The proposed console version of massively multiplayer online game Star Trek Online has been abandoned, according to Cryptic Studios executive producer Craig Zinkievich.
Speaking to website Videogamer.com, Zinkievich indicated that, "It's pretty much in the same boat as the Champions console version right now".
"It's something we can readily do in terms of technology. We've had it up and running on certain consoles, and had plans and designs in order to take advantage of those platforms," said Zinkievich.
"But as it stands right now it's a little difficult to make that final leap on the business side of things. So, currently, just like Champions, the console version of Star Trek Online is on the back burner," he added.
Last month studio co-founder and COO Jack Emmert stated that "100 per cent of our focus is on making the current PC product the best it can be," when asked about the status of the Xbox 360 version of Champions Online.
Previously, Zinkievich told sister site Eurogamer that: "Trying to get Sony, trying to get Microsoft to really understand MMOs; really understand what needs to happen for MMOs, and then figure out all the business aspects of those games, has really been a difficulty for all of the MMO developers."