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Guns Don't Kill People - Games Do?

By Phil Elliott

Mon 25 Jan 2010 8:00am GMT / 3:00am EST / 12:00am PST
BusinessMedia

Why outrageous claims about videogames continue to generate interest

Sometimes it's genuinely difficult to fathom out what's actually going on with society, and quite how we've even made it to the Information Age at all. It seems to be ingrained into group nature to respond to innovation with such fear and contempt that one can only assume living through the Industrial Revolution was one long and extremely uncomfortable panic for all concerned.

Given the hysterical reaction to last week's tabloid assertion that videogames were now responsible for causing Rickets in children - a disease most commonly associated with a lack of Vitamin D or calcium, and most prevalent today in developing countries - it's hard to work out what readers of such stories must have thought. Would they take such claims seriously and start eyeing that console under the telly with suspicion, or would they rightly dismiss them as a cynical attempt to shift tomorrow's chip paper?

So where did it all come from? Unpacking the claims a little, the facts at the root of the 'story' are based on solid, scientific research - essentially that there's been a rise in cases of Rickets in children, and the evidence points to not enough time spent outside.

It's clear that where there's a problem, the dangers need to be communicated. The scientists concerned have identified through research and analysis a worrying trend and released the findings - along with speculation as to what could cause or exacerbate the issue.

That speculation isn't unreasonable, as far as "not enough time spent outside" goes - but of course the problem lies with how far that argument is then extended, and crucially what's missing along the way.

The majority of the nonsense written last week seems to indicate that the reason why children were spending too much time indoors was because of videogames, and the tone in the vast majority of pieces proceeded further in establishing that therefore games were giving kids Rickets. Anybody who's worked in the games industry in the past decade or so will see a pattern in the formula used to calculate such solid conclusions. It goes something like this:

Society has a problem, and there must be a cause. What has been influencing society increasingly recently? Well, everybody's playing videogames these days. That must be it - look, little Johnny's sitting in front of the TV instead out playing in the park. Problem identified and neatly gift-wrapped.

You can substitute this Rickets problem for any number of society's modern day ills, including obesity and violence, because the underlying argument is nothing new.

Now - children contracting Rickets, or becoming obese, or acting violently are all serious issues which need discussion and attention, so why is it so fashionable to try to box all the difficult questions in with one oversimplified answer?

The truth is relatively simple, in that inappropriate engagement with videogames can cause all of those issues with children. If they're playing games indoors all of the time, they're unlikely to be getting enough Vitamin D. If they're playing sedentary games all of the time without doing any exercise - and eating the wrong kinds of foods - they'll put on weight. If they're accessing adult-rated content with no ability to contextualise what they're seeing or doing, they may be influenced by on-screen violence.

All of those things are obvious, straightforward conclusions - but videogames isn't the only, or even the most important, common factor. It's parenting, and the biggest hurdle society faces is that nobody knows how to fix parenting when it's broken.

Should the government offer advice and be accused of nannying? To an extent, it's tried with varying degrees of accuracy and success. Can it legislate to force parents to do a better job of bringing up children? Social care ticks that box at an extreme end, but realistically there's nothing practical the government can really do except encourage parents to educate themselves more fully about the risks and potential dangers - it can't create better parents overnight.

And because that's a tough issue, which needs a lot of thought, input and investment from any number of sources, it's too difficult to process into a nice, attention-grabbing headline, and therefore the easy answer is to look for a different solution.

Does that mean we should give up trying to improve the situation? Of course not, and action is being taken. The industry's already combating the obesity issue in some ways by producing huge-selling active titles such as Wii Fit. Obviously, that's not a solution, but it might become part of one, while a greater focus on age ratings and the restriction of adult content with the forthcoming PEGI system is an attempt to curb inappropriate access for children.

But even as and when that is written into UK law that too can only be part of the solution, because if parents aren't doing their part, nothing the industry does will make any difference.

That's the point at which the industry has to apply a little bit of perspective to the flak it seems to be getting. Yes, the stories are ill-researched and unfairly misleading. No, it's unlikely that in the short term anything much will change.

However, stepping back, what's really likely to happen as a result of this latest attack on games? Frankly, very little. People won't stop buying videogames because of the danger of contracting Rickets - let's face it, the economy's been a far greater danger to sales in the past year - but some parents might actually think a little more seriously about balancing their kids' lifestyles as a result.

And, being honest, if the research in question was broadcast in it original form without any claims subsequently attached, would anybody have paid any attention? If there was no fuss made, no inflammatory headlines, would anybody have even blinked? Very doubtful, and that would certainly do nothing to prevent this particular situation from getting worse.

Ultimately, the industry needs to lose its persecution complex and change its mentality to understand that sometimes it just needs to take it on the chin. The business of games has grown beyond recognition in the past 20 years, and with the good times will come the bad.

It doesn't mean that we like it, or that it's fair, but we have to accept that it will happen. As long as the industry continues to improve its messaging on issues that are genuinely important (such as age ratings) it will continue to strengthen its argument that videogames are a cultural and creative expression - and eventually we will sit on par, in society's mind, with other more established media.

In the meantime, don't be surprised if such ill-informed, ill-judged headlines continue. Thankfully, the industry is big enough to take it.

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20 Comments

Sergey Galyonkin Marketing Director, EMEA, Nival Network

25 0 0.0
About playing outside.

Everybody seems to forget one important thing - there is less playing fields outside these days. And thanks to media parents are afraid of letting kids outside all by themselves. Remember how when you were a kid, you used to go to different districts of your city or to different town alone or with your same aged friends.

Not anymore. These days kids are staying at home to keep them safe. And games are good way to keep them occupied while they are at home.

Posted:6 years ago

#1

Soeren Lund Producer, Io Interactive

42 1 0.0
That's correct to some extent Sergey. As Phil was saying, parenting is to blame the most.

I wholeheartedly agree with Phil that we need to lose the bullied kid behavior whenever someone accuses the games business for a negative society phenomenon. We're a very visual and very obvious target and will increasingly be so as games become more and more accepted into the general media landscape.

Posted:6 years ago

#2

Alex Wright-Manning Senior Talent Acquisition Specialist, Datascope

172 2 0.0
The games industry's indignance when these sort of stories are trumpeted across the media are counter-productive, but ultimately understandable. Given the industry is mainly made up of people who are in the industry because they love it, not who view it as a way to fame and fortune, I think it sticks in the craw more so when wild and relatively unfounded accusations are levelled at it, than if we were here purely to exploit it for financial gain. I agree that we need to 'take it on the chin' and dismiss these stories as the scaremongering, newspaper selling rubbish they are, but it doesn't hurt any less when the thing we love is villified by those who neither understand nor have any emotional connection with it.

Posted:6 years ago

#3

Ben Brown Studio Technician, Codemasters

6 0 0.0
The author is absolutely spot-on in that people like to blame a single source for problems with kids, simply because it's so easy and doesn't require much thinking. "Oh, _there_ is the problem - hey everyone! I found it!". It's a shame life isn't so easy, but it just isn't.

In the last hundred years this blame game seems to have shifted between jazz music, comic books, rock 'n' roll, heavy metal and now video games.

Posted:6 years ago

#4

Soeren Lund Producer, Io Interactive

42 1 0.0
You forgot the pen & paper role playing games :-)

Posted:6 years ago

#5

Harry Dixon Graduate Tester, Frontier Developments

4 0 0.0
Hugo Chavez's point that more money should be put into "edutainment" style games seems especially relevant. As much as his mostly anti-game sentiments fit with the sensationalist journalism mentioned in this piece, it was impressive that he actually mentioned a potentially positive path of action.

[link url=http://www.gamesindustry.biz/articles/games-are-poison-says-venezuelan-president
]http://www.gamesindustry.biz/articles/ga...[/link]

Edutainment style media has got a pretty poor name due to the many bad products out there, hopefully more truly inspirational and positive games like Flower are on the horizon.

Edited 1 times. Last edit by Harry Dixon on 25th January 2010 3:33pm

Posted:6 years ago

#6

Robert Walter 3D artist

8 0 0.0
I've been looking for the original story that prompted this editorial. Looks like this one from the Times is it? Or was it in all the UK papers? It's all over the Web now.

[link url=http://www.timesonline.co.uk/tol/life_and_style/health/child_health/article6997656.ece
]http://www.timesonline.co.uk/tol/life_an...[/link]

That headline doesn't really match the story or the original journal article, does it? And the words "parent" or "parenting" don't appear once in the story. It might make as much sense to blame Vitamin D for not jumping into the bodies of children. Pathetic -- and now Rupert is hard at work ruining our Wall Street Journal over here. *Sigh*

Edited 1 times. Last edit by Robert Walter on 25th January 2010 5:44pm

Posted:6 years ago

#7

Alex Wright-Manning Senior Talent Acquisition Specialist, Datascope

172 2 0.0
I think Robert the original 'offending article' was in London's Metro and other papers picked it up later on - I posted the link last week, and I think everyone had a bloody good laugh about it - not that I lay claim to having inspired Phil's wonderful piece of editorial of course! :)

Posted:6 years ago

#8

Harry Dixon Graduate Tester, Frontier Developments

4 0 0.0
Last week is a long time in the world of games industry related articles ;-)

http://www.metro.co.uk/news/810028-video...

Posted:6 years ago

#9

Juliet Bathory Writer

3 0 0.0
You may be interested to know that in Australia the announcement regarding the Vitamin D deficiency was presented that the famous Australian advertising campaign "Slip Slop Slap" promoting skin cancer awareness (Australia has the highest rate of skin cancer in the world) was too effective. The news report (on Ten News) urged people to spend 5-10 minutes out in the sun per day (outside the danger times) to ensure they were getting enough.

Why is it that the people quick to cast blame (whether it be on games, music, movie/TV violence) often neglect to take into account other determining factors. Given the major changes in how humans interact in the digital age, why aren't they looking at this as part of a larger cultural shift?



Edited 1 times. Last edit by Juliet Bathory on 26th January 2010 7:58am

Posted:6 years ago

#10

Jarl Ostensen Director, Global Online Developer Relations, Europe, Electronic Arts

3 0 0.0
Irrationality and mistaking correlation for causation is ubiquitous in society and the more games become part of every day life the more we will see wild accusations - such as the ones mentioned in the article - in the media.
What we just need to do is to manage it sensibly.

Posted:6 years ago

#11

Robert Farr (Graduate) Studying BA Hons Creative Computer Games Design, Swansea Metropolitan University

4 0 0.0
"We didn't do any research to link video games to rickets," said Prof. Pearce. "Children get rickets around the age of 20 months, so too young to be computer gaming. Vitamin D deficiency is becoming commoner in the UK and one of many factors is the changing sunlight exposure of kids, who prefer to play indoors than out.

http://www.bit-tech.net/gaming/pc/2010/0...

Posted:6 years ago

#12

Bryan Eddy Research Director, The Video Game Club, LLC

2 0 0.0
Just like playing hours and hours of DOOM as a high schooler never drove me to commit violence against my real-life fellow man, neither have I ever had any ill health effects from playing video games. It's just about moderation!

Posted:6 years ago

#13

Stefano Ronchi Indie Game Developer

50 0 0.0
Well said Phill!! Good article. I think your right: we're big enough boys to take it. BUT if we don't react, surely we'll become pushovers?!? As always, tricky rope to balance on.
One thing though: there were plenty of tools for addressing this such as more powers for teachers and discipline in school. We'll get back to it eventually.
P.S. Sorry if i repeated wat has been already said :)

Posted:6 years ago

#14

Private VIdeo Games

103 14 0.1
I think you'll find guns don't kill people, rappers do..

Posted:6 years ago

#15

Phil Elliott Project Lead, Collective; Head of Community (London), Square Enix

185 58 0.3
Aha, somebody got the GLC reference in the title! :-)

Posted:6 years ago

#16
This report is surely a poor blow to the big brother govt style of surveillance which requires highly skilled hand eye coordination to pilot their Drones & UAV Predators....

Posted:6 years ago

#17

Ignatius Fernandes Studying Computer Science, Kingston University

26 0 0.0
The news is always saying "Games are bad for children" I say Gun don't kill people, Bad parenting does.

Posted:6 years ago

#18

Dick

13 3 0.2
wrong game never kills people bt guns and psycho people do kill other people

Posted:6 years ago

#19

Kirsteen Fraser Freelance journalist

5 0 0.0
Its the same cycle that has gone on for years though. Bad parenting has been with us since time immemorial and there has always been people looking for scapegoats to explain problems. Videogames are the current favourite. In the past it was video nasties, rap music, heavy metal, TV. Same story, different target.

Posted:6 years ago

#20

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