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James Batchelor, Senior Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Hearthstone devs reluctant to make community videos for fear of harassment

Game director Ben Brode says he is trying to encourage more of the team to take part in his Designer Insights series

By James Batchelor

Frontier suing Atari over RollerCoaster Tycoon royalties

Cambridge-based developer claims it is owed $2.2m, has attempted to resolve situation without legal action

By James Batchelor

Former Project IGI devs buy IP back from Square Enix

But developer Artplant not announcing new game just yet, re-releases and remasters are off the cards

By James Batchelor

92% of UK games firms expect a profitable 2017

TIGA survey also reveals 88% will be hiring, but 70% predict their costs will increase

By James Batchelor

Glu Mobile acquires Quiz Up dev Plain Vanilla

CEO Nick Earl joins Glu board, Quiz Up to be re-released under Glu brand

By James Batchelor

78% of Australian developers expect growth in 2017

Survey by IGEA and GDAA reveals studios down under made in excess of $114.9m this year

By James Batchelor

Playrix's Gardenscapes: New Acres is Facebook's game of the year

Social network also reveals most popular titles on new Instant Games and Gameroom platforms

By James Batchelor

VR killer app, Red Dead 2 and Nintendo Switch top games industry's 2017 wish list

We ask leading indies and games industry figureheads about their highlights of the past year and most anticipated releases

By James Batchelor

Brianna Wu running for US Congress in 2018

Games developer and victim of hate campaign wants a place on technology subcommittee, plans to combat cyber-bullying and revenge porn

By James Batchelor

Riccitiello: VR will be mainstream by 2020

Unity boss believes virtual reality will reach 100m users within the next four years, doesn't expect “explosive growth in 2017”

By James Batchelor

Overwatch comic locked in Russia due to “gay propaganda”

Latest comic not readable in Russia as Tracer character established as homosexual

By James Batchelor

Crytek dropping multiple studios in wake of pay troubles

Developer will focus close all but Frankfurt and Kiev locations, focus on 'premium IPs' and CryEngine

By James Batchelor

Physical releases rising with over 300 games launched in 2016

NPD data shows number of boxed titles up year-on-year thanks to ports from digital and PlayStation VR launch

By James Batchelor

Atlus expands with opening of Studio Zero

New production team headed up by Persona 5 director Katsura Hashino, working on new fantasy project

By James Batchelor

GamesIndustry.biz presents... 2016: The Year In Numbers

Check out some of the key facts and figures from the past twelve months with our handy infographic

By James Batchelor

CD Projekt Red, Techland receive grants from Polish government's $27.4m research fund

The Witcher III dev takes biggest chunk with $7m towards seamless multiplayer and city creation projects

By James Batchelor

G2A adds VR development to its ambitions

Controversial key retailer begins building its own episodic virtual reality World War II shooter

By James Batchelor

Fnatic: "We opened an eSports store to prove it was possible"

The professional gaming team opened a retail outlet in London last month - and it could be a sign of things to come

By James Batchelor

Virtual reality, touchscreen hinted at in Nintendo Switch patents

Diagrams indicate Gear VR-style accessories for forthcoming Nintendo console, as well as smartphone-style multi-touch screen

By James Batchelor

Super Mario Run slower to top charts than Pokémon Go

UPDATE: But smashes Day One performance with 2.85m installs, dominates top grossing chart in five countries

By James Batchelor

Ex-Crytek dev crowdfunding legal fees to sue for unpaid salaries

Former FX artists claims he has not been paid since September, pay troubles began in May

By James Batchelor

Unity dropping major updates in favour of date-based model

Version 5.6 marks the end for engine's current cycle with Unity 2017 beginning in April, next year's roadmap detailed

By James Batchelor

End to Wii U production “nothing to do” with Yooka-Laylee Switch

Playtonic assures backers it did everything it could to get Wii U version running, offers refunds for those without other platforms

By James Batchelor

Improbable teams with Google to help devs build bigger game worlds

SpatialOS Games Innovation Program unlocks start-up's expansive tech, free alpha version launches today

By James Batchelor

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