Rob Fahey
Columnist, GamesIndustry.biz

27/11/2009 @ 08:00

ScamVille

The quest to uncover new business models and revenue streams has become something of a crusade for the games business in the past five years. After decades of selling full-price games and the occasional expansion pack, the industry has been forced into rethinking its models by a combination of factors - demographic expansion on the one hand, and technological advancement on the other.

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