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Quazal Releases Net-Z 4.3 and Rendez-Vous 2.0

New versions of Quazal’s network middleware target ease-of-use

FOR IMMEDIATE RELEASE

MONTRÉAL, CANADA - January 4th, 2006 - Quazal, the leading independent provider of online multiplayer components for PCs and consoles games, today introduces new versions of Quazal Net-Z®, the award-winning game state engine that powers the highly acclaimed Splinter Cell: Chaos Theory cooperative mode and Quazal Rendez-Vous®, the most versatile lobby and matchmaking service available in the industry.

"This new product line is a leap forward in term of robustness, functionality and ease-of-use." said Carl Dionne, Vice-President Research and Development. "Our customers lauded Rendez-Vous' flexibility and they wanted to harness its full potential with minimal development. We listened to their ideas and we deliver today something that goes even beyond what they wished for."

Already acclaimed for their highly efficient NAT traversal capabilities, both Net-Z and Rendez-Vous now add in uPnP support, letting those last few users with very strict routers join in the fun. The new Rendez-Vous 2.0 adds numerous features out-of-the-box, such as an IRC-style chat system that encourages social interaction in the game lobby, CD-key validation to control software piracy, automatic type extension to empower developers with full database control with just a few lines of code and a package system to enable cross-game deployment of custom features as easily as drag-and-drop.

"We've been using Rendez-Vous for a while now, and identified the need for an IRC-style chat system in our game, Spellforce 2," said Dirk Ringe, Technical Director at Phenomic Software. "While we could have built a suitable system under the previous version of Rendez-Vous, it would have been more difficult. We requested the feature from Quazal, and they've gone far beyond the requirements, meeting our needs and addressing some more that we may need in the future."

Quazal products are being used throughout the world, from Melbourne to London, and from Taiwan to Los Angeles. Quazal stands behind its products and provide a complete service level agreement (SLA) with Rendez-Vous 2.0, with guaranteed server uptime, and some of the most responsive technical support in the industry directly from the development team.

Pricing and Availability

Quazal Net-Z, including the SyncSim and Voice extensions, and Quazal Rendez-Vous are available immediately for Microsoft Windows® and home console systems. Interested parties can reach Quazal at sales@quazal.com for further information on pricing. Visit http://www.quazal.com/devzone/ for more details.

About Quazal

Quazal is the leading supplier of multiplayer middleware solutions for the entertainment industry. World-class publishers such as Atari, Capcom, Crave, Eidos, JoWooD, THQ and Ubisoft are joining the ranks of dozens of studios and independent developers that use Quazal's products to propel the next generation of multiplayer games. In 2000, Quazal revolutionized network programming by rendering obsolete the traditional packet/socket paradigm. Programmers now have access to network-aware C++ objects that automatically synchronize themselves across any possible topology: client/server, peer-to-peer or hybrid. More recently, Quazal launched a fully featured lobby service, widely regarded as the most innovative and flexible offering on the market. Quazal's products are currently available for "PlayStation®2", "PlayStation®Portable", Xbox®, Xbox 360?, Windows®, Pocket PC, and Linux. For more information and demonstrations visit http://www.quazal.com.

Quazal and Net-Z are trademarks of Quazal. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. "Xbox" is a registered trademark of Microsoft Corporation. Other company and product names may be either registered trademarks or trademarks of their respective owners.

Press Contact

Quazal

Mike Drummelsmith

(514) 395-4646 x235

mike@quazal.com

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