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Mythic renamed as Bioware influence increases

Warhammer Online producer's letter to the community reveals MMO developer's new identity

The developer behind the creation of the Warhammer Online MMO, formerly known as Mythic Entertainment and EA Mythic, has now officially been renamed to Bioware Mythic.

The change was made public in a producer's letter to the game's community, and was announced at the same time as the plans to move the European players from GOA over to Bioware Mythic.

"As you now know, we are working with GOA to transition the European community over to Bioware Mythic (Like the fancy new name? We're still getting used to it ourselves)," wrote Carrie Gouskos. "We're overjoyed to welcome our European players and are looking forward to more direct interaction with them."

Mythic was founded in 1995 and prior to being acquired by EA was responsible for Dark Age of Camelot - an early MMO known for its strong player-vs-player ethos.

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Latest comments (6)

Peter Kraus6 years ago
Combine the Warhammer license with Bioware's
RPG-experience, and what you get is a product I'd buy.
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James Finlan Studying Information Systems, University of Manchester6 years ago
Mythic dropped the ball trying to make a WoW clone, they had a great formula with Dark Age of Camelot but needed to bring it up to date under the Warhammer licence without compromising the PvP/RvR elements. Sadly they totally failed in that regard, it was utterly generic and devoid of any real skill. Shame really, they are a good company or at least were before EA took over.
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Chris Kay Senior Level Designer, Crytek6 years ago
Awesome should be a good combo ^_^
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Show all comments (6)
Bob Hands senior game designer, Codemasters6 years ago
I agree James, Dark Age was (and still is) a great PVP experience, but maybe a little to "hardcore" for the masses. WAR when i played smacked of being unfinished and compromised by trying to give it that mass market appeal. Even after all the changes that have gone on there, i still think they have a great dev talent and wish them fortune in the furture.

Edited 1 times. Last edit by Bob Hands on 5th July 2010 12:24pm

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Richard Gardner Artist, Crytek6 years ago
I really enjoyed Warhammer Online and felt it was a solid game experiance. The only reason i stopped playing it was because I lost sight of the games depth and felt it got fairly repetative. But got around 20-30 hours play time out of it and had some good laughs with my little goblin.
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James Finlan Studying Information Systems, University of Manchester6 years ago
Richard you are pretty close to the mark there, the early PvE game and the T1 - T2 battlegrounds were actually very good but also friendly to players new to the genre. Sadly after that it did become majorly repetative, infact the high end PvE dungeons were the most poorly produced 'grind' content I have seen in MMO's and trust me I have just about played them all.

Something went badly wrong with Mythic early in the development of that game, personally I believe they wanted make World of Warcraft with Dark Age of Camelot's RvR system. That could have worked but they spent far too much time emulating WoW and nowhere near enough bringing across the ideas that made DAoC so strong.

I honestly hope some day they are brave enough to make DAoC 2, either that or Mark Jacobs takes the idea and builds something new with it. If not it is a tragic waste, for an 8 year old MMO it still plays brilliantly even if it is hampered by a clunky UI.
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