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Kojima predicts no-console future

Thu 08 Apr 2010 10:13am GMT / 6:13am EDT / 3:13am PDT
HardwareDevelopment

Metal Gear creator imagines "games that don't depend on any platform"

Hideo Kojima, creator of the Metal Gear series for Konami, has predicted that new networking technologies will make the videogame console obsolete in the near future.

Although he did not mention cloud computing or existing services such as OnLive by name, Kojima commented that: "In the near future, we'll have games that don't depend on any platform".

"Gamers should be able to take the experience with them in their living rooms, on the go, when they travel - wherever they are and whenever they want to play. It should be the same software and the same experience," he added.

Kojima was speaking at a press conference for forthcoming PSP title Metal Gear Solid: Peace Walker, at which he also announced the inclusion of characters and creatures from Capcom's Monster Hunter series in the game.

The comments were reported by Reuters, with Sony Japan president Hiroshi Kawano describing the statement as "a bold prediction".

Kojima also indicated his desire to create motion pictures, although no details of potential projects were announced.

10 Comments

Luis Morales Public relations, Med Mercs

51 1 0.0
I think Networking games are here to stay as Kojima stated, no doubt about it. In the other hand, I think his prediction on obsolete consoles is way to bold of a prediction.....

Posted:4 years ago

#1

Peter Bond Studying Art & Design, University of Bedfordshire

76 19 0.3
It won't happen. Trip Hawkins tried to push something similar with his dream for a 'single hardware standard' among manufacturers with the 3DO.

Are there different TV providers? Yes. Do they all provide the same content? No. That's competition.

Without competition, the market stagnates, and nothing goes anywhere...

Posted:4 years ago

#2

Jack Loftus Contributing Editor, Gizmodo

95 0 0.0
I predict a "cutscenes-only" future for Kojima's next video game.

Posted:4 years ago

#3

Jason Avent VP, Studio Head, NaturalMotion

139 140 1.0
Dude, give up on movies. No one likes the sprawling mess of narrative in your games. MGS on PSX was your magnum opus. Make another one. A series of cool, different and unique gameplay segments that link up into an overall plot. Everyone hates the movie parts of your games. We love the varied comic-book realism.

In movies, they follow the mantra "show, don't tell". In games it should be "do, don't show".

We love the metal gear solid games but the exposition is and has always been terribly verbose. Please do the cool stuff and cut out all the mindless dialogue. Robot cow things are cool. Ninja robots are cool. Solid Snake is cool. HALO jumps are cool. Building-sized robots are cool. All this boring text and dialogue is not cool. It's boring and it makes our skipping fingers ache. Please return to form and make a true sequel to MGS on PSX.

That is all.

Posted:4 years ago

#4
Cheers for the rant Jason. Don't agree at all though, MGS3 is probably one of the best games ever made in my opinion and that includes all of its elements, dialogue and all. A totally fantastic sequel to MGS1.

Peter: I don't think we can look back at the 3DO and relate it too much to the current industry, things have changed a lot since then and games have become a real business known to be profitable. I would imagine that a lot more companies would be interested now.

Posted:4 years ago

#5

Jason Avent VP, Studio Head, NaturalMotion

139 140 1.0
I know alot of people like MGS 3 and I love the series but my god Neil, surely you can't defend sitting through several hours of wordy and confusing dialogue? My point really is that the movie parts of the games are the worst bit. A Kojima movie would fail.

Posted:4 years ago

#6
Yeah it probably would but then so has every video game movie.

Ultimately that series of games has been successful because people are willing to keep investing time into them and I think that is in part due to the attachment people have to the characters and world BECAUSE of the hours of text and chatter. The level of polish and detail into every aspect is impressive and yes even though the stories are pretty bad s**t insane they are all at least fleshed out...

MGS3 was probably the best because it didn't force codec calls onto you, you could sit and call all your contacts for hours if you wanted to but you only had about 10 forced onto you in the whole game so the balance was perfect, MGS4 blew it all to hell though :( but I could talk for hours about what was wrong with that game.

Posted:4 years ago

#7

Rob Stevens Senior Developer/Designer

7 0 0.0
Comparing network available gaming to the 3DO show's a real misunderstanding of the subject, Peter. As you say yourself, 3DO aspired to being a hardware standard, whereas network enabled gaming is not hardware dependent - that is its real force. You give the correct analogy yourself, yes, there are different providers for TV shows, but I don't need to buy a different TV if I want to switch from BBC to ITV.

The idea of being able to play high-end graphic content games on ANY device is a worthy dream and it WILL happen eventually, maybe not as quickly as some would like us to believe, but the inherent practicality of the concept will give it huge momentum. However, I believe there will still be room for a parallel market for specialized hardware, but it will be much smaller and driven by unique features, such as those we can already see appearing on the market today. I canít imagine playing a Natal game on the bus or tube, for example, and I expect it to remain in the living room. Will these features remained tied to specific hardware though? Thatís hard to predict.

Weíve been moving away from dedicated hardware for some time now. With ever increasing computational power weíre using deeper and deeper layers of APIs to produce games, which naturally move us further and further away from the core hardware and towards multi-compatibility. Microsoft have probably seen this coming for some time and that is why XBox Live is so important a brand to them; there may come a time when there is no more XBox, but XBox Live will live on.

However, I do see a possible dark cloud. Consumers have tended to be restricted in their choice of games by budget constraints; many could not justify or even consider early adoption of platforms like XBox 360 or PS3 and had to content themselves with their older consoles or Nintendoís Wii while they waited for the inevitable prices drops. This should not happen with cloud based games. Alternatively network coverage might become the new factor that divides the haves and have-nots. How many people are going to find that they donít have the bandwidth or response times required to adopt cloud gaming? But if the deployment of these services takes even a tenth of the time that the democratization of broadband has taken, home consoles should still have a healthy lifespan ahead of them.

Another issue is the second hand games market. Once again, people who live with restrictive incomes can find other avenues to obtain expensive games. What will happen to these consumers when the only avenue to getting games is subscribing to an online service? Theyíll either have to sacrifice choice or gaming time or both and that might be a choice they donít want to make. Many may prefer the current hardware and hard copy model of gaming for the economies and lack of restrictions it provides.

Posted:4 years ago

#8

Andrew Whitehead Journalist

9 0 0.0
I guess those of us stuck in the broadband third world (ie Australia) can enjoy laggy gaming if you outside of a major city. Oh and though MGS3 is one of my all time favourite games Jason hit the nail on the head. Forget movies. Make more games! Can't wait for PeaceWalker!!

Posted:4 years ago

#9

Yiannis Koumoutzelis Founder & Creative Director, Neriad Games

363 207 0.6
Some don't like games with long dialogues, others love them. Some like RPGs others FPS.. others don't like any of them etc etc. They lost 1 person as a customer the picked 3 more. Unless you have an idea how the two games faired in sales there's no way to tell if less or more dialogue helped them and was good for their product or not and even in this case it is hard to tell. As long as sales didn't drop sounds good to me.

Consoles were fine as a trojan horse for gaming to become mainstream. Consumers eventually will grow out of it as easier ways to get into gaming appear, computer literacy and broadband usage is rising fast.

Consoles were gaming for the PC illiterate. They grew strong as people got used to them. Now console makers find it hard to escape becoming more like a PC as PC functionality on a console is expected by their users. Play movies, access internet.. social neworks, watch movies... PS3 almost introduced itself as one initially. Same as facebook games are bringing games to become even more mainstream and introduce them to people nobody would ever expect to get into gaming.

Social Networking games is an evolutionary step for gaming that was conducted as an external experiment. The social element of gaming is there for so many years, this is how users should be interacting in the first place.

Good times are coming, enjoy!

Edited 1 times. Last edit by Yiannis Koumoutzelis on 11th April 2010 9:42am

Posted:4 years ago

#10

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