Sections

Maintaining Halo

343 Industries head Bonnie Ross shares her approach to owning a franchise that isn't your own

By Brendan Sinclair

Switch launching without Virtual Console

Nintendo gives no window for downloadable retro game service, "will share more information in the future."

By Brendan Sinclair

Coffee Stain Studios becomes a publisher

First project for Goat Simulator team is arcade shooter Huntdown

By Dan Pearson

Armada Interactive raises $10 million seed funding

Led by the founder of Remedy Entertainment, Finnish studio wants to raise the standard of core mobile games

By Matthew Handrahan

IO Interactive names new studio head

Former studio production director Hakan Abrak to lead Hitman team

By James Batchelor

The GamesIndustry.biz Podcast: When crowdfunding fails

New episode available to download now, featuring ICO Partners' Thomas Bidaux

By James Batchelor

InnoGames picks up Warlords from Wooga

Sale of mobile strategy title indicative of Wooga's renewed focus on casual games

Flaregames launches €20 million mobile game accelerator

18-month program will target free-to-play devs lacking publishing expertise to get the most from their games

By Matthew Handrahan

Swedish studio Gaming Corps secures 91m krona ahead of acquisitions

Investment will be spread across three years, change in strategy follows acquisition of Red Fly Studios

By James Batchelor

CCP returns to Citizen Science in EVE Online

Second phase of Project Discovery will allow EVE players to aid real-world hunt for exoplanets

Worldbuilding on a budget

Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks

By Brendan Sinclair

Oculus: Going all-in on VR not a good plan for most devs

Insomniac CEO Ted Price interviews Oculus head of content Jason Rubin at the 2017 DICE Summit

By James Brightman

Blizzard: There is still room for inclusivity in the industry

Overwatch director Jeff Kaplan describes how the title was built around a goal of open-mindedness

By James Brightman

Bob Ross Bullet Hell

How a happy accident inspired Joe Mirabello to make Tower of Guns and its spiritual successor, Mothergunship

By Brendan Sinclair

XBLA creator to platform holders: "Don't be afraid to curate"

Greg Canessa, SVP at GSN Games, would love to see more curation from platforms and smarter strategies from devs

By James Brightman

Amazon: Tutorials, social and exclusive IAP key to attracting big spenders

Technology evangelist Mario Viviani offers advice on how to generate more through microtransactions

By James Batchelor

Uncharted 4 wins at Writer's Guild Awards 2017

Neil Druckmann and Josh Scherr receive Guild's sole video game honour

Humble Freedom Bundle raised $6.73m

Bundle created in response to President Trump's anti-immigration policy was a huge success

By Matthew Handrahan

Valve drops mandatory training for Steam VR Tracking

Initial in-person $3,000 course no longer required, free remote training in English and Chinese now available

The real cost of exhibiting at a game convention

We break down both the obvious and the not-so-obvious costs of showing off your indie game on the convention circuit

By Matt Sayer

Horizon Zero Dawn may sell upwards of 8m units - SuperData

Analyst firm sees new title as key for PlayStation business, puts it in category alongside Uncharted and Metal Gear

By James Brightman

Subscribe to the GamesIndustry.biz Newsletters