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Dragon Age creative director Mike Laidlaw leaves Bioware

The world of Dragon Age is "in good hands" as Laidlaw brings 14 years at Bioware to an end

By Matthew Handrahan

Nickelodeon to ramp up console offering, starting with The Loud House

Children's broadcaster pledges further support for traditional games platforms as family market revival continues

By James Batchelor

Biology game Niche thrives by going against the flow

Stray Fawn Studio crowdfunded from people who didn't want to play its game and charged a premium in Early Access; Philomena Schwab explains why it worked

By Brendan Sinclair

Bigger than Minecraft, gunning for YouTube: Roblox's ambitions

Marketing VP Tami Bhaumik discusses the user-generated games platform's success, and how it plans to continue growing

By James Batchelor

H1Z1 Pro League announced for 2018

Developer Daybreak teams up with Twin Galaxies, promising "players-first" epsorts league

By Haydn Taylor

Supercell CEO hands over control to 15-year-old girl for the day

Clash of Clans developer takes part in International Day of the Girl campaign

By Haydn Taylor

Mobile developer Supersolid secures $4 million investment

Developer raises capital as latest game arrives on iOS and Android

By Haydn Taylor

PUBG passes two million concurrent players milestone

Update: Battle royale shooter's record is now 700,000 players beyond Dota 2

By Haydn Taylor

Oculus reveals VR titles from Respawn and Pixar

Titanfall and Toy Story studios readying projects for release in 2019 and next month, respectively

By Brendan Sinclair

Oculus wants to replace your computer monitor

New Core 2.0 update introduces Dash 3D overlay for computing

By James Brightman

Loot boxes aren't gambling - ESRB

UPDATE: European ratings board PEGI says it's gambling commissions responsibilities to define loot box rules

By Brendan Sinclair

Oculus Go to ship early next year for $199

New standalone VR headset finds the "sweet spot" between affordability and quality, says Mark Zuckerberg

By James Brightman

Zynga to close Oxford offices

Social gaming company hopes to relocate staff to Brighton, London after winding down NaturalMotion middleware business

By Brendan Sinclair

Fortnite reaches ten million players

The free battle royale mode is still a long way behind PlayerUknown Battlegrounds, however

By Haydn Taylor

Equity crowdfunding's early success asks tough questions of Kickstarter

Kingdoms and Castles' success proves the model, Tim Schafer says, and Fig's Justin Bailey sees a niche future for donation-based crowdfunding

By Matthew Handrahan

Rising game dev costs put squeeze on mid-tier studios

inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots

By James Brightman

Virtual social spaces app receives additional $11 million funding

Funding for Bigscreen reaches $14 million as developers prepare app for Microsoft Mixed Reality

By Haydn Taylor

Green Man Gaming expands into Latin America market

Spanish and Portuguese language sites now available, adds support for 12 currencies across LATAM, Asia and Middle East

Open source DK2 reveals cancelled Oculus headset

DKHD would have been smaller and lighter than original Rift, but screen and tracking weren't good enough

By James Batchelor

Tekken 7 has sold over two million units on consoles

It took three months to outsell Street Fighter V which sold 1.7 million console units since February 2016

By Haydn Taylor

SNES Mini sells over 360,000 units in Japan in four days

The console is on track to outsell its predecessor, though stock shortages remain an issue

By Haydn Taylor

PlayerUnknown's Battlegrounds passes 15m sales

Early Access smash hit has sold 5m copies in a month as it prepares for full launch in 2018

By James Batchelor

Disruptor Beam lays off staff

Studio says it is "right-sizing" and "pulling back" from projects that don't show growth potential of Star Trek and Walking Dead

By Brendan Sinclair

Call of Duty, Pokemon lead holiday games hype

Nielsen ranks anticipation levels for a variety of the season's biggest releases

By Brendan Sinclair

Games as a service has "tripled the industry's value"

Digital River report finds consumers prefer games with a steady stream of content over a $60 boxed title

By Haydn Taylor

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