Sections

Riccitiello: "EA will kill a game or two a year"

EA boss prepared to cancel in-development titles that don't meet quality expectations every year, "forever"

Electronic Arts boss John Riccitiello has said that the company is not afraid to shut down in-development titles every year if they don't match quality expectations.

He was talking following the cancellation of shooter Tiberium, a title based on the Command & Conquer franchise, and recently suspended for not meeting high standards.

"When something's not meeting expectations... you can course correct by giving it more time, more money, changing the concept or killing the game," he told Gamasutra.

"If you're committed to quality, you take one of those paths. If you preclude any one of those paths, quality will suffer."

"EA will kill a game or two a year. Forever," he stated.

And on the subject of protecting PC games from piracy, Riccitiello said that he's personally adverse to DRM, but the nature of the business means it's a necessity for some titles.

Recent release Spore was heavily criticised for its DRM management, but the EA exec was unapologetic, pointing out that Spore is popular enough with consumers that it's currently outselling The Sims 2.

“We're going to see an evolution of these things," he said of DRM. "I wish we didn't live in a world where we had to do these types of things. I want it to be seamless and easy – but I also don't want to have a bonfire of money," he added.

Related stories

EA: Streaming plus subscription will be the great disruptor in gaming

"We do believe there's going to be more change in the next five years than there has been in the last 45," says Andrew Wilson

By James Brightman

Live services power EA to Q1 growth

Publisher beats expectations with $1.425 billion in revenue, namechecks Battlefield 1, EA Sports Ultimate Team, The Sims 4

By Brendan Sinclair

Latest comments

Sign in to contribute

Need an account? Register now.