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Dan Pearson, European Editor

A ten year veteran, Dan joined Eurogamer as a lowly admin in 2006, working his way up to senior reporter before moving over to GamesIndustry.biz in 2010. He covers all areas of the business, but has a particular passion for indies and new technologies. He spends much of the rest of his time killing dwarves in poorly constructed fortresses. His dog is brilliant.

Recent articles by Dan Pearson

Stranger Things' Shawn Levy is the new Uncharted director

Movie will be 'fast tracked' through production, awaits casting

Capcom sales drop 9.4% in half-year figures

Publisher says 40% operating income fall is in line with expectations

Sale of Seattle Mariners stake keeps Nintendo in the black

Six month figures show company shortening sales forecasts for full year

By Dan Pearson

Simplygon goes free for indies and educators

3D Optimisation software switches up pricing

Keywords Studios acquires Player Research in deal worth 1.3m

Brighton-based consultation and user testing service joins burgeoning empire

By Dan Pearson

"Making your games inclusive is complicated and fraught with frustration"

Beamdog creative director David Gaider on the importance, and pitfalls, of promoting diversity

By Dan Pearson

VR We There Yet?

Weekly Roundup: PSVR launches, Square Enix backs premium on mobile and Microsoft makes hay

By Dan Pearson

Microsoft celebrates international Xbox One success

Console was best selling in US for third month running

By Dan Pearson

Pre-tax profits down 81% at Game Group

Retailer still in black despite "challenging UK console market"

By Dan Pearson

Power to the People

PSVR marks the beginning of true consumer VR, but will it stick?

By Dan Pearson

IndieZone finalists announced for Develop:VR

Eight projects celebrate diversity, creativity and the potential of the new medium

By Dan Pearson

Reboot InfoGamer puts VR in the spotlight

Adriatic consumer show hopes to attract 70,000 attendees

By Dan Pearson

BAFTA names VR advisory group

"Created to explore and articulate the impact that VR will have on the current landscape of film, television and games"

By Dan Pearson

Digital Homicide owner cancels lawsuit against Steam users

Cites lack of funds in termination filing after "business was destroyed completely"

By Dan Pearson

"The mission of an indie team should be survive to its first game"

Gamera CEO Alberto Belli says sustainable business must come first

By Dan Pearson

FIFA takes UK #1

Forza Horizon 3 comes a worthy second with Xbox One exclusive

By Dan Pearson

Overwatch is 2016's most popular Twitch game

TwitchCon also sees announcement of Twitch Prime, tied into Amazon service

By Dan Pearson

"There's no publisher but...there's no publisher"

Rand Miller of Cyan Worlds on the oldest indie problem

By Dan Pearson

Entries open for BAFTA Games awards 2017

Apply now for the one of the most prestigious prizes in development

By Dan Pearson

EGX Celebrates record-breaking year

Birmingham consumer show attracts huge numbers with new partnerships

By Dan Pearson

Job losses at Sony London as first VR project wraps up

Compulsory redundancies means risk of "losing high calibre staff"

By Dan Pearson

Marmalade ceasing SDK support, focusing on game making

Final platform release coming in March, 2017. Extensive job losses expected

By Dan Pearson

Rob Pardo announces new developer, Bonfire Studios

Blizzard veterans joined by Nexon's Min Kim at new indie

By Dan Pearson

Perwyn LLC buys NorthEdge Capital's share of Sumo Digital

Firm which facilitated 2014 management buyout sells up

By Dan Pearson

BottledBy founded in Brighton by Relentless veterans

Four person studio has first title "well under way"

By Dan Pearson

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