Digital Foundry on how next year's AAA games will bridge the upcoming generational divide
Articles by Richard Leadbetter - Page 2
Richard Leadbetter, Blacksmith of the Future
Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future.
Recent articles by Richard Leadbetter
Digital Foundry on why the time is right for Sony to join the streaming gameplay revolution
Digital Foundry on how the gap between smartphone and current gen console is rapidly closing
Digital Foundry on how the console platform holders are factoring in the new economic era into their designs
Digital Foundry on the new Ivy Bridge launch and future plans for mobile and graphics
Digital Foundry assess the potential of "Terminator Vision"
Digital Foundry on how Apple has defined the mobile market and the generational hardware leap ahead.
Digital Foundry assesses the extraordinary rumours surrounding the next-gen Sony console.
Digital Foundry on the triumphs and challenges of the new 28nm era
Digital Foundry looks at the ongoing development of the ubiquitous Unreal Engine 3
Digital Foundry assesses the remarkable rumours surrounding an open games platform
Digital Foundry on why PC tech is destined for your lounge
Digital Foundry on how Sony's new launch eclipses competing mobile platforms
Digital Foundry on next-gen options for Move, Kinect and Wii U
Can "Gaming over IP" ever match the local gaming experience?
Digital Foundry assesses what we know about the Wii U and what it tells us about the console's level of performance
An in-depth Digital Foundry interview on the remarkable capabilities of the upcoming $25 credit-card sized computer
Project hopes to give users "the tools they need to write the next Angry Birds rather than the next Modern Warfare"
Will we still be playing PS3 and Xbox 360 in 2016?
Does resolution really matter? Developers discuss bringing a filmic look to next-gen titles
Digital Foundry on a year where triple-A gaming is in transition and how mobile technology continues to explode
Can the triple-A titles of yesteryear find a new lease of life on iOS and Android?
Digital Foundry on the challenges facing NVIDIA and AMD in a console-led development environment
Is Need for Speed: The Run a two-hour game? Digital Foundry on why games are being defined by how long it takes to beat them
Digital Foundry analyses the latest "Nextbox" rumours.