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Sales show Doom 3 was "not bad" - Willits

But the id designer understands why it divided opinions

Doom III designer Tim Willits has said he understands why some people found the first-person shooter disappointing, although he maintains he's very proud of it.

Id Software CEO Todd Hollenshead shot back at people retrospectively criticising Doom III earlier this year, declaring "they get no credibility", and Willits echoed elements of that. "Games that sell over three-and-a-half million copies are not bad games," he told Eurogamer.

But he was gentler for the most part. "If you are any self-respecting videogame player, you love Doom, but everyone's vision of Doom and memories they had of playing Doom, and what they thought Doom should be - everyone had a different idea," he explained.

"When you're that popular, you will have different opinions. It was very successful for us, and I love playing it even to this day, and there are few games that look better, still, and that game came out a long time ago."

Hollenshead has previously described Doom III as "the most successful game in id's history", and the title, which came out in 2004 on PC (and later on the original Xbox), received big scores at the time, despite concerns about repetition and monster closets.

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Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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