London-based social gaming specialist to launch own IPs via iPhone, Flash, Facebook and the like.
Mediatonic, the London-based social gaming specialist, has announced plans to release its own, self-developed games across a range of platforms. Including iPhone, traditional browser-based Flash and Facebook platforms, Mediatonics first three solely-owned titles merge the companys excellence and experience in tight, accessible and entertaining game dynamics with the teams own deep love for video gaming culture.
Founded in 2005, Mediatonic has built its reputation by producing high-quality social gaming content for a diverse range of prestigious clients; from Lego, Disney, Universal, The Cartoon Network and Nickelodeon to Nintendo, Sega, Electronic Arts, Bandai Namco and PopCap Games. Mediatonics new IPs will be developed in addition to its existing core business, providing its energetic team with a hothouse outlet for exploring internal projects and pushing the quality and complexity of game design on formats traditionally seen as home to purely casual titles. One key feature of Mediatonics new projects is an emphasis on social and cross-platform play, with one title due to be announced very soon - taking the form of a turn-based strategy project playable on iPhone, browser-based Flash and within Facebooks gaming framework, where each turn can be taken on any of the supported platforms. Adding to this is an upcoming iPhone-only game borne out of Mediatonics own love of play for plays sake, being an after-hours project taken to a full product thanks to Mediatonics working methodology of rapid iteration and speedy asset generation.
Paul Croft, Mediatonic co-founder and director of games comments Weve enjoyed several years of working in a white-label sense with some of the biggest brands in the entertainment business and as part of that work, the team regularly comes up with game concepts that we cant match to client needs. Rather than simply let those ideas go to waste, we develop our best ideas into fully-fledged titles and release them ourselves.
Dave Bailey, co-founder and general manager of Mediatonic adds This is a hugely exciting step for Mediatonic. Weve built a fantastic team, a deep knowledge base and a rapid development pipeline that mean we can efficiently develop our own IPs alongside our core work. As the browser-based and iPhone gaming fields continue to show remarkable growth and astounding audience figures, its a huge opportunity for us to produce games independently and deliver them across the most dynamic and interesting platforms in todays gaming industry.
Mediatonic was formed in 2005 to produce high-quality browser-based social gaming solutions for clients predominately within the entertainment industries. Based in the west end of London, England, Mediatonics team of 15 is dedicated to creating the best games they can, packing each release with passion, love and the utmost attention to detail.
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