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James Batchelor, UK Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Video game prices contribute to UK inflation

Rising prices of recreational and cultural goods and services drives highest CPI since 2012

By James Batchelor

Harry Potter and the publisher's casual vacancy

Jam City tells us how its Hogwarts RPG will help Warner Bros finally attract the masses on mobile

By James Batchelor

Jobs Roundup: New Roblox trio to push for greater diversity

Meanwhile, Netflix's Witcher show gains a showrunner and Dots loses its CEO

By James Batchelor

Apple introduces pre-orders to App Store

Developers will now be able to sell mobile games to iOS users up to three months before launch

By James Batchelor

Former employee sues Crytek Istanbul

Head of game operations laid off in October, still waiting on severance pay

By James Batchelor

Call of Duty: World War II longest-running UK No.1 since 2015

Activision Blizzard's latest shooter rack up sixth consecutive week in the top spot

By James Batchelor

Steam's new Curator Connect feature targets key-scamming

System emerges from beta to help all developers find genuine influencers

By James Batchelor

Uncharted series sales pass 41 million

More than a quarter of total units sold in the the past 18 months

By James Batchelor

People of the Year 2017: Nintendo

The platform holder has reversed its misfortunes over the course of an incredible year, but can it maintain that momentum in 2018 and beyond?

By James Batchelor

Patreon raises user fees to stabilise creator payouts

Crowdfunding platform will add a $0.35 service charge, but creators fear this will deter subscribers

By James Batchelor

Bethesda donates $100,000 to scholarship program for women and minority students

Wolfenstein publisher claims to have made the largest donation in ESA Foundation's history

By James Batchelor

Josef Fares: "All publishers fuck up sometimes"

A Way Out developer assures consumers that Electronic Arts will not interfere with development

By James Batchelor

MAG Interactive valued at $137m following IPO

More than 11 million shares offered as Ruzzle firm gets listed on Nasdaq First North Premier

By James Batchelor

Playkey raises $10.5m through cryptocurrency sale

Russian streaming platform attracts new investors through Initial Coin Offering

By James Batchelor

Squanchtendo rebrands to avoid Nintendo clash

Justin Roilland's VR studio now called Squanch Games, teases first title announcement at this week's Game Awards

By James Batchelor

"Smaller studios will define the future of video game storytelling"

A fresh wave of developers aims to change the industry with narrative titles that appeal to wider audiences than anything in the charts

By James Batchelor

Nordisk Film takes $5m ownership stake in Heroes & Generals studio

Danish developer Reto-Moto will use funds to "prepare for scale" as it ramps up work on free-to-play WW2 shooter

By James Batchelor

Twitch sees "glimmer of hope" in battle against toxic behaviour

Co-founder Kevin Lin tells GamesIndustry.biz he believes positivity will perpetuate out from smaller, more controlled channels

By James Batchelor

"We have to remember it's a game": Mixing anti-cultism and action in Far Cry 5

Creative director Dan Hay discusses reactions to Ubisoft's upcoming shooter and how the Far Cry team touches on topical themes

By James Batchelor

The GamesIndustry.biz Podcast: Licensing your IP, with Gary D Nissenbaum

Latest episode available now, discusses how to arrange merchandise deals and more

By James Batchelor

East meets West: Yosuke Matsuda on growing Square Enix's global empire

The CEO tells GamesIndustry.biz how a blend of Western and Japanese games, plus both AR and VR, will bolster the firm's future

By James Batchelor

Pokémon global lifetime sales surpass 300m

Figure does not include Pokémon Go or downloads, but does include Snap, Stadium and all the other spin-offs

By James Batchelor

Why casual games need a narrative

Mobile studios discuss how they use serialised storylines to drive player retention far beyond launch

By James Batchelor

Playground Games hires GTA V, Metal Gear Solid and Hellblade devs for open-world action RPG

Forza Horizon developer also secures new 200-person studio, which will bring headcount up to 400

By James Batchelor

UK Budget 2017: games fund extended, R&D credits boosted and better maths education

The Chancellor of the Exchequer also confirmed plans to invest Ł500m in the Tech sector

By James Batchelor

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