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Levine responds to BioShock concerns

2K Boston's Ken Levine has responded to concerns about the PC version of BioShock and quashed speculation that a PS3 version is in development

2K Boston's Ken Levine has responded to concerns about the PC version of BioShock and quashed speculation that a PS3 version is in development.

Although receiving excellent review scores, the PC edition of BioShock has faced a few problems since it launched in Europe on Friday. Most significant of these are those related to activation and copy protection.

On the former, publisher 2K updated the Cult of Rapture website late last week with news that buyers will now be able to install BioShock on up to five PCs - with a "revoke tool" that you can run on a system to free up that key again and move it to another computer.

2K and SecuROM are also looking at other technical issues, the post says. Another point of contention has been the game's implementation of widescreen.

As Ken Levine explains in a Joystiq interview: "We primarily designed it for widescreen. Then we had to ask, 'How do we make it full screen.' Your options are to put black bars at the top and bottom, keep same width perspective. Or you allow to...add pixels to the top and the bottom if you can afford the frame rate - we could."

As a result of complaints from gamers, a patch is apparently inevitable: "We may disagree with them aesthetically, but sure, we'll make a patch and make it work for them," says Levine.

Levine also commented on increasing speculation that BioShock would at some point be released for the PlayStation 3, although he denied 2K Boston was working on it.

"I promise you, there is no secret plan about the PS3 that we're keeping from people. There's no PS3 development going on that we're hiding."

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Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.