Archive - Richard Leadbetter
Blacksmith of the Future
Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future.
4 years ago Digital Foundry on how next year's AAA games will bridge the upcoming generational divide
4 years ago Digital Foundry on why the time is right for Sony to join the streaming gameplay revolution
4 years ago Digital Foundry on how the gap between smartphone and current gen console is rapidly closing
4 years ago Digital Foundry on how the console platform holders are factoring in the new economic era into their designs
4 years ago Digital Foundry on the new Ivy Bridge launch and future plans for mobile and graphics
4 years ago Digital Foundry assess the potential of "Terminator Vision"
4 years ago Digital Foundry on how Apple has defined the mobile market and the generational hardware leap ahead.
4 years ago Digital Foundry assesses the extraordinary rumours surrounding the next-gen Sony console.
4 years ago Digital Foundry on the triumphs and challenges of the new 28nm era
4 years ago Digital Foundry looks at the ongoing development of the ubiquitous Unreal Engine 3
4 years ago Digital Foundry assesses the remarkable rumours surrounding an open games platform
4 years ago Digital Foundry on why PC tech is destined for your lounge
4 years ago Digital Foundry on how Sony's new launch eclipses competing mobile platforms
4 years ago Digital Foundry on next-gen options for Move, Kinect and Wii U
4 years ago Can "Gaming over IP" ever match the local gaming experience?
4 years ago Digital Foundry assesses what we know about the Wii U and what it tells us about the console's level of performance
4 years ago An in-depth Digital Foundry interview on the remarkable capabilities of the upcoming $25 credit-card sized computer
4 years ago Project hopes to give users "the tools they need to write the next Angry Birds rather than the next Modern Warfare"
4 years ago Will we still be playing PS3 and Xbox 360 in 2016?
4 years ago Does resolution really matter? Developers discuss bringing a filmic look to next-gen titles
4 years ago Digital Foundry on a year where triple-A gaming is in transition and how mobile technology continues to explode
4 years ago Can the triple-A titles of yesteryear find a new lease of life on iOS and Android?
4 years ago Digital Foundry on the challenges facing NVIDIA and AMD in a console-led development environment
4 years ago Is Need for Speed: The Run a two-hour game? Digital Foundry on why games are being defined by how long it takes to beat them