Sony is planning to set the price of PSPgo games at a similar level to iPhone titles - at one, two and five euros.
That's according to a report by Pocket Gamer, suggesting that the low pricing could provide consumers with an incentive to buy the new EUR 249 hardware, which has been derided by some industry watchers as too expensive.
It would also lower the entry barrier for developers, allowing smaller studios scope for releasing games onto the Sony console.
Indeed, the site also reports Sony has been actively encouraging iPhone developers to port their existing titles to PSN, although it will still be imposing formal requirements as well as a two week QA testing period on games submitted before they are allowed for release.
These stringent checks would fit with comments previously made by SCEA director of PSN operations, Eric Lempel who recently spoke out to say that PSN wouldn't be going down the same route as the App Store.
"I want to make sure we uphold the quality of games on PSN; that doesn't mean they can't be shorter or quirky but we don't want to see a bunch of little things that don't quite make sense or provide a good experience," he stated, saying that users would expect a higher quality experience on a games focused device like PSPgo than they do on something that is primarily a mobile phone.
Sony will actively control the release schedule for games too, said the report - an involvement that should prevent the network flooding with too many titles.
Over 50 developers have so far been signed up to produce content for digital distribution via PSN ahead of the new PSPgo's launch on October 1, said the site.