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Killzone 2 designer quits Guerilla for Splash Damage

Tue 10 Mar 2009 10:07am GMT / 6:07am EDT / 3:07am PDT
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Neil Alphonso joins team working with Fallout publisher Bethesda

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The Bethesda Softworks division, founded in 1986, has a long history of success as a developer and publisher...

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Splash Damage

Based in London, England, Splash Damage Ltd is an independently-owned game developer that created the...

splashdamage.com/

Killzone 2 lead level designer Neil Alphonso has left Guerilla Games to join the UKs Splash Damage.

Alphonso, who has also worked on Splinter Cell and Duke Nukem Forever, will work on the triple A game in development for Fallout 3 publisher Bethesda.

"I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell," commented Paul Wedgwood, owner of Splash Damage.

"He's the perfect man to lead our team of really skilled level designers. I can’t wait for our fans to see what he and his team are working on."

Splash Damage is steadily building a strong development team, having already added talent who between them have worked on Heavenly Sword, Mass Effect, World in Conflict and Black, amongst other games.

5 Comments

Tameem Antoniades
Creative Director & Co-founder

197 164 0.8
Person at Company A quits after project is complete to join Company B.

People hire great talent from great studios all the time but don't feel the need to send press releases making it sound like other companies are in trouble.

This is bad form, Splash Damage.

Posted:5 years ago

#1

Mat Bettinson
Business Development Manager

97 0 0.0
They issued a press release saying they've secured a high-profile hire with some pretty big credits behind his name. That's not unusual surely?

From the PR I don't detect anything negative for Guerilla although GI's headline might arguably take a turn in that direction. I don't think the PR is unusual but news on GI.biz is somewhat questionable.


Posted:5 years ago

#2
Personally I dont think its bad form from Splash Damage. Its merely self promotion for Splash Damage stating that due to the quality of the studio and its projects it attracts the best talent. Usually talent attracts talent and further strengthens the studio and gives the publisher more confidence in that the studio has the talent base to deliver a high quality title. I don't think this press release is in anyway trying to rub salt in the wound so to speak.

Posted:5 years ago

#3
I think it must just have been a slow news day - I mean, come on - it's not REALLY news, is it?

Next week we'll have a "Paul Wedgwood has a dump" headline :)

Posted:5 years ago

#4
har har....its the coming of winter in London fran. We sometimes have a watch the paint dry whilst working day perhaps in the news/PR spin cycle.

:)

Posted:3 years ago

#5

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