HomeNewsFeaturesJobsEducationResourcesDirectory

Home platforms are segmenting multiplayer market - Capcom

The potential for multiplayer gaming on consoles is currently hindered by the different home platforms, according to Adam Boyes, development director for Capcom USA.

Boyes believes that publishers are unable to reach a wider portion of gamers, with multiplatform titles not necessarily reaching their true multiplayer audience.

"For us it's about getting it to as many people as humanly possible. In an ideal world all the back ends would talk to each other so people could compete together and play together. Simply having a different platform segments the market for multiplayer," said Boyes in an exclusive interview published today.

Forthcoming XBLA, PSN and PC title Plunder is one of the new titles Capcom hopes to take to as many users as possible, and it's prepared to work with as many partners as necessary to reach them.

"With PC we're going across to all the different digital distribution and delivery companies and so again it's about reaching as many people as possible. When you choose one partner it segments the marketplace for us," offered Boyes.

And in order to reach as many players as possible, Capcom is looking at all developments in home consoles, with the company taking note of Sony's ambitious Home project and Microsoft's XNA-based Community Games for Xbox Live Arcade.

"Really I think the core goals that we have are to be able to deliver as much content to the user as we possibly can. And create a community around all of these products," he added.

Comments

To view other users comments, you must be logged in to a GamesIndustry.biz Network account.


In Related News

Capcom

Capcom ramps up iPhone game development

Square, Koei, Capcom limit E3 attendees over swine flu fears

Inafune cancels Nordic appearance over swine flu restrictions

Newsletter Signup

Sign up to the FREE GamesIndustry Newsletter and receive a comprehensive round-up of industry news and info.


GamesIndustry.biz is the world's most read and influential games industry website. But don't just take our word for it!

"I check GamesIndustry.biz every day — you have to, to know what's going on. It's definitely the best European news site, and is beginning to offer a more global view too. There's a ton of information and news on the net — but this is the one that matters."

David Reeves

Latest announcements courtesy of GamesPress
GamesIndustry.biz is a proud supporter of GamesAid.
Editor
Matt Martin
Display Advertising
Richard Sturgess
Classified Job Postings
Scott MacKintosh

Find out more

Hosted by dx.net

GamesIndustry.biz is hosted by dx.net.