could be multiplatform
6 years ago The iconic id guys on new technology and the challenge of piracy to the PC platform
6 years ago But the id designer understands why it divided opinions
6 years ago Hollenshead: Writer's strike held it up
6 years ago Live hopes to distinguish itself through Achievements, cross-platform play and feedback system
6 years ago Promises competitive pricing for Microsoft's karaoke game, with videos and more available as downloadable content
6 years ago Consoles and piracy have helped put the squeeze on the changing PC market, says EA Sports boss
6 years ago And the studio doesn't expect to lose Warcraft revenue to the recently announced Diablo III
6 years ago Ted Price commenting on the PlayStation Network during an interview, saying upgrades were in the works
6 years ago Content needs reorganisation to cope with thousands of new items added since launch, says product management director.
6 years ago A multi-game publishing agreement has been reached with ex-Capcom developers
6 years ago Microsoft Game Studios' corporate VP Shane Kim says he is "very happy" it hasn't made a handheld games console
6 years ago Art director Aaron Garbut explains how Rockstar's super-title was put together, and how in-game brands are developed
6 years ago Despite increasing PSN and WiiWare competition, Xbox Live Arcade still leads the way for indie games, says Satchell
6 years ago Chris Satchell discusses the motivations behind XNA, the business model behind the platform, and how to get stuck in
6 years ago Chris Satchell believes that proper security measures are vital to prevent malicious user-generated content
7 years ago Digital distribution, DLC for games on the agenda, says Unangst