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Dan Pearson, European Editor

A ten year veteran, Dan joined Eurogamer as a lowly admin in 2006, working his way up to senior reporter before moving over to GamesIndustry.biz in 2010. He covers all areas of the business, but has a particular passion for indies and new technologies. He spends much of the rest of his time killing dwarves in poorly constructed fortresses. His dog is brilliant.

Recent articles by Dan Pearson

Reboot Develop secures EGDF as key partner, adds more speakers

Dubrovnik conference will host developer association's Spring General Assembly

By Dan Pearson

Humble Bundle: "The sky's the limit"

John Polson prepares to take the company into the publishing business

By Dan Pearson

Small Giant secures €5.4m in funding

Finnish studios doubles down on mobile multiplayer with “Empires & Puzzles”

Gree lays off staff in San Francisco

Workforce restructure and reduction comes after positive quarter

By Dan Pearson

Kiss appoints Mark Boote as new Head of Finance

Experienced hire will allow firm to chase new revenue opportunitites

UK Industry braces for Brexit impact, with 40% considering relocation

UKIE study finds British studios primarily concerned over access to talent

By Dan Pearson

Blade & Soul: Table Arena - NCsoft's VR MOBA takes shape

But project lead Chung Sangwoo urges caution on VR eSports for now

By Dan Pearson

Nvidia announces 1080Ti card

Unit shows biggest uptick against regular card of any in x80 range

By Dan Pearson

"Mine asteroids, build space stations. This is the purpose of life"

As CCP posts record revenue and doubles EVE's DAU, Hilmar Pétursson reflects on 13 years of a sci-fi phenomenon

By Dan Pearson

House: PSVR has sold 915,000 units

Executive tried too hard to cool sales expectations within Sony, he says

By Dan Pearson

Coffee Stain Studios becomes a publisher

First project for Goat Simulator team is arcade shooter Huntdown

By Dan Pearson

The Friendly Ghost in the Machine

Spirit AI's new take on intelligent NPCs and online safeguarding

By Dan Pearson

Dean Hall to Bring Latest RocketWerkz Game to EGX Rezzed

Unannounced project will be playable on the show floor

Students of Many Forms

How the National Film and Television School is shaping the future of the UK's games industry

By Dan Pearson

PS4, Overwatch absolutely dominated games media coverage in 2016

Blizzard and Sony crushed opposition for column inches, says ICO Partners study

By Dan Pearson

Paradox profits up 27% year-on-year

Publisher's first full-year report following IPO shows healthy growth

Vainglory signs up another five esports outfits to competitor roster

Fnatic, Echo Fox, NRG, Rogue and Immortals to field dedicated mobile teams

BAFTA looking for industry applications for Guru Labs

Sign up for networking, careers advice and round tables

Kalle Kaivola joins Remote Control Productions as COO

Former Next Games and Rovio man joins multi-team business

By Dan Pearson

Applications open for BAFTA Crew programme

Body also publishes study examining success factors for underrepresented groups in the industry

By Dan Pearson

Nordic Game Conference unveils Discovery Day

Event will "focus on the innovative and artful aspects" of game design

By Dan Pearson

DeNA financials in line with expectations, level year-on-year

Quarter only feels two weeks of Super Mario Run impact, but native apps outperform browser games considerably for first time

Unity takes stand against Trumpian immigration ban

Flying affected devs to Amsterdam Unite for free and matching charitable donations

By Dan Pearson

Milwaukee County requires parks permit for Pokémon Go

Rubbish dropped by players leaves Niantic liable

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