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More staff quit Infinity Ward

By Matt Martin

Wed 14 Apr 2010 9:33am GMT / 5:33am EDT / 2:33am PDT

Another four team members walk from Modern Warfare studio

Activision Publishing

Activision, Inc. is a leading international publisher of interactive entertainment software products....

Infinity Ward

Infinity Ward is an accomplished team of game makers focused on creating games that are fun, exciting,...

At least another four staff have left Modern Warfare studio Infinity Ward, following the high-profile departure of Jason West and Vince Zampella.

Lead designers Steve Fukuda and Zied Reike have walked according to a report by Kotaku, both of whom had been with the team since it was established in 2002.

Programmer Rayme Vinson and lead artist Chris Cherubini have also resigned from the company. Bruce Ferris, senior animator, left the company earlier in the month to join Big Red Button Entertainment, according to IGN. Activision said yesterday that there remains a "deep bench of proven talent" at the studio despite recent departures.

West and Zampella were sacked by Activision last month, and have since set up a new studio, Respawn Entertainment, bank-rolled by EA Partners. The pair are engaged in a bitter legal battle over royalties and creative control on the market-leading Call of Duty: Modern Warfare franchise.

From Recommendations by Taboola


Jason Riley Webiste Owner/Journalist

2 0 0.0
Looks like people are leaving the sinking ship, it's a shame for Infinity Ward as they make really good games but if people keep leaving what's going to happen to IW, a possible merger with Treyarch and make a new studio.

Edited 1 times. Last edit by Jason Riley on 14th April 2010 11:10am

Posted:6 years ago


Michael Abraham game designer

37 0 0.0
and the exodus continues.

how long before the bulk of IW ends up at Respawn, i wonder.

Posted:6 years ago

Game studios have created a culture where they have little to no loyalty to employees and so in turn Employees will jump ship at the smallest sign of trouble or for a slightly better offer.

Posted:6 years ago


Dave Turner Director, PRM London

13 0 0.0
Shaun was that the best comment? do you work for a Studio :p

Posted:6 years ago


Jon Burton Director/Head Designer, Travellers Tales

8 0 0.0
I like the irony that the majority of the C.O.D. team used to be the Medal of Honour team at EA until Activision enticed them away - what goes around...

Posted:6 years ago


Andrew Clayton QA Weapons Tester, Electronic Arts

150 8 0.1
Even if Activision manages to keep the CoD series legally, I don't see it lasting much longer after the exodus has finished. Treyarch made some decent games, but they've all been based off of what IW did before them. Unless there's a serious talent surge there, I don't see CoD being able to beat out MoA in the future.

Posted:6 years ago


Sergio Hidalgo graphic designer/animator

2 0 0.0
Both IW and Treyarch made Call of Duty the series that it is today. Treyarch deserves a lot more credit than what they get. Call of Duty 3, developed by Treyarch had a shorter development time period than COD2 and both MW's. With that said, COD3 was one of the best games in the series even with all the glitches that the game had.

Modern Warfare did revolutionize the series and was a huge success. With that said, Activision had no choice but to continue with the formula that made MW a success and had Treyarch follow suit with World at War. Both Treyarch and IW are studios under Activision so what they say, pretty much goes. That is where Jason and Vince disagree and this is the result- everyone jumping ship.

Edited 1 times. Last edit by Sergio Hidalgo on 14th April 2010 4:11pm

Posted:6 years ago

Yes Paul I do work for a studio, and my point more then anything else was that the culture of people leaving studios/people getting laid of is so pervasive these days that its hardly news.

Posted:6 years ago


Leon Green Political lobbyist & Gamers Voice Director

35 0 0.0
Heh sinking ship might be over egging the pudding. I'm sure all those hundreds of millions of dollars Activison made will soften the blow...

Posted:6 years ago


Years to build. Seconds to crumble.

Posted:6 years ago

Money Matters... :D

Posted:6 years ago


Luke Williams Functionality Tester, SEGA Europe

3 0 0.0
Sergio you have to remember Treyarch got all the code and engine from IW, so of course the turn arounds were a lot less, they arguably had half the work done for them already

Posted:6 years ago


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