Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.
14 days ago Fans upset by game which they thought was HD version of classic racer
15 days ago Pitbull Studios subsumed into new outfit, forming company's "core"
20 days ago "We do not believe authenticity and compensation are mutually exclusive"
20 days ago Publisher to exit physical business, close HQ. 40% of staff to take redundancy
20 days ago Increased efficiency offsets lack of new releases somewhat
20 days ago Hugely successful quarter sees PlayStations outselling Xboxes by 3:1
21 days ago Chance for UE4 subscribers to demo games to 80,000 consumers
21 days ago 500k Wii U sold globally, MK8 sells 2.8m in just over a month
21 days ago nDreams' Patrick O'Luanaigh on his studio's switch to virtual reality
22 days ago Gaming star is world's most popular channel, and still growing
22 days ago New speakers lined up for London event this September
23 days ago No new console releases in week of blazing heat
27 days ago Carsten Van Husen leads shake-up at German publisher
27 days ago New functions make every player a network executive
27 days ago Affected users to receive games, themes or subs
28 days ago Fourth annual event to be held at South Bank University
28 days ago To-Fu Fury dev HotGen on the launch of Amazon's Fire phone
28 days ago Review of project revealed transgressions of rules says statement
29 days ago Syndicate and SeaNanners on board to "deliver audience engagement"
29 days ago 60% of respondents will buy Arkham Knight on at least 1 platform
29 days ago Voluntary Copyright Alert Programme to slap wrists of IP thieves
A month ago Sunshine and slow schedules keep charts stable
A month ago US govt body seeks full refunds for all affected customers
A month ago Leeds Metropolitan University teams takes top prize