"Experimental" animated short mocked by development community
Articles by Matt Martin - Page 4
Matt Martin, European Editor
Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
Recent articles by Matt Martin
Any other model would mean "sacrifices" for fantasy MMO, say Firor
Buy current gen game and upgrade to Xbox One and PS4 for small fee
Hopes "to merge the story-based cinematic experience with the interaction of the video game"
Format holder reveals PlayStation 4 launch and host of new titles
Company reveals latest on FIFA 14, Titanfall, Battlefield 4 and The Sims 4
Gamer Network partner site reboots for Gamescom week
Big franchises from EA, Ubisoft, Activision, 2K locked down for launch
Full access to Xbox One services; no fees for game updates; MS will set price for titles
Mobile and online games company looking to meet Unity, HTML developers
Placing multiplayer gaming behind a paywall on PlayStation 4 will level playing field, says research firm
Gangs are out, superheroes are in - how does Volition's open-world game fare after a publicly rocky development period?
Three talented students crowned in national programming competition
Motion controller off to strong start in first three weeks of launch
Publisher focusing on Candy Crush Saga as it slims down portfolio
Q1 profits up 400 per cent, Company of Heroes sells 380,000 copies
Sales in games division tumble due to no big releases
Casual sex app maker chose name with Zynga trademark "fully in mind"
Software sales just over 1 million units for new console system
Markets encouraged by strong performance of core franchises and digital sales
Console, mobile, online and middleware - pay close attention to China's significant investment in the games business, says Matt Martin
Exodus continues as casino gaming boss also walks from troubled company
Mobile company aiming for $150m yearly revenue
Snail Games also invests over $32m in global promotion of steampunk MMO
Kotick and Kelly form separate investment group with Tencent as publisher also buys shares