6 days ago Creator continues campaign to regain rights
6 days ago But is the boom year forecast based on Neo, PSVR or a hardware price cut?
6 days ago The world's biggest games company also announced a new console for China
6 days ago Oculus-owning social network snaps up Scottish studio Two Big Ears
6 days ago Wenner Media preps Glixel for October launch; newsletter starts this week
6 days ago Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets?
6 days ago Sony reveals worldwide retail and digital sell-through for Naughty Dog's latest, biggest first-party PS4 launch to date in North America
6 days ago [UPDATE] E3 Live will take place June 14-16 at LA Live complex; free show sells out in less than a day
7 days ago Deep Silver's long in the making sequel settles for third place in its debut week
7 days ago 4J Studios' official Wii U add-on was supposed to be exempt from Nintendo's insistence on taking a cut of YouTubers' revenue
7 days ago But ustwo gave 80 per cent of the game's 26 million downloads away for free
7 days ago But after a $400 million Sony marketing push, how much further does it have to fly to return a profit?
7 days ago UPDATE: Apple relents - Liyla & the Shadows of War published under the App Store's Games category
9 days ago And has raised £100m since 2012 overall
Opinion 9 days ago Weekly recap: Mobile VR gets a big push, Nintendo goes Hollywood, and E3 may mark the beginning of half-step console upgrades
9 days ago Theater company's location-based VR experiences will use StarVR headset for their "IMAX-like" field-of-view; Michael Bay exploring VR concepts
10 days ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities
10 days ago Microsoft is partnering with NetEase to develop and release a new version of Mojang's game in the world's most populous country
10 days ago Bestwick, Twist, Reddy, Laird, Payne and Stanley take first ever prizes
10 days ago Curated storefront will be the most visible part of a push to make open betas more visible to the public
Opinion 10 days ago We're on the cusp of a revolution in eSports dreamed of for almost 20 years, but a toxic culture and lack of professionalism must be tackled first
10 days ago Technical director Nick Whiting talks Google's new Daydream platform
10 days ago Tamriel Unlimited and ESO's console launch were big hits, says Firor, "and mostly because we didn't go free-to-play"
11 days ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?