Way of the Ninja
Last year's Heavenly Sword was a bold title for a first game from an independent developer. Over three year's in the making, exclusive to the PlayStation 3, incorporating movie principles and production practices, and with expectations as a system seller, it highlighted Ninja Theory's 'think big, act big' mentality.
This is an excerpt from the full story. Log in or register for free to read the whole article.
Log-in to read the full story and comments
Register for free
Choose an account type to get started.






