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THQ to charge second hand users for online play

By Matt Martin

Thu 20 May 2010 8:59am GMT / 4:59am EDT / 1:59am PDT

Pre-owned copies of UFC 2010 will require $5 code for multiplayer features

THQ has become the latest publisher to ask those that buy second hand copies of its games to pay for online play.

The first title to adopt the controversial practice will be UFC Undisputed 2010, which ships with codes for access to online features.

Those that buy the game second hand will be asked to stump up around $5 to gain access to the Fight Camp mode, which allows up to 40 players to train together online.

"This multiplayer content for UFC Undisputed 2010 will be available via a one-time code included with the game at purchase," said the company in a statement to Destructoid.

"Codes for accessing the content will be available for second-time buyers for an additional $5."

EA Sports has already revealed plans to charge pre-owned users $10 for an Online Pass and access to multiplayer features, and French publisher Ubisoft said this week that it has a similar infrastructure already in place, and is watching EA very carefully.

THQ UK has told that it will release details of pricing in the UK and Europe within the next 24 hours.

From Recommendations by Taboola


Kingman Cheng Illustrator and Animator

962 187 0.2
What a cheap rip...

Posted:6 years ago


Ben Brown Studio Technician, Codemasters

6 0 0.0
At least they're not charging _everyone._ That would undoubtedly be worse.

Wait, don't tell EA!

Posted:6 years ago


Stephen McCarthy Studying Games Technology, Kingston University

205 0 0.0
tell me, not good for gamers who use the same game. ((same house, same xbox))

Posted:6 years ago


Sergio Santos Freelance 3D Artist

12 0 0.0
I usually trade games with my brother, so we both spend less money, this policy that seems so popular between publishers now a days is going to ruin that.
I think publishers get more than enough money out of gamers, this is abusive.

Posted:6 years ago


Gregory Barbe Managing Editor, The G.A.M.E.S. Blog

1 0 0.0
While I don't like the trend I'm seeing as long as the item being charged for is an optional part of the game I can live with this. I do feel we are sliding down a slippery slope. How long before consumers are charged for non-optional parts?

I hope the publishers go the "added value" route instead of the punishment route. The extra quests and armor for ME2 is an added value. The game can be enjoyed without it but it encourages new purchases. Removing features (like Online multiplayer) I see as the punishment route. Consumers have already gotten used to online multiplayer being part of the purchase price for most games. PS3 and WII users already get free online play. Users of Xbox Live pay a yearly fee for online play but do not get charged per game for access. I feel that to charge for this now will be seen as "nickel and diming" the consumer.

Posted:6 years ago


Aidan Fitzpatrick Artist

48 2 0.0
Sort of blows for those of us who use Lovefilm :(

Posted:6 years ago


Peter Bond Studying Art & Design, University of Bedfordshire

93 28 0.3
Well it down to the greedy shops such as game/gamestop won't be able to make such big profits as none of the 2nd hand games they sell go back to into the games industry, this is the most logical move and should of been implemented long ago...

Posted:6 years ago


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