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Killzone 2 fails to crack 1 million units in US

By David Jenkins

Wed 20 May 2009 8:40am GMT / 4:40am EDT / 1:40am PDT

Lifetime US figures for PS3 exclusive shooter show mixed results

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

Further new NPD Group data has revealed lifetime sales to date for Sony's Killzone 2 title in the US, with the game so far selling only 677,000 units.

First released on February 27, the PlayStation 3 exclusive debuted in the February sales chart at number five, with 323,000 units sold. In the March results the game fell only two places to number seven, with 296,000 units sold.

By April though the game had fallen outside of the top 20, but data provided to website Gamasutra reveals that it sold 58,000 units during the month. As result the game's lifetime total to date in the US currently stands at 677,000 units.

On its release Sony proclaimed Killzone 2 to be its fastest-selling title ever in the US, in terms of reaching 500,000 unit sales. Responding to the March NPD chart, Sony also revealed that worldwide sales had passed 1 million units, suggesting sales in PAL territories at the time of around 400,000 units (The game was not released in Japan until April 23).

Although the sales figures are strong by most standards the game is reported to have cost over EUR 40 million to develop. Perhaps most importantly for Sony, the title has failed to drive hardware sales on the PlayStation 3, which have actually dropped year-on-year in the US since the game's release.

From Recommendations by Taboola


Killzone 2 is a great game on an under nourished platform, but I'm sure Killzone 2 was released when it was to be a band-aid to get Sony to E3. I'm sure Sony has some very serious announcements, if even 10% of the rumours are true, there's a huge amount to be excited about.

Killzone 2 deserves to do well, it's a top quality game. You have to remember though, they ranted and raved about this game almost like it was a launch title.

Posted:7 years ago


Jason Avent VP, Studio Head, NaturalMotion

150 192 1.3
I really enjoyed KZ2 but the controls were really hard to use to begin with - they felt really unfamiliar (where clearly they shouldn't because there are so many FPS games to use as a model). I wonder if that affected first impressions and then sales.

Also, Resistance 2 came out at around the same time so perhaps they just cannibalised one another.

Considering the immense amount of money that was invested in Killzone 2 over the 4-5 years that it's been in development, it should be much better than it is.

Posted:7 years ago


Alex Wright-Manning Senior Talent Acquisition Specialist, Datascope

172 2 0.0
Never a truer word spoken Jason. For all the money, time and hype poured into the title it simply doesn't hold up against Halo or any of the other futuristic style FPS's on the market.

Posted:7 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,518 3,213 1.3
Quite possibly the best selling bomb ever.

On average 677,000 in US sales would be a great thing but with a development budget nearing blockbuster movie's incredibly disappointing.

Posted:7 years ago


Chris Hunter-Brown IT / Games specialist, BBFC

52 15 0.3
I think it has done "ok". Granted that probably wasn't what they were looking for but I think "bomb" is harsh. The online is great but the people likely to be interested in that kind of game will either have gotten a PS3 already or found the current price to be prohibitive. With that in mind, I don't see what the expectation it would drive hardware sales was based on.

Posted:7 years ago


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