Archive - Richard Leadbetter
Blacksmith of the Future
Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future.
11 months ago Digital Foundry on how next year's AAA games will bridge the upcoming generational divide
A year ago Digital Foundry on why the time is right for Sony to join the streaming gameplay revolution
A year ago Digital Foundry on how the gap between smartphone and current gen console is rapidly closing
A year ago Digital Foundry on how the console platform holders are factoring in the new economic era into their designs
A year ago Digital Foundry on the new Ivy Bridge launch and future plans for mobile and graphics
A year ago Digital Foundry assess the potential of "Terminator Vision"
A year ago Digital Foundry on how Apple has defined the mobile market and the generational hardware leap ahead.
A year ago Digital Foundry assesses the extraordinary rumours surrounding the next-gen Sony console.
A year ago Digital Foundry on the triumphs and challenges of the new 28nm era
A year ago Digital Foundry looks at the ongoing development of the ubiquitous Unreal Engine 3
A year ago Digital Foundry assesses the remarkable rumours surrounding an open games platform
A year ago Digital Foundry on why PC tech is destined for your lounge
A year ago Digital Foundry on how Sony's new launch eclipses competing mobile platforms
A year ago Digital Foundry on next-gen options for Move, Kinect and Wii U
A year ago Can "Gaming over IP" ever match the local gaming experience?
A year ago Digital Foundry assesses what we know about the Wii U and what it tells us about the console's level of performance
A year ago An in-depth Digital Foundry interview on the remarkable capabilities of the upcoming $25 credit-card sized computer
A year ago Project hopes to give users "the tools they need to write the next Angry Birds rather than the next Modern Warfare"
A year ago Will we still be playing PS3 and Xbox 360 in 2016?
A year ago Does resolution really matter? Developers discuss bringing a filmic look to next-gen titles
A year ago Digital Foundry on a year where triple-A gaming is in transition and how mobile technology continues to explode
A year ago Can the triple-A titles of yesteryear find a new lease of life on iOS and Android?
A year ago Digital Foundry on the challenges facing NVIDIA and AMD in a console-led development environment
A year ago Is Need for Speed: The Run a two-hour game? Digital Foundry on why games are being defined by how long it takes to beat them