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Matt Martin, European Editor

Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.

Recent articles by Matt Martin

Giveaway: 5 pairs of tickets for BAFTA Battlefield 4 showcase

Free tickets for GamesIndustry International readers up for grabs

By Matt Martin

Significant layoffs to hit Capcom Europe - report

Europe follows US with restructuring amid market turmoil

By Matt Martin

Rockstar puts GTA V Online microtransactions on hold

Players unable to purchase cash as problems persist for online console game

By Matt Martin

Ian Livingstone leaves Eidos

Veteran hands in notice at publisher after twenty years

By Matt Martin

Kickstarter game delays "really healthy for the ecosystem"

Failures help educate backers on the realities of game development

By Matt Martin

Microsoft and Creative England reveal 250,000 investment fund

Greenshoots initiative focused on mobile and tablet games for all devices

By Matt Martin

EA: "We've asked for too much time, too much skill, too much money"

Players learning from mobile, not Miyamoto; user content more important than in-house devs, says Hilleman

By Matt Martin

Xbox One: "Our long term vision hasn't changed at all"

Microsoft's Phil Harrison discusses why there will be no indie games at the Xbox One launch, digital price parity and the cost of next-gen development

By Matt Martin

GI Fair schedule featuring Rare, Ubisoft and BAFTA now live

Event at Eurogamer Expo offering advice for students and grads looking for jobs in games

By Matt Martin

GTA V: Proving Old Industry Rules Are Irrelevant

Street dates broken, price scalping, ratings ignored. The new generation of games consoles can't come quick enough, says Matt Martin

By Matt Martin

Rockstar "investigating" GTA V early sales

Street date broken by online retailer Amazon

By Matt Martin

Pitbull opens third UK studio in the Midlands

Specialising in Unreal Engine 4 and Epic Games' projects

By Matt Martin

Payday 2 sells 1.58 million, 80% through digital

Success for developer Starbreeze's digital strategy

By Matt Martin

GameStick to launch globally on October 29

Microconsole priced at $79.99 / 79.99 and sold through GameStop, Amazon, GAME

By Matt Martin

UK studio Blitz Games to close after 23 years

At least 125 jobs go; new company will form as management hopes to save 50 positions

By Matt Martin

Sony, Activision, Warner sign up for Brasil Game Show 2013

Trade only day added to Sao Paulo event; 150,000 consumers expected

By Matt Martin

Former EA marketing boss Bunney hops to Digital Capital

Takes on marketing for growing portfolio of games and apps

By Matt Martin

Microsoft launches games and tech accelerator in London

Lionhead and Lift studios involved in mentoring, finance and resources scheme

By Matt Martin

PlayStation 4 to launch in Japan on February 22

Free digital copy of Knack for consumers, will retail for 39,980

By Matt Martin

Last call for Game Connection Marketing Awards

Event will honour best print, digital, broadcast and mobile campaigns

By Matt Martin

Microsoft buys Nokia Devices and Services for $7.2 billion

Stephen Elop becomes exec VP of Devices and Services, company granted 10-year license on Nokia patents

By Matt Martin

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