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Mind Candy receives $1m cash injection

Investment could help lay foundations for studio's turnaround

By Haydn Taylor

Twitch: "We're almost ready to go full-blown Hunger Games"

Co-founder Kevin Lin is excited for a new age of games development where streaming audiences can interact with the players

By James Batchelor

Gazillion faces surge of refund requests after Marvel Heroes closure news

Players frustrated after spending hundreds of dollars on in-game microtransactions

By James Batchelor

Plans to generate 500 new jobs in Adelaide games industry

State government announces $2 million to fund games development hub

By Haydn Taylor

Xbox One X launch sales well behind competition in Japan

Brand new super-powered console outsold by six-year-old handheld PlayStation Vita

By Haydn Taylor

MAG Interactive plans $68m IPO

Ruzzle developer targets listing on Nasdaq First North Premier, cornerstone investors already commit to $27m

By James Batchelor

UK boxed charts: Disappointing debut for Star Wars Battlefront II

EA's blockbuster shooter down 50% compared with Battlefield 1

By Christopher Dring

EA share price dips following loot box debacle

Also, Need for Speed Payback retools loot boxes following "community feedback"

By Haydn Taylor

Disney pressured EA to pull Star Wars microtransactions - Report

Online outrage had licensing partner concerned the Battlefront II reception could tarnish the Star Wars brand

By Brendan Sinclair

Star Wars Battlefront II: Will EA's concession hurt sales?

Analysts debate the impact of EA's last-minute move to pull microtransactions from the title [UPDATE: EA says it won't impact guidance]

By James Brightman

Star Wars: Battlefront II debacle points the way forward

EA's approach to microtransactions has been a complete disaster, but it may have stumbled upon a model other publishers should consider emulating

By Brendan Sinclair

Jon Shafer leaves Paradox over creative differences

Civilisation V designer moves on after just six months with new employer

By Haydn Taylor

Nintendo Switch is dominated by physical sales - GAME

Publishers says physical tie-ratio for Switch is almost identical to Wii

By Christopher Dring

Jobs Roundup: Green Man Gaming hires former EA, Activision marketing boss

Also this week, Keza MacDonald leaves Kotaku, a Mythbuster joins Giant Bomb, and Unity hires Insomniac developers

By James Batchelor

How Ninja Theory proved independent AAA has a future

“Smaller indie teams that want to make that step up in production values can adopt this kind of model"

By Haydn Taylor

NCsoft will shut down Master X Master just months after launch

Game scheduled to go offline in January 2018, developer "heartbroken"

By Haydn Taylor

Biomutant developer Experiment 101 acquired by THQ Nordic

Growing publisher adds studio and IP to its portfolio

By James Batchelor

Chasing the local optimum

Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future

By Rob Fahey

Mario can't prevent US game sales from falling 11% in October

Nintendo had a great month, but that was offset by an overall decline in software spending

By James Brightman

Super Mario Odyssey tops US charts for October

Nintendo all over the NPD charts as Switch and Super NES Classic take top two spots on hardware side

By Brendan Sinclair

Facebook launches tools to help creators

A new website and an app to make things easier for online influencers

Vivendi: No plans for Ubisoft takeover for six months

French media giant still has aspirations to grow in gaming, but says it will limit stake in Assassin's Creed publisher for now

By Brendan Sinclair

Crafting believable VR characters in Blood & Truth

Sony London's VR director Stuart Whyte on the need for stage-trained actors and truly interactive conversations in virtual reality

By James Batchelor

Ubisoft Berlin to work on Far Cry

New location will initially collaborate with other studios and be headed up by ex-Blue Byte director Istvan Tajnay

By Brendan Sinclair

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