Archive - Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time Monster Hunting and killing dwarves in poorly constructed fortresses. His dog is brilliant.
A month ago Joyful Works' Basar Simitci draws a line under free-to-play apps for children
A month ago Molyneux keynote at Reboot entertains, but avoids the elephant in the room
A month ago Episodic third-person game spanning human history will be "Assassin's Creed meets Civilization"
A month ago Fan-made content remains king, with Minecraft ruling the roost
A month ago But Tencent still the world's biggest games company with 37% growth
A month ago Biggest launch ever for fighting game series
A month ago "It's just time for new adventures."
A month ago Executive returns to world of start-ups, licensing "unannounced Microsoft technology"
A month ago Farewell note from Phil Spencer indicates amicable split
A month ago Awards nominees named and Investment Summit announced
A month ago CEO Antti-Jussi Suominen on mobile, monetisation and muting
A month ago Country's last major AAA studio laid to rest
A month ago Why some smaller territories might make more sense than China
A month ago Book soon for extra savings on tenth anniversary event
A month ago UK, France, Germany and Spain still focused on boxed market, says survey
A month ago Organiser Salóme Guðmundsdóttir on the move from Helsinki to Reykjavik
A month ago Vlambeer founder heads up Thursday's Indie speakers
A month ago Franchise-mixing range encourages kids to "break the rules"
A month ago Steam Spy creator Sergey Galyonkin talks data, disclaimers and the margin of error
A month ago Machines thought to be able to play imported games, international multiplayer
A month ago Katsuhiko Ichii takes over from departing Hiroshi Tobisawa
A month ago Frank Sagnier takes helm at Codemasters
A month ago Why the SEGA and Codemasters veteran's freelancer directory is free until it's worth paying for
A month ago Publisher offers alternative to crowd-funding for indie teams
A month ago Gamers more interested than general population at 44%