Archive - Dan Pearson

European Editor

Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.

Twitter: @danbojones

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"What we're doing is quite remarkable; let's not forget that"

16 hours ago How Eutechnyx sees game dev skills transferring to new markets

1 Nominees unveiled for Nordic Game Awards 2014

20 hours ago Region prepares to showcase its talent in Malmö next month


8 "Games making should appeal to children as much as games playing"

8 days ago Ian Livingstone on how to make sure education is serving the industry and getting away from "academic snobbery"

2 CCP drops into red, losing $21m in FY 2013

8 days ago R&D expense spike thought to be written-off costs of World of Darkness


Mike Hayes joins VR specialist nDreams

15 days ago Former SEGA CEO to sit on the board of UK studio

Square Enix Collective goes live

19 days ago Service open to public pitching now, with catalogue IP coming soon


1 Hi-Rez Studios expanding with 30 new jobs, bigger HQ

20 days ago $10 million being invested by Tribes: Ascend developer in Georgia

Submissions open for Develop Brighton's Indie Showcase

21 days ago 10 Entrants to go forward to event's final shortlist


Thunder Bunnies and the Social Contract

22 days ago Dan Cook on why community can be more important than content to online games


7 Phil Spencer named as new head of Xbox

23 days ago Xbox, LIVE, Music and Studios combined under new remit

12 EU approves UK games tax relief, signalling £188m windfall

27 days ago TIGA and UKIE both celebrate landmark decision


Mark Wood steps down as Future CEO

28 days ago CFO Zillah Byng-Maddick takes over role on April 1

Martin Kenwright reveals Starship studio

28 days ago Evolution founder opens multifaceted new project covering games and beyond

30 Oculus sale meets mixed reactions from developers

28 days ago Notch bows out, CCP remains on board, Carmack keeps coding


6 Why Godus is probably 22Cans' last game

29 days ago Molyneux: "We're going to be centralizing all of our creativity on one entity: Godus."

17 Levine reveals plans for a new approach to narrative structure

A month ago Remixable NPCs could lead to infinite story possibilities, narrative as service


Square Enix's Karl Stewart moves on to Petrol Agency

A month ago VP for Strategic Marketing, Europe & North America joins ad group

7 Hands on with Sony's Morpheus headset at GDC

Opinion A month ago PlayStation's VR challenger put through its paces

21 Sony unveils Project Morpheus VR headset at GDC

A month ago Device to be demoed to attendees on Sony's booth at show


2 Marc Whitten leaving Microsoft to join Sonos

A month ago Chief product officer of Xbox becomes part of consumer electronics company


Funcom: "We were back in full production the day after they came"

A month ago How the Oslo studio survived the F2P transition, job losses and a visit from police

Keynote speakers confirmed for 10th Nordic Game

A month ago Braben and Polfeldt head bill spanning audio, crowdfunding and AAA development

17 OnLive relaunches business with comprehensive overhaul

A month ago New management, technology and business models revitalise streaming service


1 What employees want and why

In association with AMIQUS

A month ago Looking to grow your team? Four job hunters explain what will make them say yes to your offer

Game Jam returns to EGX Rezzed

A month ago Creative Assembly on board to assist competitors