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Is Bethesda's reviews policy really harming game sales?

We look at the data around Doom, Skyrim Special Edition, Dishonored 2 and Prey

By Christopher Dring

VR motion tracking firm OptiTrack opens European office

New division based in Paris and led by Dr. Francois Asseman

Keywords moves into software engineering with GameSim acquisition

Yet another company bought by the industry services provider

By Christopher Dring

Paradox opens mobile studio in Sweden

Strategy games veterans wants to create 'deep, challenging experiences' on smartphones

By Christopher Dring

MotoGP owner aims to create "the most important racing esport championship"

Dorna Sports, Milestone and Sony unite for ambitious esports project

By Christopher Dring

Jagex signs Improbable's SpatialOS technology for future projects

The tech will be used for the firm's multiplayer gaming projects

By Christopher Dring

PS4 free-to-play game Let It Die secures 3m downloads

Grasshopper Manufacture's hack and slash finds free-to-play audience on console, but revenue figures are unknown

Steam cracks down on Trading Card abuse to combat "fake games"

Trading Card farming is hurting the discovery algorithms

By Christopher Dring

Oculus promises developers better communication

VR company revamps developer site and documentation efforts

Resident Evil 7 gets 10 million sales target

Survival horror game missed launch window expectations, but Capcom believes lifetime cumulative sales can measure up to those of Resident Evils 4, 5, and 6

By Brendan Sinclair

"There's a change in the way games are exploited in the market"

Ubisoft execs explain why they cut unit sales projections by 30% while total revenues are virtually unscathed

By Brendan Sinclair

Ubisoft's operating income grows 40% as digital takes 50% of sales

Ghost Recon Wildlands and For Honor were strong performers for the publisher; Assassin's Creed and Far Cry confirmed for current fiscal year

By James Brightman

itch.io: "Open marketplaces can work"

Founder of itch.io Leaf Corcoran discusses the past, present and future of the indie-friendly storefront and why Steam doesn't have any real competition

By Brendan Sinclair

Capcom signs creative agency Bits + Pixels for major brands

Agency will collaborate on Resident Evil, Street Fighter and Monster Hunter

Razer takes up to $100 million in new investment - report

Horizon Ventures' investment is based on $2 billion valuation, tied to a new partnership with 3 mobile network

By Matthew Handrahan

“No region or city is free of the games industry's gender disparity”

Gram Games calls on companies around the world to push for better diversity, just as it's doing with The 22% Project

By James Batchelor

Audiomotion founder Mick Morris joins Kuju

Industry veteran will be Kuju's director of business development

UploadVR sued over sexual harassment allegations

Former social media director claims "unbearable" atmosphere for female employees, accuses rising VR company of wrongful dismissal

By Matthew Handrahan

Strange New Things and the quest for 'meaningful gaming'

Ageing, politics and a maturing medium mean the ex-Techland CCO's new outfit is making anything but another Dead Island

By Will Freeman

Crossfire owner Smilegate on the hunt for global game developers

Publisher eyes esports to establish Crossfire in Europe and US

By Christopher Dring

ZeniMax extends legal pursuit to Samsung Gear VR

Former id Software employees John Carmack and Matt Hooper involved in fresh VR lawsuit

By Matthew Handrahan

NBCUniversal spinning up mobile games division

Former Disney mobile games leader Chris Heatherly to lead a new mobile game and virtual reality publishing group

By James Brightman

E3 public tickets sell out

Traditionally trade-only show should have 15,000 public attendees as ESA confirms it has sold through its fan passes

By Brendan Sinclair

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