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By Press Release

“We need to reverse the way the media thinks about eSports”

eSports experts discuss why more government support and better promotion of player well-being is needed to help the industry grow in the UK

By James Batchelor

No half-measures in VR

Namazu studio head Patrick Twohig says studio's decision to make Nebulous work with and without VR hurt both versions of the game

By Brendan Sinclair

Roblox gets a line of toys

Tube Heroes maker Jazwares launching a line of 40 toys based on user-created characters

Square Enix moves 6 million units of Final Fantasy XV

Figure includes physical shipments and digital sales, with 5 million recorded on its first day on sale

Pokémon Go's road to China blocked over safety and security concerns

The mobile hit will be investigated by a state body for a range of potential risks

By Matthew Handrahan

Coconut Lizard hires six Epic developers

Programmers, artists, QA and director join as studio teases more recruitment news to follow

Counter-Strike eSports league held to ransom over data stolen from 1.5m users

Hacker demanded $100,000, and leaked the data when ESEA refused to comply

By Matthew Handrahan

Certain Affinity's narrative director leaves for 2K Games

Corey May previously worked on Assassin's Creed and Prince of Persia at Ubisoft

Zynga, EEDAR vets launch VR studio focused on tabletop games

Experiment 7 wants to make tabletop and board games “better than life,” will publish other developers' titles on its Magic Table platform

By James Brightman

Microsoft kills Scalebound

UPDATE: Platinum apologies, is "very disappointed" by cancellation of action-RPG

By Brendan Sinclair

Inside, Virginia, Hyper Light Drifter lead 2017 IGF awards finalists

Awards to be hosted on March 1 by Nina Freeman, the game designer of the acclaimed 2016 IGF Nuovo Award-winning title Cibele

“We set out to make this trilogy. We can't leave the story unfinished”

Stoic co-founder John Watson on the dangers of taking your community for granted, and regrouping after The Banner Saga 2's underwhelming launch

By Matthew Handrahan

2017: A reason to be cheerful

CEO Richard Wilson ponders what the findings from TIGA's annual survey really mean for UK games makers

By Richard Wilson

Sweeney: VR platforms must stay open, Oculus following “the wrong model”

Epic Games co-founder believes Oculus is making the same mistake as Apple in cutting off its audience from other virtual reality users

By James Batchelor

Rocket League topped PlayStation Store's download charts in 2016

Psyonix beat some heavyweight competition to finish on top in both Europe and the US

By Matthew Handrahan

Pole To Win opens new Malaysia studio

800 square foot branch just outside Kuala Lumpur, adds to QA, localisation and customer service operations

Yogscast raises $2.5m in festive charity drive

Six charities will receive a share of Humble Bundle revenue

By Christopher Dring

Steam hits all-time high of 14 million concurrent users

This time last year, the record for Valve's platform was 8.5 million

Counter-Strike league shuts down after player revolt

Professional eSports Association abandons inaugural season after players refuse to play, citing misleading contracts

By Brendan Sinclair

Job Simulator tops $3 million in sales

Owlchemy Labs dubs its comic multiplatform VR game "the most popular VR title to date"

By Brendan Sinclair

VR's Minority Report moment is almost here

Weekly roundup: As the news cycle heats up in 2017, VR once again is in the spotlight with Vive aiming to make a splash

By James Brightman

Daybreak to shut Landmark MMO in February

EverQuest Next spinoff got a full release in June 2016, but it will close next month

"Mobile multiplayer isn't stagnating. It's evolving behind the scenes."

Plarium's Nick Day offers advice on how mobile studios can grow their communities and ensure their games' unique qualities stand out

By James Batchelor

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